Όλες οι συζητήσεις > Φόρουμ Steam > Steam Discussions > Λεπτομέρειες θέματος
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Crackdown on Epic sellouts?
As per the title, when are Steam going to start cracking down on and administering some high level consequences to publishers and developers who use Steam to advertise their product, building up interest and a community prior to selling out to the Epic store exclusivity deals? Especially when said publishers and developers continue using their Steam community hubs not only to advertise the product on the Epic store but as a hub for the players because such features don't currently exist on the Epic launcher.

Why should Steam and by extension we the consumers through the 30% Steam cut on sales be paying to provide features the Epic store is lacking in support of publishers and developers that have sold out on those same consumers?
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Εμφάνιση 16-30 από 31 σχόλια
Αναρτήθηκε αρχικά από monster_generic:
Why do you care if epic store games have steam community. If you make epic store exclusive game, you wouldn't have it?

Better here than on facebook.
If Epic or Nord have exposure to M:E on Steam, maybe Valve can whack them back with an advertisement of they're own and go on a parade. "We invaded Epic, yay!!"
As far as im aware the only game like that is Metro Exodus and they did sell copies on steam until it was pulled. So removing the community hub would just punish those who DID buy it on steam.
Just don't use epic no matter what game goes on it.. I'm all for opposition to steam but not how Epic does it..

I'd never ever buy a game from them.
The sentiment of the average indie game dev is that Steam does not need that large of a cut, and that moving as 'exclusives' to other platforms pulls in more money and has more benefits than a Steam release. As Gabe himself said, "money is how the community steers work."

Valve is seeing the nature that its boss described I believe.
Τελευταία επεξεργασία από swko; 10 Μαρ 2019, 20:19
Αναρτήθηκε αρχικά από Suwako:
The sentiment of the average indie game dev is that Steam does not need that large of a cut, and that moving as 'exclusives' to other platforms pulls in more money and has more benefits than a Steam release. As Gabe himself said, "money is how the community steers work."

Valve is seeing the nature that its boss described I believe.
The question is.. Can Epic themselves sustain that level of payout?
I mean sure they can... now. But then their client and service isn't quite as feature rich as Steam. Hence why Devs continue to use Steam for their forums and such...

The question becomes even more important when you realize that Fortnite may not be king of the BR heap for much longer.
Αναρτήθηκε αρχικά από Start_Running:
Αναρτήθηκε αρχικά από Suwako:
The sentiment of the average indie game dev is that Steam does not need that large of a cut, and that moving as 'exclusives' to other platforms pulls in more money and has more benefits than a Steam release. As Gabe himself said, "money is how the community steers work."

Valve is seeing the nature that its boss described I believe.
The question is.. Can Epic themselves sustain that level of payout?
I mean sure they can... now. But then their client and service isn't quite as feature rich as Steam. Hence why Devs continue to use Steam for their forums and such...

The question becomes even more important when you realize that Fortnite may not be king of the BR heap for much longer.

Tim Sweeney stated that supporting other features costs about 1%. It is expensive to get it up and running, but once it is running it becomes rather cheap to keep it going.
Go back to Epic for..... Oh wait
Αναρτήθηκε αρχικά από Eisberg:
Αναρτήθηκε αρχικά από Start_Running:
The question is.. Can Epic themselves sustain that level of payout?
I mean sure they can... now. But then their client and service isn't quite as feature rich as Steam. Hence why Devs continue to use Steam for their forums and such...

The question becomes even more important when you realize that Fortnite may not be king of the BR heap for much longer.

Tim Sweeney stated that supporting other features costs about 1%.
Of what?
1% of $60 games price, or 1% of a $5 game's price. The question of scaling also becomes a matter. I tend to be very skeptical of m aterial coming from the mouth of the devils themselves. BVe they Gabe or Sweeney, they know how to say things to make matters sound quite different from the reality.
Τελευταία επεξεργασία από Start_Running; 10 Μαρ 2019, 21:30
I buy games on steam, cause I want to support the developers from my country but if developers prefer I pirate their cr.ap than by all means they can do so.

Αναρτήθηκε αρχικά από 𝔸 𝕌 𝕋 𝕀 𝕊 𝕄:
I buy games on steam, cause I want to support the developers from my country but if developers prefer I pirate their cr.ap than by all means they can do so.

That's a pretty stupid argument, no matter what platform you buy it on it helps the developers. Buying on steam or origin both support the developers.
Αναρτήθηκε αρχικά από brian9824:
Αναρτήθηκε αρχικά από 𝔸 𝕌 𝕋 𝕀 𝕊 𝕄:
I buy games on steam, cause I want to support the developers from my country but if developers prefer I pirate their cr.ap than by all means they can do so.

That's a pretty stupid argument, no matter what platform you buy it on it helps the developers. Buying on steam or origin both support the developers.
This is truth. And i don't see the point of 'supporting developers' It kinda implies a different reason for the purchase or someone trying to make more of their purchase.

If I buy a bag of doritos I am not buying it to support the supermarket, I'm buying it to satisfy my insatiable craving for doritos and the supermarket just happened to be selling it at the price I wanted and was close to me.

Look the simple matter is, games beinga 1 year exclusive for any other store isn't that bad for me.,.. especially since game prices drop witrhin the first year and it takes about a year before you start seeing decent discounts. In otherwords, by the time these games get to steam they'll already be in my acceptable price range.

Also after a year it'll be easier to say if the game is actually worth anything. Every game looks like hot ♥♥♥♥ duuring the prerelease and first month, then when the honeymoon is over people start noticing the warts and hairy-moles.
My philosophy has been like
why exclude yourself for 8800
when you could also be here and get 70,000
Τελευταία επεξεργασία από Lunacy; 11 Μαρ 2019, 10:00
Αναρτήθηκε αρχικά από 𝔸 𝕌 𝕋 𝕀 𝕊 𝕄:
I buy games on steam, cause I want to support the developers from my country but if developers prefer I pirate their cr.ap than by all means they can do so.
So if a game you want is not on Steam your just going to pirate it?

:lunar2019deadpanpig:
Αναρτήθηκε αρχικά από 𝔸 𝕌 𝕋 𝕀 𝕊 𝕄:
I buy games on steam, cause I want to support the developers from my country but if developers prefer I pirate their cr.ap than by all means they can do so.

1 post and already breaking the rules...

:cfacepalm:
Αναρτήθηκε αρχικά από Dinger:
As per the title, when are Steam going to start cracking down on and administering some high level consequences to publishers and developers who use Steam to advertise their product, building up interest and a community prior to selling out to the Epic store exclusivity deals? Especially when said publishers and developers continue using their Steam community hubs not only to advertise the product on the Epic store but as a hub for the players because such features don't currently exist on the Epic launcher.

Why should Steam and by extension we the consumers through the 30% Steam cut on sales be paying to provide features the Epic store is lacking in support of publishers and developers that have sold out on those same consumers?

To use an analogy:

If your dog doesn't come when you call it, do you beat it? Making it even less likely it will come back to you next time?

Also Epic is out of luck, fortnite is being destroyed by Apex Legends so they no longer have the money to compete with Steam any pay for exclusives anymore. It's over.
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Εμφάνιση 16-30 από 31 σχόλια
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Όλες οι συζητήσεις > Φόρουμ Steam > Steam Discussions > Λεπτομέρειες θέματος
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