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回報翻譯問題
Family sharing, in its current form, is basically account sharing with a bit of extra paint. You can't prevent people from just sharing their accounts anyway, so family sharing doesn't really hurt Steam all that much, and it's still an easy pitch to publishers.
Because, you know what's even worse than family sharing? A game not participating in it. Or a publisher leaving Steam altogether because they are too annoyed.
It IS the norm. so it's unfair to single Valve and Steam out for this as they all do it.
I share my library on PS3 and PS4 with my eldest daughter and there's only one game we both have a copy of and can play at teh same time - Fat Princess.
Any other game if one is playing, the other cannot.
But what about how they do it on Xbox? My friend has logged into my Xbox account, set it as his home Xbox, and then signed out and back into his and we can play all the games in my library together. For example, I have Call of Duty Vanguard and he never bought a copy, but we can play it at the same time and even be in the same party together. I think that's what everyone is trying to figure out as to why Steam hasn't done it that way, if they even can.
And it's not just Call of Duty. We were able to play MTX vs ATV, Gears of War 5 Multiplayer, Army of One, Fall Guys, etc and he doesn't own any of those titles. Hell, he doesn't even pay for Game Pass or anything because I do and my Xbox is considered his home Xbox, even though I can still log into it and play any game as normal.
Then go play xbox. Family sharing doesn't exist for you to loan your games to whoever you want with 0 downside.
Why not ask why Epic, Origin, GOG Galaxy, Battlenet, Ubisoft Connect and Rockstar launcher DO NOT have family sharing.
Or maybe why they have the same policy as Steam. Only YOU can be logged into your account and you cannot share your account details.
I don't need 2 Mario Kart games on console for both of us to play against each other - and I shouldn't need 2 L4D games to do so.
But thats exactly why I love my DRM-free GOG games. If it's not an MMG, I generally stay away from games that need a launcher.
Actually, you do -- if a game doesn't do shared-screen.
As an example, Sonic & All-Stars Racing Transformed has split screen -- so you just need once license for everyone participating LOCALLY.
The Trine games do it too, and probably many others.
But when you need/want to play on two distinct boxes, you'll need licenses for each. That's going to be the same on consoles.
Since you used a Nintendo console game as an example... Splatoon 2? Doesn't support split screen. And explicitly requires every player to have their own copy of the game (and thus their own switch).
Picking a convenient game for your argument is fine, but there's plenty of contrary examples and clearly there's not a one size fits all solution.
You are right.
This is about not making the same mistake twice.
So my kids can play two different games, and I can play another in the same time. But no two players of the same game in the same time, unless split screen.
EPIC also allows you to play different games on the same account in the same time (at least in same location).
For steam, you can play games on same account, but must be in offline mode. Which is sort of stupid limitation, but on the other hand you can play the same offline game - so...
For a start, different consoles and systems have different levels of security and authorization. On closed systems like consoles it's quite common for a bit more freedom like that because there's stricter security in place to stop the potential of abuse.
On top of that you have different contracts too.
So in otherw ords, it's irrelevant.
And it's people taking those 'rights' for granted what keeps pushing devs to implement DRM and why many games cannot be bought on GOG.
Common sense says: if reasons for an answer don't change, if they still apply, if the answer exists within the same external circumstances, there's literally no use in asking the same question.