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It's more proprietary data others could use to make their own games, or pirate it.
Just think of it as a the recipe for coke being leaked. It's not going to effect anyone who has bought coke but others could use it to make their own
Including any exploits in the networking that can be used as an attack vector ...
Not wanting something to be public doesn't necessarily mean it needs to be private otherwise there's major damages. And each incident can fall anywhere on the spectrum of, "we just don't wanna have it public", to, "It's a major risk to customers."
How can a game be leaked, if thousands of people already have it installed? It already leaked everywhere. Obviously this may not be discussed any further. It's not like they written an uncrackable code.
You have the compiled code. Generally not the source code.
It's clearly just another way to spread brand-awareness. An obvious advertisement, aimed at Buricovsky and friends, who do not understand it anyway, so they will buy the game. (if they haven't already)
All those "gaming" news things? They are ALL advertisements. Meant to make you buy it.
Which doesn't always work as magically or human readable as you imagine.
After all if it were so trivial releasing source code for games, like id has done many times, wouldn't mean anything.
I know they have plans for MP functionality down the road, so any MP code they have in it atm, probably won't be a big deal as its going to go thru a lot of changes, but something they will need to watch out for assuming they have any at all in the version that was gotten.
(a) have you ever looked at decompiled application code?!
(b) you still don't have it. You have a code that can generate the same machine instructions paired with a best guess at how to usually get there.
The OP does not have to be worried. It doesn't make much sense to be worried about this. It's no problem for you.