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报告翻译问题
That's what it boils down to. You can rail against what you don't like, but if you're a company and the sales are popular, then what are they going to do?
Or just don't buy it or wait for sales. For instance Borderlands games, I just wait for a GOTY version.
Like, for example, the guy who deleted his posts. He complained about additional story DLCs for AC Odyssey, but he still purchased them. He proved the publishers right, he further enables the practises he considered bad. That's what was being made clear to him and which he didn't want to understand.
Exactly, all we can do is vote with the wallet, which is why I said this to him:
DLC practises exist because people purchase them. As said, understanding how things work isn't defending it. I don't purchase the things I consider nonsense. I won't purchase Horse armor DLCs, other cosmetic DLCS and avoid games that are Pay 2 Win and have lootboxes. It won't change the industry, unfortunately, not until enough people do the same.
And that's the sort of thing I rail against - not being honest with YOURSELF.
Like admitting when you're wrong, for some reason that seems a lost art these days.
The whole "I want it,I want it now!!!" mentality is allowing them to do it. Enjoy paying 150 for an indie game in 3 years.
Because human behavior has changed recently? Or the industry just figured it out? And you predict it will explode exponentially? And is somehow tied to or related to GPU manufacturing costs and R&D costs?
Sometimes prices aren't a scam and just reflect the costs, supply and demand.
Right now i think the best way to make money is with cheap mobile games for smartphones. Those can be developed for really cheap and bring in millions. But i doubt that's what we Steam users want as focus. And those big investments where to make a game costs 20+ million has a lot of risks attached.
And then there are the players who willingly pay for unlock-DLCs or expensive cosmetics. Should they be denied to spend large amounts of money on something they like?
We have already had shifts in the industry. Day-1 DLC comes to mind. So it's as always complicated.
That argument doesn't really hold much logic, prices for any brand new tech are always sky high and drops as they become more mass produced and they start to get out dated. I mean the first bluray player cost $1,000 retail when it was first introduced, and now you can get one for like $50. That is how tech and early adoption works.
Games however haven't really changed in price at all in the last 20 years.
In fact i've yet to see someone actually show these so called games that keep increasing. If anything they are dropping in price faster, often hitting 30-50% off within months of release as they have to compete with newer games that keep coming out.
That's less to do with a shift in the industry and more to do with the tech. A game goes gold MONTHS before its released because they need the time to produce units, distribute copies to the stores, etc.
That gives them time to work on DLC and other features as they can no push it to customers over the internet where as 20 years ago the game was dead and nothing could be added to it.
Those DLC like anything else also go on sale pretty fast
There is one part of the picture that is concerning. Investors/shareholders are like a black hole. The more you give them, the more they demand next year. They don't understand that a market is eventually saturated as well as that the purchasing power of the customers has a limit. Capitalism is a system which needs constant growth and expansion, but the space for that is finite. There has to be a business model for these "flatline" times as well. Let's assume people will keep spending more and more on games despite their purchasing power not rising. Eventually however, the costs for gaming will start eating into bare necessities. And all of a sudden, the number of customers plummets, and so does the revenue, because the amount of people spending has drastically decreased.
And the market isn't just saturated with current games
Here at Steam, there's thousands of AA and AAA games, spanning decades, that can be had for a very low price during sales, and devs with integrity, that release updates for free.
That's why charging 60 dollars for a game, and then another $40 to $80 for dlc, or minor updates, , is just ridiculous.
There's literally no reason to waste my time or my money with them.
Devs have to work to earn my money. Otherwise, they are ignored
That's why I keep saying wallets speak louder than words.
Have you considered those devs may not be after your money?
There's a lot of fish out there and not every customer is worth attracting.
One thing I've noticed over the years is how there's a certain subset of people who react negatively to discovering they're not the ones in the spotlight. They're not the target demographic anymore of product X and the product is no longer catering to their tastes.
Kind of like the old recalcitrant fan being bitter all around how his favourite band 'went commercial' and 'have changed' but in videogame version.