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You've got a license to use the software on the CD/DVD, same as you've got a license to use the software on Steam or anything other digital platform.
It's just easier to enforce the terms of the license, including changing the software, on a digital platform than it is in regards to physical media.
You owned the disc, not the data on it.
You couldn't make a hundred copies and legally resell them. So no, you couldn't do anything you want with physical media.
It's a trade off of the digital media format. CD's wear out or get broken. You'd have to buy a whole new game in that situation. You don't really have that problem with digital distributed games. But depending on the specific platform you're a little bit more at the mercy. Of the developers/publishers.
Again the trade off there with a lot of physical media games twenty years ago, they'd get patches for a few months, maybe a year. And then that was it, which could be a problem. We're a lot better off and a lot of games get patches and new content for years. I think of Terraria in 2011 versus 2021, that kinda thing wasn't happening when I was a kid.
You have rights. But if you want your experience to be like you're running physical media, then buy games on physical media. Or buy the game from launchers were you may be able to control the updates. Steam is designed around keeping games current, it's one of the core features. And that's probably not going to change.
And I will say most of the time people don't have a fit about game updates, changes or content being added. So one example where a lot of people are put out is unfortunate but doesn't really expose a serious problem. This is a customer service problem with the develop, plain and simple.
At least here in the EU, that license - and by extend instance of the game - is considered a "good" that you own. Some US states lean towards this as well. In any case, if a platform would take away games willy-nilly, there would be lawsuits up the butt.
Here's a great video, mostly about "live services" and their downsides, but it also goes into detail about game "ownership".
https://www.youtube.com/watch?v=tUAX0gnZ3Nw
Auto-updates and platforms or devs/publishers providing no legacy versions of videogames is another issue, unique to this medium. Use the tool "DepotDownloader" to get older builds, if you must and if the dev/pub decided not to wipe them from the Steam servers altogether. Downgraders are also often provided as mods by gaming communities, when an update removed content for whatever reason.
I just read https://store.steampowered.com/news/app/617830/view/2992063678829322336. Instead of removing it completely they should make it optionally.
Wow that was dumb of them. face-palm
But I own a permanent music kit in CS:GO tho.
This already happens with online games and live service games. I do believe the law is catching up slowly with digital products but this is why I believe most big AAA+ developers want to go the live service route to bypass all the new laws (just my own opinion).
I also chose when I wanted to update my software, but with Steam, you don't get a choice. And if a company put out an update I didn't find out I didn't want until after I installed it, I could always go back to the CD. I have several games that I wish the dev's would quit messing around with and just make version 2, version 3, etc, rather than mess with the core mechanics of the game I originally liked.
There are differences, though I don't necessarily disagree with the posts about not really owning the game. Some control over versioning would really help.
This was a thing even before digital games distribution. Its just that it wasn't enforceable.