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Повідомити про проблему з перекладом
Yep most of the games are old before I started using Steam, But I just find it odd that it says "duplicate key"
My thoughts were that the key must just be for CD version only but then surely Steam would say "invalid key"??
Also Discs used to have ALL installation files on as not everyone had interweb's! I can remember getting game patches on cover CDs from magazines!!!!
The same.
All that happens after you click on it up pops "a message has been sent to the Account holder"
I checked my email but no joy. Get the same messages again if you retry the Key
Steam games with discs included still require the user to activate a code to add the game to an account. Yours have been added somewhere along the lines either by you or someone else. The discs are merely there for partial installation or as tea coasters.
Ok last words as I feel like we are going in circles / I'm not really that bothered about 10+ year old games / feel like I've hijacked OPs theard....
Hitman Blood Money, bought brand new on disc when first came out, I can install it from the disk - it asks for CD Key during installaion, enter the Key and it works fine without Steam. If I try to add the CD Key to steam (before I tried installing from disc) It gives the "dupilcate key" message....
My copy has never been added to steam while in my possession.
hence I think the earlier poster nailed it when they said that some old games cant be activated on steam due to different DRM
All the old CD based games I own and I've trested seem to work this way, But I can use my "worthless installation discs in my possession" this way to play them without Steam
Anyway enjoy whats left of the weekend people!
I actually have a story of myself concerning other accounts. Now, I have a bunch of other accounts, but those aren't the subject here. Not too long ago, I got a Steamguard mail with a code for an account that looked like it should be mine, but didn't match any of my logins. I even contemplated the possibility that Steam had turned the old support accounts into actual Steam accounts at some point. Eventually, I just tried the login name with a couple of low-security standard passwords that I use on throwaway accounts, and *bang* I got in.
That account is older than this one, and even has a game on it -- I have no idea where that comes from, though. I changed the password and recorded the account in my data; I don't have a use for it but it's obviously mine.
Case in point, even if you're absolutely sure that "this" is your account, you just might have forgotten your first contact with Steam because it didn't seem important at the time. Using throwaway credentials on a Steam account is a clear indication that I didn't think the account would be important, like, at all. And when I needed a Steam account a couple of years later, I didn't even remember that one.
I'm pretty sure that old games contained a full "1.0"-ish release on the disks; I even have a 2-DVD Steam game. The tea coaster, or even DVD boxes with no disks at all probably didn't appear until much later, when Internet was much more prevalent and games grew too large so disk-distribution wasn't feasible anymore.
In regards to 'worthless' discs, once again you've missed the point - I am referring to the fact discs which are bound to DRM's are merely used for partial installs. I am not talking about old non-DRM games where the product is contained on those discs to be installed using its code.
You can't seem to tell the difference between a Steam key and a CD installation code. Steam accepts Steam keys only, NOT CD keys. Physical Steam games each have a one-time code which gets activated on the users account. The game can then be downloaded via the library entirely OR can be partially installed using the data on the disc. Old non-DRM games have their data stored entirely on disc and all that's required is a CD drive and the installtion code found on the case.
Not even steams fault. YOU purchased them from a third party. YOU are the one taking the risk by not purchasing from valve.
Does Steam even notify the "old" owner's account of the code's use.... being used on a new account for example...
What happens if a high street store uses a game on their in-store demonstration computers to advertise or demonstrate a newly released game.... as I have found someone in "GAME", has used the games I bought on several occasions, entered the code and then after the promotional period has lapsed, resealed the game in the plastic they seal new games in and put it on their shelves for sale as a new game and not removed the game from the shops steam account....
This all seams unfair to the consumer to me...
There are plenty of "policies" to protect the various vendors and none what-so-ever for the consumer...
I for one will be watching out and avoiding Steam coded games in the future.
And I will be boycotting the UK high street games vendor GAME in the foreseeable future.
Just because Steam is the DRM used, doesn't make them responsible in this. Nor do they have to issue a new code. You didn't purchase it at Steam, you purchased it at a 3rd party seller. And no, Valve sees NO money from that.
They get an email that someone tried to activate a game they own. Nothing more, nothing less.
Then it's a scummy store.
It is. By the retailer. Nothing of this has anything to do with Valve or Steam, though.
Them refusing you isn by no means the end of the world.
You could do what I do. I don't ♥♥♥♥ around with stuff. If a store pisses me off, I don't bother with the manager or their complaints department.
I write a letter of complaint, detailing exactly, and politely what happened (providing any evidence as applicable). Pop this letter in an envelope. Look up their Head Office address.
Then address the envelope thus:
In the top left corner of the front of the envelope write "Private and Confidential".
Then address it "FAO Chief Executive" followed by the address.
This means the letter will go right to the top (namely the CEOs scretary will open it. And as the saying goes, ♥♥♥♥ rolls downhill. He's not going to be pleased to be bothered about this, so he shifts it down to his minion, who shifts it down to theirs, and so on.
YOu can guarantee almost that it'll be dealt with well and quickly now.
So far over the years I've had 100% success rate using this method.
you can demand a working key.
They can give you the same game again (and there is no loss)
or they can discuss with the police what happens in their store that they sell bad keys for real money.
Tell them the two choices.
An dishonest customer would not suggest any of the two choices because he would not have ANY benefit from it.
The rule about no return of opened box is not about not getting a working key that is unused.
Why should users have to pay for something they do not get, just to hold up this assumption? In the end the key costs nothing actually, while the money paid is real.
Thus screwing over whomever buys it next.