Levi Ackerman 2020 年 6 月 20 日 下午 9:07
Epic vs Steam.
we know steam is a better platformish compared to epic, more options.
but which one give more to the gamers?
steam has nothing on epic when it comes to giving content to players, i cant even name of the free games have been given out since epic launch... obviously, won ppl with GOOD free games even if most are limited time things.
lets be honest, what is steam even doing?
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目前顯示第 76-90 則留言,共 126
Leonard Wolf 2020 年 6 月 21 日 上午 10:45 
引用自 vexviron
This reads as another troll post to attack Steam and promote epic. You apparently don't use Steam, because the only fact you stated was,

引用自 Grain Man
we know steam is a better platformish compared to epic, more options.

If you want free games on Steam, you gotta find them. At least 50 titles on my account were free.

Another thing, your complaining about Steam on the Steam discussion forum. Why is that? It's because epic doesn't have a forum, they don't want your voice heard. They want to lure you in with shiny free stuff, then hook you in as another # on their account totals. The more #'s they have the more they can brag to investors. The Steam store is a store for the PC gaming community, (dev discussion, mod support, community hubs, user profiles), the epic store is a corporate store for publishers and investors to make more money, no community support. epic even stated they had no plans to add community features like forums or review systems in the future. So OP, try not to bite the hand that feeds you, because if epic wins you wont even be able to bite.
Thank you for writting this,now I can use this as a future refrence when some one tells me "Omg,This game is free on epic store,go there!"
最後修改者:Leonard Wolf; 2020 年 6 月 21 日 上午 10:46
Levi Ackerman 2020 年 6 月 21 日 上午 10:52 
引用自 Edifier
引用自 Eisberg

That is false. At this time for developers Epic offers everything Valve does plus Epic offers more on top of that. For customers, Epic already offers the the highest costs features, which is cloud saving, going to be having their own workshop in a matter of months, everything else Valve offers are very very low cost to the point that even if Epic were to have them they would still fit with in the 12% revenue take and still leave plenty of room for profit.

No user reviews just reviews from big sites that are most likely paid off to some degree.
No user discussion forum.
No community hub.
No screenshot section from users to look up how the game looks like.

So when you buy a game you can't interact with the community or ask question about the game. Too see if there are issues with it or if you need help.

I'm also sure Steam offers far more features for Developers too than Epic ever will.

yes i think we can all agree on that steam is a better made site so far and steam has issues i believe but way better then epic as a platform and practices.
the point while is while epic is giving many games that they r giving for free total war troy with 24 hours.,
steams free games are mostly very old games like world of tanks, and/or are very shady companys an steam doesnt fully check if there game is safe for users i believe.

also buying games today is so blah compared too what it use to. either your getting a game like red dead online that is basically for milking players, fallout 76 which is hot mess, last of us2,etc.

the point is i was going for that steams free to play is super bad compared to epics and steam seems just to let random cash grab games on here without reviewing them to be safe downloads first.
i been disappointed with many games that are sold full price for it not be worked on like red dead online., i wish steam rework its free2play section so epic store doesnt keep stealing games just for there store like they did for total war troy which will be free for 24 hours after release.
DreadedFate7 2020 年 6 月 21 日 上午 10:56 
Steam
DiceDsx 2020 年 6 月 21 日 上午 10:57 
引用自 The_Unknown_05
people only complain cause the exclusives are time limited..

People complain because Epic had the brilliant idea to start their exclusivity strategy with Metro Exodus, a game that was two weeks away from release on Steam.

And then Phoenix Point went exclusive. And Shenmue 3, Mechwarrior 5...

I'd say Epic brought this stigmata upon themselves.
Spawn of Totoro 2020 年 6 月 21 日 上午 11:08 
引用自 Eisberg
Your idea that the 12% is only possible because of the lack of features is proven wrong, and they keep on proving that wrong.

Something not yet done, can not be used to prove someone wrong.

For one, we don't have actual numbers or costs, nor are we likely to ever have, from either side. Proof is base don facts, not opinion.

