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翻訳の問題を報告
Have none of the usual fixes helped (restarting, changing servers, etc)?
These will need you to have all downloads paused (unpause the download after entering the command) and the steam console opened (openable with steam://open/console in your web browser).
HTTP2 disabling
Windows:
@nClientDownloadEnableHTTP2PlatformWindows 0
Linux:
@nClientDownloadEnableHTTP2PlatformLinux 0
MacOS doesn't seem to have HTTP2 toggles in Steam.
For some reason, HTTP2 causes download slowdowns in certain cases. For me, this caused downloads to go (on Windows) from about 10-20MB/s to my connection's maximum, around 60MB/s. A pretty huge jump, eh!
Now, there's no guarantees that these convars will stay in the future, but if we help Valve fix the HTTP2 downloads being slow in the first place then disabling it shouldn't be necessary.
It also doesn't seem to matter whether you have the client beta in use or not.
More connections at a time
There's also a second convar, which applies to all platforms:
@fDownloadRateImprovementToAddAnotherConnection 1.0
This convar makes steam connect to lots more servers (up to 10, usually connects to around 3, seems to be hard capped in code with no convars to change it) which can theoretically improve download speeds. It might also make them a lot worse. You can use the command download_sources to see various download stats.
Saving these settings
These settings don't save automatically. You'll need to create a steam_dev.cfg file in your steam install directory (Linux: /home/USER/.steam/steam/steam_dev.cfg, Windows (usually): C:\Program Files (x86)\Steam\steam_dev.cfg), and place the lines you used inside (one convar per line).
No, not at all.
It depends on the game itself and how it's structured, and ALL your system resources. Not just your net speed.
Again, as games via Steam are both encrypted and compressed, this means typically that games download a chunk, stop downloading while it unpacks and sorts the data before writing to it's final destination. Because of this, some users get it round their neck thinking something's wrong when it stops and starts or goes slower than other services.
The point here is that not only does it depend on your hard drives used, your RAM, CPU, I/O and more, but it can also vary from game to game somewhat.
Also, you need to remember the cardinal rule - THE REGION DANCE.
As downloads are NOT like online gaming (ping isn't really relevant as it's a one way download largely), this means it doesn't matter where in the world you download from. So users often get this round their necks too. They think if it's congested locally, then choosing somewhere else nearby is what you do.
Of course, it's obvious that if your locale is congested and busy, then it's highly likely neighbouring areas are too.
What is best to do is go to Google and lookup global timezones. Find somewhere, say, between 2 to 4 am in the morning. Pick any of those countries and find the best one. Done.
Some updates do stall the download considerably as a relatively small patch results in modifying multi-GB data files.
As for the buffer, I can't say as I've not looked.
you might want this in its own thread, instead of a necro-ed thread that will likely be locked.
anywho, im all for more info on this topic.
Your ISP, or one or their higher level ISPs is doing the throttling.
(Higher level ISP means the ISP providing Internet services to your smaller ISP.)
Also, if your HDD or SSD is (becoming) faulty that could be a reason for slow installations too.
If your ISP is throttling Steam of course your downloads from Steam will be slower.
Ps: sorry for late post but I've seen alot of older posts saying the same thing: that it's your network or drives but that is definitely not the problem.