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报告翻译问题
Yep, exactly as its been said, no one really cares about family sharing within your actual household. The issue is that allowing it also allows non household family members to share.
So GoG's solution lets anyone share with their friends anywhere in the world, which they don't WANT, but they have no way to stop.
Steam on the other hand CAN stop it, but it limits sharing within the household. Neither one is perfect, but publishers prefer Steams, hence why so many publishers don't release games on GoG.
Yeah, like I said earlier no one really cares about sharing with your kids, its just enabling you to do so also enables you to share with your friends and any random people you want.
GoG decided to go the pro-consumer route and say share away, and in the end it becomes anti-consumer as most developers won't even release their games on GoG because of it and similar decisions, GoG is struggling financially, they've been forced to lay off large chunks of their staff, etc.
Being pro-consumer doesn't do the consumer any good when your store has to close, or you have no products to sell, and no one wants to use it.
Steam on the other hand makes restrictions that the developers like as it protects their product, and the developers flock to steam, and steam makes record profits. So clearly GoG's strategy isn't working very well. In fact less then a year ago GoG announced major changes to how they do business and is undertaking a massive restructuring to try to stop hemorrhaging money.
Don't be surprised, its a pretty typical MO. They step up the personal attacks and insults when they know they can't refute the facts so threads get locked and they can try to pretend they were right.
Our "typical MO" is debating properly.
An explanation from someone who doesn't even understand what he is debating and deliberately misinterprets 3rd party statements in order to fit their fantasy argument... such an explanation is worthless and debating it is fruitless. The best course of action is to ignore it.
When even newcomers, who have no prior beef with you, remark on how it's impossible to have an honest debate with you, the problem is you.
HAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHA.
Oh man, I needed that.
Please show me how I "misinterpreted" GoG's statement on account sharing when it's almost verbatim what they said in their email response. It shouldn't be hard since debating properly is you MO after all.
These types can only exist if given a platform, and by engaging with them and their dishonest nonsense, that is exactly what you are doing.
it also doesn't change the facts that yeah GoG might allow it, and its hurt them greatly for it. Where as Steam is more restrictive, and does far better as a result.....
There is a reason GoG is struggling to stay alive as a store and having to completely restructure and lay off their employee's after all....
But its far easier to ignore everything that you don't have any way to refute
Yeah, I have them blocked, I only click on their posts sometimes due to curiosity. I ignore 90% of their nonsense nowadays, trying to work on that 100% but old habits die hard. I'll get there eventually.
In any case, thank you very much for getting the statement from gold, that settles the debate regarding the GOG FAQ.
I have faith that Steam will eventually revise Family Sharing, it makes no sense for me to log out of one game for my kid to be able to play another game, if Steam doesn't fix that eventually, I'll just bring more of my money to Epic.
They won't. But I'm sure Epic would love to have you before they need to shut down in a few years.
Plugging your ears doesn't make any corrections to your assumptions or misinformation disappear.
You proved the FAQ I posted perfectly. Your blocking doesn't change that.
First of all. Developers and publishers largely ignored putting their games on GOG long before Steam even had a Family Share program. So the idea that Steam's family share program is the reason for this is ridiculous.
Yes, GOG's no DRM policy prevents games with DRM being on their Store, so that would limit the games available. Which is ok, DRM is anti-consumer anyways, and studies have shown that DRM doesn't even increase or protect sales at all. With that being said, even many developer and publishers who don't even use any kind of DRM on their games on Steam don't even put their games on GOG, and the answer to that is obvious, and that is due to GOG's very tiny market share. Even several developers over the years have talked about putting games on GOG isn't worth it for them anymore because the sales are not enough to justify the extra work needed.
About GOG losing money and the layoffs. GOG over the years had to make some changes. In late 2017 to early 2018 GOG had to change their revenue share structure to better compete and to entice more developers to release their games to their store, GOG does a negotiated revenue share since that time. As a result they make less money per copy sold than they did previously. Unfortunately, this meant they needed to make cuts somewhere else, and that meant having to make cuts with some personnel. Another thing they had to restructure was removing GWENT from under their banner, it was joint development between GOG and CD Projekt Red, GOG's portion of the money spent on that game was causing them issues, so they had to remove GWENT from under themselves and put it all on CD Projekt Red, this also meant that people directly related to that project under GOG's house had to be let go if there was no other position for them at GOG or at CD Projekt Red.
GOG is doing better now, and they managed to get more developers and publisher to release their games to the store in that last year or so.
And like what I have seen mentioned before on this thread, Epic Games Store doesn't prevent games from the same account being played at the same time, at least with computers from the same household. Epic Store allows DRM on to their store, which is why they get games that GOG doesn't. Yet, despite Epic allowing for this, many developers and publishers who previously sold only on Steam, even the DRM free ones, have been coming to Epic Store to release their games. Why? between better revenue share and Epic getting more and more market share it is worth it to them. The point is, there is no indication that developers and publishers who release to Steam only that it's because of Steam's draconic control over our games, really should be obvious it has to do with Steam's market share which is huge in this market, easily at least 85% of the third party selling market, making any other store not worth it for them.
Steam Deck alone makes it super important for Valve to come up with a better system, been seeing on various places where people are meet with the reality of how much draconic control Valve has over our games that they didn't realize before. Many people only having one computer at home, and then getting a steam deck only to find out that their family cannot play a game when someone is using the Steam Deck, and the confusion happens. It's sad. At the bare minimum Valve needs to look at how the console market handles it. Someone already gave a great idea for Valve to do earlier in this thread.
Forgot to copy and paste it, and don't want to go look for it again, so I'll try to restate it from memory
- have 2 different systems, the current Family share and then add in Household share
- Family share will stay the way it is now
- Household share would be limited to 5 PCs assigned to the share program
- the 5 PCs would need to connect to the same home network as the main PC on a regular basis to keep the permissions activated
- No PC under the Household share program would be allowed to use a VPN while trying to play a game from the household share account.
- The best way to handle this is to have profiles under one account, limited number of profiles, and each profile would have it's own cloud share at the very least. If they limit household share to profiles under one account only, this would prevent strangers from account sharing because of it would require the use of sharing user name and password. Valve can even make 2FA a requirement in order to use Household share.
With all of these restrictions in place, it would prevent abuse. It's not going to prevent the current way that people account share right now with trusted people, but with the right incentives Valve could make it more enticing to use the household share instead of the current way to account share to bypass certain restrictions.
Forget about the family.
I can't even play the Steam Deck while taking a dump while playing at the PC.
And let's not forget about the people who thought it's a good idea to buy software at Steam. Have a video rendered on one machine and being essentially locked out of your account for that time.
Oh yeah, I forgot the software side of this, I have seen multiple people over the years get frustrated with Steam when they find out that they cannot render video on one machine using software they bought from Steam, while playing their Steam games on another machine.
It's stupid and it's draconic. Stores should not be getting in the way of legitimate use of games and software from the store. Account sharing with in the same household, as well as one person using multiple PCs at one time for what ever reason they have are all legitimate use.
Except you can still spoof the household IP address as mentioned earlier. Wouldn't be difficult to spoof the sharing IP to Valve(so you aren't giving your real IP) then have others you are sharing with spoof that IP. Unless you want more invasive measures to make sure it's the same location(which would be based off IP anyways).
You also suggesting they implement multiple 'profiles' under a singular account. This would require a decent overhaul to their current account system.
I'm not surprised that you ignored the part that's been explained that they literally have no way to stop multiple games being run because of their DRM free nature. You can share a Steam account in your household.