Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
https://store.steampowered.com/app/230330/
In order for a game to be on Steam, the owner of the game has to
He also needs to not have p*ssed off Valve in major ways, but that's kind of a given and SE isn't that dumb. So for them, it's mostly the main two bulletpoints I gave :-)
Money.
To be clear here, I didn't find out about Final Fantasy (being British) until number 7 came out on the PS1, as it's the first one we got. At the time I was working freelance for certain PS1 magazines and I wanted to find out more, so I ended up watching release schedules carefully as they eventually released some of the back catalogue for PS1 and more later.
As such, the 1 and 2 games are perhaps the weakest as far as sales and interest goes. Not just back then on the PS1 but currently too.
From the evidence I've seen the 1 and 2 collection on the PS1 (and PSP later) did OK but about the worst of all the older compilations. The current iOS and android versions appear to fare similarly.
So, why would they spedn extra time and resources turning out games that they will have data on and it may well not even recoup those funds?
When you have virtually all the other variable as possible, then you're left will the likely remainder. We know these CAN be easily ported because they've done so. We know they're capabale of spending money updating them and tweaking them because they've also done so.
So we're left with the cost aspect.
Plus you can get a feel for this from the fact they've turned out in modern times on iOS and android. Those portable means are perhaps the best chance of such games doing well in today's age. And to kind of echo my point, the steep prices they charge for them echoes this.
That's a good answer, thank you very much.
I'm sure they'll get around to it eventually.
For some reason i can't access to your link, maybe the game is blocked in some regions?
I would love to know the approximate cost of a mobile port of a simple sprite-based game, considering a lot of the code base is probably identical to other ports they've already done (V and VI specifically).
I can imagine one programmer handling the entire project in a week's time, with maybe some minor assistance from a UI designer, graphic artist, and a person to handle the listing.
I don't know what I'm talking about, but the point is that I'm betting money would be made. Final Fantasy is an ultra popular worldwide flagship franchise, the FF7 remake just sold gangbusters, and these are the final two numbered games missing from Steam. They would sell (especially as a budget package - $20 USD for the pair) and the port would cost relative pennies.
In my uneducated opinion, Square Enix could do this, but is probably prioritizing all kinds of other projects like Trials of Mana. that they think will make more money.
(While we're at it, Deus Ex Go should release as well. They sorta dropped that initiative after the first two Go games.)
I get on the shop site, but there is a warning that this game is "pay every month game" like WOW. Maybe check your game shop filters.
I searched "FFXI Steam" on Google and it does appear, but i tried to access (without being connected to Steam) and it tells me that this game is not available in my region. Apparently is not available in Latin America, but i'm glad that Steam has it. They really need to release the first two games now. Complete the saga.
I mean final fantasy 11 is an MMO so
Ah now that's the thing. I didn't say it COULDN'T work ;)
I'm more explaining how Square see it from their perspective and their way of handling things.
Frankly, I think they have it the wrong way round. When one looks at the prices they charge on mobile for these old games (about 4-5 the price of similar games) then they would do well to stop being so greedy and look at the data that deep discounts have done from Steam's point of view.
For example, Left 4 Dead. When they even gave that game away on one Christmas, a deep discount thereafter STILL sold bucketloads.
I don't think Square quite grasp that you aren't selling copies of a game with digital. You're selling ONE copy over and over again, effectively. And in this case, the bulk value far outweighs that of fewer copies sold at higher price.
So yes, I defo agree it would work. But try telling them that.
I defiitely agree, but as I've explained in my post above, Square Enix seem to be a bit weird about this. They have very much got their heads in the past - which is amply explained by the price of their mobile versions of these games.
A regular full priced AAA game that works on mobile, goes for about £3 or £4 at full price. Square Enix RPGs? £10 to £15.
You see the problem?