引用自 Eisberg
here is reality

https://trello.com/b/GXLc34hk/epic-games-store-roadmap

https://www.pcgamer.com/epic-revamped-the-epic-games-store-roadmap-to-remove-target-months/

I can make a site listing steps on how to make a million dollars. Doesn't mean you will make that much.

引用自 Eisberg
Epic allows new indie non exclusive games onto their store. For some examples, Poly Bridge 2, Missile Command Recharged, Bannerlord 2, Beyond Blue...

No, they allow already successful and/or established indi developers/games.
最後修改者:Spawn of Totoro; 2020 年 6 月 21 日 上午 11:09
Dr.Shadowds 🐉 2020 年 6 月 21 日 上午 11:18 
引用自 Eisberg
引用自 Dr.Shadowds 🐉
Their doors been closed to most indie devs if not taking their exclusivity agreement to be on their store. What they would do is either reach out to them, or they reach out to Epic, and whatever behind door deal they do, is not going to be talk about outside those doors, but we do know it's a mandatory exclusivity for x period of time for upcoming new release game. Publishers get a free pass far I have seen, except for Ubisoft which made deal to allow epic, to pick x amount of any games to be exclusive to Epic, even though still be required to must have Uplay. Not bashing on Epic, this is from my point of view from my understanding.

The free games are not done by request of us at all, this is something they pick, and choose what they want, as they make these deals with the devs, and publishers to give away their games, but get paid X amount for each copy claim.


Beats me. :conwayshrug:

Epic allows new indie non exclusive games onto their store. For some examples, Poly Bridge 2, Missile Command Recharged, Bannerlord 2, Beyond Blue...
That why I said most. The issue behind is whatever Epic wants certain games, or not on their platform. Publishers get an automatic pass, because why turn down a major game company that has large users behind them that want their games, or brand followers. Poly Bridge got nice rep from the respect of ingenuity, and it would make sense the 2nd game will be good just as well, or even better, Missile Command Recharged is unde Atari publisher hence publisher get free pass, Bannerlord, do I even need to explain that one? I know sound ignorant but we know how big, and long waited title this been going. For Beyond Blue, this doesn't seem like you want to pass as they're known for making a really good game which is called Never Alone. I'm not sure behind what Beyond Blue is, but if what I assume is correct would mean another high rated game, which makes sense to them. But games that don't catch their Epic eye, or meeting such expectations are going to get a slam on the door if they don't like their game, or if didn't take their agreement deal, that's how it been so far I have seen since 2019 up to now. Doors are still remain closed with exceptions that I assume since early 2019, and that hasn't really changed as of yet either, and I seen quite bit of good games on Steam Summer Festival, and I'm not seeing them on Epic at least most of them in that case, but that may change overtime.
最後修改者:Dr.Shadowds 🐉; 2020 年 6 月 21 日 上午 11:19
ReBoot 2020 年 6 月 21 日 上午 11:38 
Giving away stuff all the time isn't a sustainable business model. While I also catch every freebie there is, I won't spend a cent on the EGS until Sweeney coughs up a long-term viable business model.
Dr.Shadowds 🐉 2020 年 6 月 21 日 上午 11:42 
引用自 Eisberg
引用自 Dr.Shadowds 🐉
That why I said most. The issue behind is whatever Epic wants certain games, or not on their platform. Publishers get an automatic pass, because why turn down a major game company that has large users behind them that want their games, or brand followers. Poly Bridge got nice rep from the respect of ingenuity, and it would make sense the 2nd game will be good just as well, or even better, Missile Command Recharged is unde Atari publisher hence publisher get free pass, Bannerlord, do I even need to explain that one? I know sound ignorant but we know how big, and long waited title this been going. For Beyond Blue, this doesn't seem like you want to pass as they're known for making a really good game which is called Never Alone. I'm not sure behind what Beyond Blue is, but if what I assume is correct would mean another high rated game, which makes sense to them. But games that don't catch their Epic eye, or meeting such expectations are going to get a slam on the door if they don't like their game, or if didn't take their agreement deal, that's how it been so far I have seen since 2019 up to now. Doors are still remain closed with exceptions that I assume since early 2019, and that hasn't really changed as of yet either, and I seen quite bit of good games on Steam Summer Festival, and I'm not seeing them on Epic at least most of them in that case, but that may change overtime.

