N4thK Apr 26, 2020 @ 5:48am
GEFORCE NOW
Steam, is there anything your offering customers that have purchased titles (at least 10 in the last month) that were for use on NVidea's GFN? I now cannot use any of them. Its very misleading and has a dirty taste surrounding the whole ownership of a title and how the customer plays it. GFNs service allowed access to your library of games to be played now thats been pulled (from mainstream devs) whats your stance?
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Showing 1-15 of 16 comments
Cathulhu Apr 26, 2020 @ 5:51am 
Valve/Steam has no control over which game is available on GFN and which not.
Well, only Valve games.
All other games are under the control of their publishers. They decide if they want their games on Geforce Now or not.

It seems Valve decided not to offer any of their Valve games on Geforce Now.
About the other games, ask the publisher of the game.
Karien Apr 26, 2020 @ 5:53am 
Well, it's technically not Valve's fault in this. It's Nivida not doing agreements with devs/publishers while charging for the service. I can bet if the service was 100% free, no real fuss would have happened much.
Crazy Tiger Apr 26, 2020 @ 6:00am 
Originally posted by N4thK:
Steam, is there anything your offering customers that have purchased titles (at least 10 in the last month) that were for use on NVidea's GFN? I now cannot use any of them. Its very misleading and has a dirty taste surrounding the whole ownership of a title and how the customer plays it. GFNs service allowed access to your library of games to be played now thats been pulled (from mainstream devs) whats your stance?
The only relationship between Nvidia and Valve is that Geforece Now is allowed to acces Steam libraries. Which games are accessible, though, is completely up to developers/publishers. Nvidia has to make agreements withthe publishers to be allowed to add the game to the Geforce Now library.

So simply put, just because a game is in your Steam library, doesn't mean it's accessible through Geforce Now. Different service, different agreements, nothing Valve has a say in.

It has come to attention lately that Nvidia added games to its Geforce Now library for which they did not have the correct agreements with the publishers, so the publishers pulled their games. Once they have correct license agreements, they could return.

So the dirty taste should be directed at Nvidia in this.

If you purchase games solely for the use on Geforce Now, I advise you to first contact the publisher to find out how stuff is arranged and whether the game will stay on the service. The library for Geforce Now very likely will change just as much as the one for Netflix.
Last edited by Crazy Tiger; Apr 26, 2020 @ 6:02am
Gambit-3k Apr 26, 2020 @ 7:43am 
Originally posted by Cathulhu:
It seems Valve decided not to offer any of their Valve games on Geforce Now.
What are you basing this on? When JayzTwoCents did a fairly recent video covering GFN, he used HL2 and CS:GO to demonstrate it, I'm not sure about other Valve games, but I'm curious what makes you say that?

edit:
Here is a link to the video I'm referencing. I think it might interest some people who would like to see how the service works from the users perspective.
https://www.youtube.com/watch?v=YvSFPRSKkE8
Last edited by Gambit-3k; Apr 26, 2020 @ 8:24am
Kargor Apr 26, 2020 @ 7:52am 
Originally posted by N4thK:
GFNs service allowed access to your library of games to be played now thats been pulled (from mainstream devs) whats your stance?

That's completely outside of Valve's control, so they won't reimburse you for that miscalculation on your side.

It has happened to Mac-users when Apple decided to remove 32 bit software support from their system. It has happened to other users when old games had problems with Win7, or Win10. It has happened to users deciding they'd want a notebook instead of a PC. All of this causes problems with some games, and none of it is any responsibility of Valve.
Last edited by Kargor; Apr 26, 2020 @ 7:52am
Cathulhu Apr 26, 2020 @ 9:06am 
Originally posted by Gambit-3:
Originally posted by Cathulhu:
It seems Valve decided not to offer any of their Valve games on Geforce Now.
What are you basing this on?
I used this site to check:
https://www.nvidia.com/en-us/geforce-now/games/

Looks like it derp'd the first time i looked up games as they now show. Seems i was mistaken or misinformed.
N4thK Apr 26, 2020 @ 1:07pm 
My point is that I own the games digitally, via steam account. So what i use to play them surely cannot be blocked by the game host after purchase, whether the developers like it or not. The developers have been paid, by me, as Steam verifies.

GFN is providing the hardware to play. I own Discs for say PC/PS4, if I use my PC/PS4 or a friends, whats the difference? If I log into Steam on a standalone at work and play there whats the difference?

Steam has a part to play in this triangle, surely?

NV dont sell the games or distribute, just host the hardware to play it on, for a cost.

The devs are going to lose out in the long run. As I stated earlier. Using GFN I purchased my kids LEGO games (which are pretty good btw), when we wouldnt have even scoped this without the access provided by GFN, forgetting the whole LEGO series in the wishlist for future purchases.

