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번역 관련 문제 보고
2. From what i know, Paypal is not common in China. It's not an issue only for Valve. As you said, 微信 as example or via other 腾讯 services. Even (some?) western creditcards are not accepted in China. Shopping was always only possible via detours and exchange and probably always will be. Like QQ points recharge as example
Likewise, why accept Chinese payments systems in the first place? China doesn't adhere to international commercial laws or even their own commercial laws and the courts aren't independent. So any western investor is pretty much bound to be defrauded whenever a dispute arises.
But it is Steam's choice what kind of financial exposure they'll accept when dealing with countries that don't comply with the rule of law.
Nope, as:
Yes, as I am living in China since 2 years, and for 2 more years.
Nope, that's extremely annoying.
Good luck with everything.
A bit of the same as why Valve has created Steam China together with Perfect World to fully utilise the market in China.
Foreign companies simply have restrictions in China and have adhere to those, if they want to do business in China. So there isn't much that can be done at this point.
At least that was what a Chinese friend told me earlier this year. Not sure whether something has changed in that, might ask her when I get the chance.
It could be like what the U.S. did about 15 or 20 years ago when the internet made overseas gambling accessible to Americans who lived in places that had laws against gambling. The U.S. government passed a law that meant that credit card companies and banks could be held liable for allowing it's card holders to transfer funds to overseas casinos. So, banks and CC companies made it very difficult to use them for that, though it took those casinos about 5 mins to create shell companies in order to circumnavigate the law. So perhaps Unionpay has been tasked with a similar limitation on foreign game purchases, but that's purely speculation.
It is unfortunate if I have to switch regions, because games are cheaper here. And for people saying, well then people with VPNs blah blah, your payment address for the card you use has to match the region. That's why I can't use my U.S. bank and credit card to pay in the China region. Anyone who is gonna go through all the effort to try to establish an overseas address and bank account just to save $10 on a game, probably could find more productive things to do with their time.
Looks like I'll just have to have my local friends use their wechat pay account when I want to buy games for now.
You're right at least mostly.
While the "china government is at fault" is NOT the real go to reason, it does not mean it's not some sort of cause or effect.
We've seen many times over the years on Steam that payment provisions come and go for a variety of reasons. Sometimes it's down to pure old fashioned lack of security and exploits (like PaySafeCard had in some regions some years ago), or simply it ain't worth Valve using it because fees negate the use or something.
So it might actually be there's an issue with UnionPay in general there, caused by something economical or otherwise. But it could also be something the CCP are insisting on behind the scenes that Valve aren't keen to agree with.
At this point we will never know because that sotr of info never gets shared for pretty obvious reasons.
Though I agree the CCP is awful, but that doesn't make it fair to blame them for everything.
Payment processing issues could be one of the first steps in this direction. Remember, Valve needs to follow Chinese laws as a condition for doing business in China, and could easily be mandated to stop taking payments from China by the government. I'm not pulling this out of thin air either. In fact, most Chinese developers believe that international Steam will soon be blocked completely:
https://www.pcgamer.com/why-chinese-developers-are-worried-about-steam-china-launching-next-week/