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Resources are proportionate to the number watching.
Think of the analogy in TV. If you broadcast a TV programme, it costs x amount of power and resources. The number of people receiving that doesn't affect it one way or another.
Better still, think of it this way. You're in a crowd of friends who are quite close. You say something. Does your voice get louder dependent on the number of people listening? (And no, I'm talkig about if theyre too far away).
Of course it doesn't.
You are putting out ONE broadcast. Whoever "tunes in" is immaterial.
My question is "is my game broadcasting even with 0 viewers".
When you are broadcasting, it makes sense that resources (CPU, GPU, RAM, etc) are consumed to produce the stream. It has to encode the game capture and stream it.
If I start up a game and nobody is watching, is my computer still using those resources to encode the video, even if nobody is watching the stream?
Or... when I start up a game, does the broadcasting have no overhead UNTIL somebody starts watching? And then, at that point, does broadcasting "start"?
If you're talking about hardware usage, it doesn't affect your performance really, until you start live stream when gray dot goes to red dot. If you have high end system then don't worry about it really, but for low end systems, or old systems then this may become a problem to you and can affect performance.