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If you want a more polished version, wait until its launch.
I'm not gonna buy games in early access, unless they're made by reliable studios.
I'm afraid you missed the third step btw: "Leave the game in early access forever".
If you're complaining about the fact some of these get abandoned - I've already pointed that out: "you're buying the game in its current state", so it's always a gamble. Perhaps, the program rules could have been changed, so the developers are obliged to finish their products, but IMO it kinda kills the whole idea of this program.
For me I wouldn't touch EA titles anymore unless i'm 100% sure they plan on finishing the game, and the game is in a good state that it's enjoyable.
I wanna buy a game (which I won't mention) that has been in early access for almost 2 years.
I'm afraid it will never be completed but its cost is not something like just 5 €, you know.
The developer says "Maybe it will be completed".
Ok, but please don't hurt me.
I'd like to buy it, but as I said answering the other comrade p0sixkillah, I'm not gonna do that.
Btw I'm happy you're worried for me, senpai.
Oh my god, stop spamming all over the forum.
Just type it on Google.
Whilst I think Early Access is an amazing tool for new developers or startups trying to find their footing whilst building their game ideas through feedback etc. I also think it’s quite a flawed system which is easily abused by people who make so much of a game and then hide it under the label of ‘Early Access’ so they can get their money and stop caring.
Whilst that’s quite an extreme example, it is unfortunately quite common, or more so than people would think. Most developers would either slow down on updates or the quality/size of the updates, however on the rare occasion some games keep going strong from start to finish and then release. I’ve had games I love come out of EA, as well as ideas I love go down the drain because developers took the money and gave up.
Not really. But again, please feel free to post 5 examples of this.
Again. that's game development. Thats how it works in larger studios as well.