I appriciate your replies, thank you.

I've spent most of the day researching this as I'm new to the gaming community so new nothing of the dispute. Thanks again.
Crazy Tiger Apr 26, 2020 @ 1:17pm 
Originally posted by N4thK:
Steam has a part to play in this triangle, surely?
The only part Steam plays is that they allow access to the library. Steam does not decide which games are available for Geforce Now, that's up to the owners of the games, ergo the publishers.

Yes, a separate license is needed for that. Geforce Now offers a paid service, so naturally the publishers don't want someone else making a profit of their games unless it's actually agreed upon.
The license you purchased on Steam is a license that the games can be accessed through Steam. It's not, however, a license that the games can be accessed on Steam through the paid service Geforce Now. Yes, technicalities, contracts and agreements go into such details.
N4thK Apr 26, 2020 @ 1:53pm 
Originally posted by Crazy Tiger:
Originally posted by N4thK:
Steam has a part to play in this triangle, surely?
The only part Steam plays is that they allow access to the library. Steam does not decide which games are available for Geforce Now, that's up to the owners of the games, ergo the publishers.

Yes, a separate license is needed for that. Geforce Now offers a paid service, so naturally the publishers don't want someone else making a profit of their games unless it's actually agreed upon.
The license you purchased on Steam is a license that the games can be accessed through Steam. It's not, however, a license that the games can be accessed on Steam through the paid service Geforce Now. Yes, technicalities, contracts and agreements go into such details.



In my instance GFN have done the soft devs a favour. I couldnt play their games before, with GFN I could. I cant see how GFN are making profit from their games? You have to have purchased it (steam) to play it. I'm paying NV GFN to use their hardware. If I had the disc, the licence police dont look which and whos hardware it gets played on?!?!?

It doesnt change that I have a library full of games I own that i could play, now cant play so wont buy more in the future. Through todays research, I'm not the only one in this same circumstance. It would be interesting to know (figures) how much exactly of noses have been cut off to spite faces.
Originally posted by Gambit-3:
Originally posted by Cathulhu:
It seems Valve decided not to offer any of their Valve games on Geforce Now.
What are you basing this on? When JayzTwoCents did a fairly recent video covering GFN, he used HL2 and CS:GO to demonstrate it, I'm not sure about other Valve games, but I'm curious what makes you say that?

edit:
Here is a link to the video I'm referencing. I think it might interest some people who would like to see how the service works from the users perspective.
https://www.youtube.com/watch?v=YvSFPRSKkE8

this was good.... thanks gambit..

crunchyfrog Apr 26, 2020 @ 3:12pm 
Originally posted by N4thK:
My point is that I own the games digitally, via steam account. So what i use to play them surely cannot be blocked by the game host after purchase, whether the developers like it or not. The developers have been paid, by me, as Steam verifies.

GFN is providing the hardware to play. I own Discs for say PC/PS4, if I use my PC/PS4 or a friends, whats the difference? If I log into Steam on a standalone at work and play there whats the difference?

Steam has a part to play in this triangle, surely?

NV dont sell the games or distribute, just host the hardware to play it on, for a cost.

The devs are going to lose out in the long run. As I stated earlier. Using GFN I purchased my kids LEGO games (which are pretty good btw), when we wouldnt have even scoped this without the access provided by GFN, forgetting the whole LEGO series in the wishlist for future purchases.

I appriciate your replies, thank you.

I've spent most of the day researching this as I'm new to the gaming community so new nothing of the dispute. Thanks again.

Oh yes they absolutely can.

When you bought the games, you did NOT see advertised anywhere on Steam that they were for use with this nVidia service.

That's outside of this in all ways, so you don't have so much as a leg to stand on. You bought them in accordance with what was advertised here. You are ADDING extra facility to what was offered and supported.

So, no, it just doesn't work like this, and it's not just Valve. This applies to EVERY MARKET, from cars, to household items, and more.

If it were specifically advertised by the retailer or manufacturer, then you would have grounds for refund (depending on your regional laws). Here in Brtain, it would fall under the SADFART (yes, that is the acronym) of the Consumer Rights Act, where it would be "as described".

Think of it this way - you are selling a car, and you advertise it honestly with its features and its flaws. I come and see it, and agree to buy it, sold as seen. If I returned it to you after a fortnight, saying "yeah, the car's fine, but unfortunately, the concert I bought it for to travel to has been cancelled so I want a refund", would you do it? No, of course not.

I hope you see the parallel.


Last edited by crunchyfrog; Apr 26, 2020 @ 3:20pm
Brian9824 Apr 26, 2020 @ 3:17pm 
Originally posted by N4thK:
Originally posted by Crazy Tiger:
The only part Steam plays is that they allow access to the library. Steam does not decide which games are available for Geforce Now, that's up to the owners of the games, ergo the publishers.