Yes, Epic is a curated store, thank goodness, but being an established developer is not a requirement, the requirement is a reasonably good quality game. Atari is not the same as it used to be, they are basically a licensing company now, and then they publish small games by indies using Atari licensing, like Missile Command is made by an indie developer and it is only $3.00. So no, it isn't that Atari is getting a "pass".
"reasonable" more of a opinion, I seen games get turn down that I think being "reasonable", but that just a subject what they consider is "reasonable" to them. Atari is not the same publisher people can respect as they used to have, but their brand still holds as they are. Publish under Atari, is still publish under Atari. Just like how Ubisoft pulled Anno 1800, despite made by another company, they were published under Ubisoft, the agreement made between Atari, and missile devs may not be the same kind of contract that Ubisoft does with their games. And from the gameplay of missile, yea I don't see how that magically going to fly on it own. The price does not matter as that is mostly irrelevant when comes to these things.
最後修改者:Dr.Shadowds 🐉; 2020 年 6 月 21 日 上午 11:45
DiceDsx 2020 年 6 月 21 日 上午 11:52 
引用自 Eisberg
Yes, Epic is a curated store, thank goodness
I'd say it's subjective if that's a good thing or not...
最後修改者:DiceDsx; 2020 年 6 月 21 日 上午 11:54
Tito Shivan 2020 年 6 月 21 日 上午 11:55 
引用自 Dr.Shadowds 🐉
Their doors been closed to most indie devs if not taking their exclusivity agreement to be on their store.
One factor that's not accounted is access to the Epic Store is actually gated for developers while Steam's one is not.
If you're an indie dev you can either reach Epic and wait for acceptance (IF it happens) to access that 88/12 share or pay the (recoverable) Steam direct fee and start operating 30/70 right now.

Eventually Epic will face the same Issue Steam had before Greenlight and Steam Direct. Every gate becomes a bottleneck and no one is infallible guessing what of the things in your access queue is going to be the next big thing.
引用自 DiceDsx
引用自 Eisberg
Yes, Epic is a curated store, thank goodness
I'd say it's subjective if that's a good thing or not...
Oh, it totally is... Until that thing you want doesn't make it in.
最後修改者:Tito Shivan; 2020 年 6 月 21 日 上午 11:56
Yuzoru 2020 年 6 月 21 日 下午 12:26 
I find epic games to be more of a scummy market place that gained popularity only from Fortnite, though they have more sales than Steam. Besides what I listed Steam is better.
Ness_and_Sonic 2020 年 6 月 21 日 下午 12:41 
引用自 Eisberg
here is reality

https://trello.com/b/GXLc34hk/epic-games-store-roadmap

Notice how they are adding in more and more features, notice how more features are coming, including the shopping cart. Gee, notice how all that stuff is going to be added while still only having 12% take?

Your idea that the 12% is only possible because of the lack of features is proven wrong, and they keep on proving that wrong.
Didn't they already throw that out the window on the highway?

引用自 Eisberg
Valve's costs are not going to be something out of the ordinary, there is plenty of information out there to come to a fairly accurate ~costs that it would take.

That PC Gamer article doesn't prove anything. It doesn't change the fact that Epic has been following their roadmap and have been adding in more and more features and other things over time. Not having a target month/quarter is irrelevant to all of that.

Epic has developer releasing their first game on their store as well, so not just established developers, and they have developers who had released games in the past but not have big sales in the past also on their store.
So how come console versions aren't getting delayed despite taking a 30% just like Valve? Shouldn't Epic be telling them "Either buy the PC version from us or wait for the exclusivity deal is to undermine all companies taking a 30% cut?"
werhsre334 2020 年 6 月 21 日 下午 12:45 
引用自 ReBoot
Giving away stuff all the time isn't a sustainable business model. While I also catch every freebie there is, I won't spend a cent on the EGS until Sweeney coughs up a long-term viable business model.

