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https://store.steampowered.com/app/306130/The_Elder_Scrolls_Online/
https://support.steampowered.com/kb_article.php?ref=8018-TAJK-6238
There is no reason you can't subscribe in steam and then disable it from renewing in case you forget. The entire point of subscriptions however is to encourage people to keep the subscription, so its going to be designed that way for many games
ESO is in part why I would like to see a change, since none of those subscriptions are one time subs, but state how much money they will take during which timeframe, you still have to manually disable it after purchase if you want for say just a month of subscription time.
Yeah that's kinda what subscriptions are designed to do. Its not hard to disable it after buying, but don't expect developers to do that as they want to keep people subscribing.
Basically just like every game subscription known to man.
At least this is how I imagine I would be doing it if I bought a WoW subscription for example, just to make sure I don't indulge in any more than I plan to spend.
I just don't find that to be anything more than an unnecessary hurdle to disable before continuing with the game.
There might be how many incentives they want to have in the subscriptions, but personally I will never have an ongoing payment on my account, ever. I will manually subscribe again every month if I find a product worth it, but I just hate not having the option to do one off purchases for absolutely no reason.
WoW offers game time tokens and one off purchases alongside with the renewing subscription model, they are a bit hidden in the store but the option to just buy the subscription for one month that you have the most vacations set for example is just great.
There's no reason on the user end where not having the option would be a better alternative for a buy and play system.
The recurring sub will fail at the end of the cycle and you can choose to renew it or not.
No reason why other publishers need to do exactly what Blizzard does. If it's such a boon for revenue or customer satisfaction I'm sure it would have come up by now. I mean are you so convinced your hangups about subscriptions make up such a large population that you need special consideration? Because I'm not. And based on what the industry is doing I'm not sure they see it either. And they might actually have the data to show what's up.
With that said, I dislike subscriptions as a whole due to the nature that they have. Even with timed subscriptions (a year, a month or so), here in my country most subscriptions can be silently extended by the service provider if you don't cancel it before it ends. For how long depends on the type of service, though after extended you can cancel it on a monthly basis.
The very point of subscriptions is to keep you tied to them. However, it's not scummy if it's allowed or even known. People forgetting to cancel their subscriptions, well, that's on them honestly.
And I do agree with the final say that the user has an ultimate responsibility in this regardless. Setting a reminder as a "first things first" after you buy a subscription shouldn't be too far stretched.
If you have a problem with it, just subscripe and disable it right after payment.
You can. It's under "Services".
https://imgur.com/YCR5mKk
You can also redeem the tokens for game time within the game and/or access the shop to buy it.
Sure, I'm obviously a vocal minority here, but as a consumer I can still voice my opinion and want for more options and streamlined purchasing options.
And again, if not giving a user a direct purchase option is a statistical increase of revenue I don't see it as a very morally good way to gain it as it's bound to mean mistake purchases that the company can have their hands off from.