Yes, a separate license is needed for that. Geforce Now offers a paid service, so naturally the publishers don't want someone else making a profit of their games unless it's actually agreed upon.
The license you purchased on Steam is a license that the games can be accessed through Steam. It's not, however, a license that the games can be accessed on Steam through the paid service Geforce Now. Yes, technicalities, contracts and agreements go into such details.



In my instance GFN have done the soft devs a favour. I couldnt play their games before, with GFN I could. I cant see how GFN are making profit from their games? You have to have purchased it (steam) to play it. I'm paying NV GFN to use their hardware. If I had the disc, the licence police dont look which and whos hardware it gets played on?!?!?

It doesnt change that I have a library full of games I own that i could play, now cant play so wont buy more in the future. Through todays research, I'm not the only one in this same circumstance. It would be interesting to know (figures) how much exactly of noses have been cut off to spite faces.

None of that matters, the software developers NOT steam have pulled their games. Steam has no say in whether the developers of the individual games allow their titles to work on Geforce Now.
Crazy Tiger Apr 26, 2020 @ 4:38pm 
Originally posted by N4thK:
Originally posted by Crazy Tiger:
The only part Steam plays is that they allow access to the library. Steam does not decide which games are available for Geforce Now, that's up to the owners of the games, ergo the publishers.

Yes, a separate license is needed for that. Geforce Now offers a paid service, so naturally the publishers don't want someone else making a profit of their games unless it's actually agreed upon.
The license you purchased on Steam is a license that the games can be accessed through Steam. It's not, however, a license that the games can be accessed on Steam through the paid service Geforce Now. Yes, technicalities, contracts and agreements go into such details.



In my instance GFN have done the soft devs a favour. I couldnt play their games before, with GFN I could. I cant see how GFN are making profit from their games? You have to have purchased it (steam) to play it. I'm paying NV GFN to use their hardware. If I had the disc, the licence police dont look which and whos hardware it gets played on?!?!?

It doesnt change that I have a library full of games I own that i could play, now cant play so wont buy more in the future. Through todays research, I'm not the only one in this same circumstance. It would be interesting to know (figures) how much exactly of noses have been cut off to spite faces.
Oh, I'm sure GFN has its uses and in that adds to the market. I'm not disputing that. What I am disputing is that it in any way is Steams fault that Nvidia didn't do the proper licenses.

None of it, however, has any bearing on how things work. The games you purchase are for use on Steam, but it doesn't mean they are for use on Geforce Now. It's a separate service, owned by a different party. You'r not just paying GFN for the use of their hardware, you also pay GFN for the access to games that support that hardware.
That last thing is the major caveat in this. For games to be playable through GFN, the publishers have to support it.

GFN is like Linux and Mac. Games purchased in the Steam store *can* support all of these platforms, however it's up to the game devs/publishers what platforms they *do* support.

And as said before, take into consideration that it's the publishers who pulled games from GFN. It really is not a Valve/Steam issue, this is an issue between Nvidia and the publishers.
Zaskar Apr 26, 2020 @ 5:20pm 
Originally posted by N4thK:
Originally posted by Crazy Tiger:
The only part Steam plays is that they allow access to the library. Steam does not decide which games are available for Geforce Now, that's up to the owners of the games, ergo the publishers.

Yes, a separate license is needed for that. Geforce Now offers a paid service, so naturally the publishers don't want someone else making a profit of their games unless it's actually agreed upon.
The license you purchased on Steam is a license that the games can be accessed through Steam. It's not, however, a license that the games can be accessed on Steam through the paid service Geforce Now. Yes, technicalities, contracts and agreements go into such details.



In my instance GFN have done the soft devs a favour. I couldnt play their games before, with GFN I could. I cant see how GFN are making profit from their games? You have to have purchased it (steam) to play it. I'm paying NV GFN to use their hardware. If I had the disc, the licence police dont look which and whos hardware it gets played on?!?!?

It doesnt change that I have a library full of games I own that i could play, now cant play so wont buy more in the future. Through todays research, I'm not the only one in this same circumstance. It would be interesting to know (figures) how much exactly of noses have been cut off to spite faces.

None of that is Valve's fault. If you log into your account and launch Steam with GFN, you have all your games in your library. If you try to install a game that isn't supported by GFN, GFN is the one that prevents you from doing it, not Steam. Valve has absolutely no say and no control over what Nvidia does and what agreement they have with publishers nor does Valve has any say or control over what publishers do with the games that they own.

If you want to blame someone, blame Nvidia for releasing a service without any kind of agreement with publishers and developpers. They just assumed that publishers and developpers wouldn't care about it.
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Date Posted: Apr 26, 2020 @ 5:48am
Posts: 16