That was essentially what people said about steam sales, when steam launched.

I think someone nailed it on the head when it was a curated list vs. steam has a ton of shovelware to sort through.

I think Steam should have a curated section, while keeping the same model as being a good place for new games to get to market.
Edifier 2020 年 6 月 21 日 下午 1:35 
引用自 Eisberg
All of that being dirt cheap, extremely dirt cheap, none of it justifies the revenue take.
A community section hosting probably a billion screenshots in total and more being uploaded each day isn't just going to be dirt cheap.

But those are not the main reasons for the cost.

There are a lot of features that these developers get. Good features for developers that want to check where the people are finding the game from.

引用自 Eisberg
They don't. Epic currently offers more, and even superior for the same stuff. Look up Epic Online Services, which has the same features that Steam offers for developers.

I doubt that because Epic does not have a Community.

Whole Steamworks which basically gives a lot of stuff https://partner.steamgames.com
Discovery Queue, SteamLabs, (Like all 2-3 of them or so now)
Curators
Reviews
VAC
Wishlist
Steam Market
And more

I've seen videos where Developers have talked about these new features and they have been helping them a lot.

I do not see Epic having most of that because you know, they lack a bloody community. It's just a store page where they sell the games.


引用自 Eisberg
Plus, Epic has their Support a Creator program, which gives a huge database of creators that dev/pubs can search through and contact these creators to help market their games, and Epic even pays 5% of the revenue, out of their own pocket, for referrals that happen through the creators. So Epic literally helps with marketing outside of their own store, something Valve does not do. GOG does the same thing, they have their affiliate program.

Ooooh a creator program to market games. Steam got a one those as well and Developers can still throw CD keys towards Youtubers if they don't want to go through the Curators. They basically just need to target some of the bigger ones to get the most out of it.

It's not like they need to contact a lot of creators either due to the size of Steam.
最後修改者:Edifier; 2020 年 6 月 21 日 下午 1:36
Start_Running 2020 年 6 月 21 日 下午 1:48 
引用自 Eisberg

riiiiight, I am sure a basic shopping cart that can deal with regional pricing, coupons, and other features needed would work great on the store, nope, nothing can go wrong there.
https://squareup.com/us/en/online-store/sell-now
Yup. Regional pricing, coupons, shopping cart, and more. For free.
And thats just one of many.

Sorry, bud, but no, just no, they literally cannot add a shopping cart without doing all that stuff Tim Sweeney mentioned that is needed for the cart, which is why you don't know what you are talking about.
They could literally add a shopping cart right now. You do know that a cooupon is just an item that applies a neative amount to the total right? That's literally all a coupon is as far as these systems are concerned. and regional pricing actually has no say on weather or not you can have a shopping cart.

Tim Sweeney doesn't have a history of "take backs",
...then you haven't been listening to him for very long. His history of takebackls is just shy of Peter Moltynuex history off over promising.

And you keep on saying they are lazy and not doing things to keep costs low, yet reality proves you wrong,
No EIs I'm saying they are lazy and sacrificing features in the service of keepin their costs low.

here is reality

https://trello.com/b/GXLc34hk/epic-games-store-roadmap

Notice how they are adding in more and more features, notice how more features are coming, including the shopping cart. Gee, notice how all that stuff is going to be added while still only having 12% take?
Notice how all those are basic features.... that should have been there at launch, that any decent store would have at launch.

Your idea that the 12% is only possible because of the lack of features is proven wrong, and they keep on proving that wrong.
Never said that. If we're being honest the 12% is only really possible because of the lack of features, userbase, and that they're subsidizing with FOrtnite money.
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張貼日期: 2020 年 6 月 20 日 下午 9:07
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