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Fordítási probléma jelentése
So why don't you apply that to your side of the equation?
But again you fail to apply this to your end of the equation.
And yet we have such a wiiiiide range of prices...
Almost as if this whole thing is based on both sides edging towards a compromise
That's a little different M8.
Yeah because you want to pay $5.
If the price ios not what you want. You walk away.
No one is obligated to sell at the price you want.
Sharks are fish. And sharks eat other sharks.
Everyone needs to eat. And so far it's worked well enough for the last 15K years of human history
Don't like the price... don't buy.
Well put.
It's basically down to this - how they value their properties. I deliberately used Square Eidos for this reason as it's such a wildly different situation. Eidos stuff does get QUICK deep discounts as I said, but the Final fantasy games always hold their value (to extortionate degress for mobile phones too).
I know Square do look at various things like markets, because WAY back in the time of the PS1 I wrote to them asking why they didn't release an awful lot of their catalogue in Europe and that I had to import so many US and Japanese versions.
They kindly wrote me back saying that this is something they monitor. Not long after that on their website there was an addition to their general questionnaire - "which of thse Square games do you own?" and obviously other details were your adress and so on, as it's a mailing list.
Then not long after that was when they started to retro release the earlier Final Fantasy games on PS1 in Europe.
So I've little doubt they just value Final Fantasy higher in that they have "longer legs" for sale.
Fun note - I also have the same feelings as you regarding your Final Fantasy purchases. I haven't bought a Switch yet for one simple reason that I experienced on the WiiU especially. I bought a WiiU back when it was current and many games were stupid prices that held because Nintendo do that stupid "fake rarity" thing and keep their prices high even in resale that affects things.
So I had only a couple of games before the WiiU went tits up with a bad memory. Didn't bother replacing it until a couple of years ago when they were dirt cheap and surprise, surprise as most games were re-relased on the Switch I now have a far larger library because they're dirt cheap now.
If something happens when the Switch is dead that means cheaper games, I may be in, but I ain't going to worry if it doesn't happen. I never bought a Vita for the stupid reasons of proprietary memory being the killer.
For me with having so many platforms, it can be a pain in the arse (or would be if I didn't enjoy it) to maintain them. If a console goes wrong and I don't have a replacement to hand, then that catalogue is inaccessible and you can guarantee that makes me think more of it, and want to play some of the games.
SO if I see other copies for different platforms cheap I'll likely grab them too purely for this backup. There's also some that offer different features too, like the Resident Evil versions for the Gamecube or Dreamcast versus the PS1.
This bit of convenience is a neat one.
The Witcher 3 GotY sells great at $9.99. Another point is with digital and unlimited copies, older games can be sold for next to nothing but considering no money has to be invested towards developing the games it's free profits. Again impulse buys.
I've often equated buying a game for under $1 as the same as playing a videogame in an arcade. Heck many arcade games can cost more than $1 a credit.
You're absolutey right on the money as per those prices. It really is a no brainer once a game has made it's bulk of money that it doesn't matter how cheap they sell it thereafter as it's just extra cash. One only has to look at when Valve themselves did that experiment several years ago with Left 4 Dead by offering it first at something like an unheard of 90% off, and then once free on Xmas Day.
You'd think particular after the freebie that EVERYONE who wanted it would now have it. Except every time they had such promotions sales went UP thereafter. I guess it generates new people who wouldn't normally buy and their friends get informed and the domino effect happens.
But your other point about value and perspective is an excellent one too. Being a cheaparse myself, I have certain metrics I roughly use to place a value on a game and wait until it hits that price point and adding other valuations to it - such as the cost of say playing an arcade game - really brings that value into perspective.
For instance, I quite like footie but I would never do the whole yearly iteration thing of buying every year. I don't like it THAT much. But within a short period the older titles drop to around 50p at shops. I'm in then. And what else could you do for 50p?
Has also taken years when I played two decades ago, yet I paid around 16 dollars for a game back then.
I remember all the prices raising within a short time period very quickly, this is clearly not just some economical change this is also greed and ripping people off, plain and simple.
Not to forget all these paid extra contents that sometimes SHOULD be part of the base game.
The guy who created this thread is right and only people who find those prices alright are people who are still very young and have not even experienced the development and " evolution " of video games. What they pull nowadays is unacceptable.
Most games I play are worth at least 20% less of what they cost in full and almost £ 70 for a video game is just TOO MUCH, I can eat from this money for two weeks if I buy cheap.
I don't justify $70+ videogames with day one season passes. I simply wait for the price to be what I'm willing to pay.
I waited a few years after the GotY Witcher 3 was $15 on sale. I eventually picked it up and a month or two later they started having $9.99 sales. No biggie over $5.
In an earlier post I mentioned how early purchasers often get the worst version of the game and those who wait pay less for improved versions, Cyberpunk 2077, Street Fighter V, and other games are proof of what I'm saying.
That's you. There are people who don't measure money the same way you do.
Because they didn't lower the prices? That's what I believe you're asking anyways. :P
I do... I... I think.
I don't know what that means. :/
I do? Well I learn something new every day! :D
Ohh yeah but how about this one then:
"All sharks are fish, but not all fish are sharks".
Ehh? Ehh? That ones much better? :D
Game developement was not any less hard than today nor did it take less hours.
But I am sure gaming industry is going to love your support for voluntarily paying high prices for mostly bugged and broken video games, as quality isn't a thing anymore nowadays.
Games cost companies a lot to make. That's why a flop can bankrupt smaller game devs. I understand when the tag is $70 but any more than that it gets a tad obsurd.
The answer is YOU.
Developers can justify this price because there are people like you who would pay such ridiculously high prices for a game and eventually end up supporting them rising the prices more and more every year.
In around 5-8 years it is going to be normal to pay around 100 dollars for one lame a... video game thanks to people like you.
Congratulations.
in the past your title was not inna stocks, now everything has to be a stock value and they waste tons of money for paid reviews, shills and marketing campaign, that's why triple a industry is a joke and that's why you should stop buying their yearly crap.