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30 fps is already ok for me, more than that can be good too but only as long as I don't need to downgrade the image quality too much.
I buy good hardware to make the game look good and keep a stable 60 FPS. No point in playing a modern game with out getting as close to the max graphics as you can, nor it it any fun playing the game as a picture book.
No matter how good or bad it looks if I can't get a framerate that ain't a slideshow then it sucks.
Though if the game requires quick/precise reactions, then best framerate.
also Balanced if it wasn't it'd be like back in the day when i had a pc my bro made that could just run doom 3 but at 7 to 3 fps
In most cases, ultra setting is waste of performance
The visual gain from high/very high to ultra is in many cases non existent, but the 40% loss of FPS is. In some cases you can even put shadow down to medium and get better visuals (correct ones) than on very high ie.
My advice is always to tweak each game individual, but never use ultra (unless it is a old game, then you might gain abit without to much loss) but modern games should just be high/very high combo if you have the machine to run it.
I strive for 100 fps or more in every game if I can, 60 FPS would only be accepted in adventure games or similar. There is also alot of minsc settings that could do fine with being either put off or changed, again without visual loss and with performance gain.
What do you do then? write on game forums?
Fair enough