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Path of Exiles, for example, takes forever to patch as it keeps most of the game in a single file. It then has to decompile the entire file, patch, then recompile it.
It isn't Steam that causes the issue.
As for the download starting and stopping, that is likely a local issue or one with the ISP or somewhere along the connection. I suggest trying different regions as that can sometimes fix the issue.
Because the download stops and starts when disk writing happens.
And finally Steam does not control how a game is structured nor how it actually needs to patch, that is on the developers of the game who made it.
It always depends on the developer or game.
1. Downloading the updated files as is (bigger but may be faster in some cases).
2. Or Downloading only a small diff patch (smaller but may take longer due to the patching process) that contains only the difference of old and new files data to be written.
What actually makes it take a while is allocating the hard disk space, unpacking them files to be patched, actually patching them and then repacking them and replacing the old files.
the huge problem is that they don't allow the patching if the game + game's download files for patch are bigger than the free space on disk.
the only solution i found was to install the game to old hard disk (by creating a new steam game library on the old but big hard disk) and create a hard link that points to the ssd disk after the installation of the game with gamelink [gamelink.gr] a free GUI app for mklink.exe, an embedded windows command line program.
with this trick download manager allowed me to finish the patching of pubg because it things the game is on the old hard disk that have plenty free space for the downloaded file and not on the ssd that has little free space and actually is the game folder because i moved it there with the gamelink program.
yes i know the procedure confuses a lot, but if you understand what the command program is doing with gamelink is much easier than using the command line every time.