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翻訳の問題を報告
This leads to two issues: one, that the codebase will have been written throughout with the assumption that there can be at most one Steam instance on a machine at once. If that assumption changes, it will silently break logic all over the place, which means bugs.
Two, you've got to migrate the settings and state of every Steam install from being machine-global to user-local, and that sort of thing is fraught with danger. If you screw up, you might delete a bunch of people's settings, which usually does not make them happy. If, for example, the setting to not display the news pop-ups on launch is forgotten, people will go to the forums and complain about how evil Steam is for deliberately changing the setting back to shove ads down their throat. These sorts of migrations can be fiddly and error-prone and worse, because they're one-time events they're very tricky to iterate on until you can be certain about their reliability.
In summary, I can understand why they've never bit the bullet and done it. It sucks, and if they were writing Steam from scratch today it wouldn't be this way, but there we are.
You know what I mean, or at least it should be clear from the OP.
I am not talking about background processes or suspended sessions, I am talking about two actual human users (not even in terms of right management) using the same session simultaneously. Like one of them is writing a Word document while the other plays Minesweeper.
Nope, it isn't. In this decade ANY software is build to run in local userspace, even a 200kb dumb executable, without leak your data and passwords across users. And that is for security (and many other) reasons.
What I have is a normal home PC. I'm running a server edition, but this problem still happens on any windows version, where steam LEAKS CREDENTIALS, game library and settings across different users. Yes, steam is a game store, I don't see the reason why you need to block to share MY store stuff with other user' stuff.
(Stadia is a completely different story and run containerized for scalability purposes and architecture concerns.)
I'm sorry to hear you took that as an insult, I didn't mean to. In fact I replied you with a "thank you" as well. To be honest, your answer was one of the few acceptable answers in this sea of spam, OT, "just-vm" and steam fanboyism. So I'd like to apologize if I hurt you in any way.
Sure, I'll explain as clearly as I can, cause it can be tricky and my english is not so good.
I don't have problems with games, but with steam itself.
I can run those games without steam. I just don't want to.
I want to use steam's big picture as game launcher, and steam store as market.
I just want a separate game library, credential and settings from my wife.
So, yes, you're solution is surely viable, but that involve NON-using steam. I'm already able to do that. My question was instead, if is possible to use it as a normal software of post windows 95 era.
No it sucks, on the technical side, just like Epic, Uplay and so on, cause it's unsafe and poorly programmed. And please read the first post before posting OT possibly flames.
Great answer, thank for the contribution. I didn't think back to W98, that would explain lots of things. I can understand as well the fear for such a breaking change. I'm not agree with it, cause it's the classical Project Manager vs Developer problem, but I understand it. Thanks dude!
That's exactly what we are saying. On the same windows, I have two human users using different sessions simultaneously. Each one writing their own Word document. Please refer to the first post and google for explanation.
Windows has actually enough virtualization capabilities that with the push of some third-party code, you get exactly that. Bring two monitors, two mice & keyboards (and gamepads if you so fancy), one tower and there you go.
As I already wrote many and many times, I DON'T WANT TO VM.
First of all because that windows is already running in a VM with GPU and SSD passthrough.
Second one, because my question is not related to VM. Thanks anyway.
It's called being a business. If they spent all their time and effort programming their software for niche features that almost no one uses then they would have a trully crappy software.
Your trying to do something that steam never advertised itself as capable of doing, and getting all outraged that they don't do it despite the fact that no other provider similar to steam does it.
Your refusing to use other solutions such as VM's which is the common way its handled and insisting instead that Steam adjust itself around how YOU want it, rather then working around the software.
Then you make a trolling post saying steam sucks because they don't cater to your individual whims, and post how you refuse to use other solutions and demand that they provide this one solution custom tailored to how YOU want to use it.
Sounds like the definition of entitlement to me TBH.
Hate to break it to you but this is an incredibly tiny problem since it literally effects less then .01% of their usebase. Heck with over a billion accounts on steam this i'd be surprised if you had more then 100 people that would even use functionality like this so its actually closer to .00001% of its userbase
Also could you have multiple separate administrator accounts? Or maybe create a way to fool Steam into thinking that it's not running, or fool Steam into being blind to the other administrator's processes?
If the game can run without Steam, you can also use a third-party launcher, such as PlayNite or GOG Galaxy 2.0. I don't know if they offer something like Big Picture Mode, though may I ask why do you (or your wife) specifically need Big Picture Mode?
Okay I'm actually more confused now. How exactly do you do inputs? Like, who has window focus, Microsoft Word or Minesweeper?
I would agree with you. But, this is a big problem since it affect all users. You just don't see it. But your data are being exposed to people you share the PC with. That's a flaw. It's software engineering not art or a rorschach test. And VM doesn't solve this security problem. Other users of your machine will read your game library, credentials and settings. Moreover, as I said, my Windows is already in a VM with passthrough, so nested VM is not viable, and a total waste. If you had read my first post, is written clearly: "it's a clickbait title, I like steam".
I already tried all your correct suggestions, as written in the first post
Running in offline mode, even without physical internet connection.
Two administrator, two normal users and also one admin and one normal.
Few other tricks.
Nothing changes, since steam client will Run as Administrator, on the global space, and so kills any process of other users. If anyone out there is capable of launching steam in the user space, where it belongs, it's just what I'm looking for.
We don't "need" it. I just want it. Otherwise I could simply run standalone games without need of Steam. But beside that problem, I like steam. So I would like to find a way to be able to use it.
Both of them. They are on user sessions, on separate monitor, with separate input, with separate focus. In the first post there is an explanation. It's a custom Enterprise edition, similar to the old terminal server. https://en.wikipedia.org/wiki/Windows_Virtual_Desktop
Well that's the problem I'm talking about! Let's say you have two users: Mark and Albert.
1. Mark log into windows, launch steam, log into his steam account and navigate in the market. Then logs out leaving everything open.
2. Then Albert log into windows, launch steams and.. Mark's steam will close.
3. When Mark will go back to windows will find Steam closed and will need to launch it again.
Moreover, the problem is that Albert will see Mark's game library.
And if Mark saves his password, also Albert will be able to log into Mark account on Steam.
This privacy problem and security flaw, is related to the same problem I have. They have the same origin, and the same solution (if any exists).
But people keep saying that is MY problem, LOL.
PS: in the first post you will find a link to an old thread talking of this problem of Steam, that Valve will not fix if no one complain about it.
The other instance will close. Which is actually logical because the other user is no longer on the PC and his session doesn't need to be open. And you DO NOT want another user being able to hijack it. It's good design in the Personal computer environment.
TC has a special use case with terminals rather than full PCs, which is simply not supported by Steam and doesn't need to be.
And that's exactly why Steam tells you do not activate this option if you are sharing your device with other people. Also known as common sense. You also do not hand over you mobile phone with an auto-login to your bank account, would you?
If want to run two Steam clients, then your option is VM. Maybe this aim to what you want.
https://www.youtube.com/watch?v=LuJYMCbIbPk