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if you buy one through steam, they will need the cc info to charge.
unless you mean using leftover money already there. in which case i don't see why not
edit:@cinedine gave a very good one :)
I can imagine wanting to stop money transfers, but since the money is already in the steam infrastructure and can't be cashed out, what is the difference between transferring money to another account and gifting games to it. In both cases Steam can remove the game/funds and restore the funds to the original account...
It's basically a giftcard, and its pretty standard to not be able to buy giftcards with giftcards.
Again though its also to protect accounts. So people can't steal an account and then take all your money, and to prevent money laundering.
as cinedine stated, it stops scammers from transferring money to other accounts.
Most websites you can buy digital gift cards with money from physical gift cards, though...
Wallet funds are money over which Steam has full control... Wouldn't that argue in favour of buying digital gift cards with wallet funds?
That, and you still ignore the topic of hijacked accounts.
No this doesn't matter. Accounts can still be hijacked and their funds depleted to gift games to other accounts. Moving money inside the infrastructure controlled by steam -- with no way to cash out -- is no more money laundering than that. If that is laundering, then why can you purchase gifts with wallet funds instead of bank?
That's not money laundering......
Money laundering would be using a stolen credit card to add steam wallet funds, then using those funds to buy steam wallet codes and selling those wallet codes to people. Then when the stolen credit card funds are charged back they've already moved on with their laundered money leaving innocent people to pay.
It's also why they are cracking down on gifting games because those are used to launder money.
You can cash-out money. Just not by means provided by Steam itself.
You seem to be very naive when it comes to criminal minds (which isn't a bad thing). The people did is hijacking an account, buying stuff from the market, distributing it across several other accounts multiple times until it goes to the end account which uses a third party site to sell the items against outside money. Steam already made this unattractive by slapping market purchases with a trade and market cooldown. They could do the same with having gift cards in pending state but that would be just as inconvinient to many.
Another way is using the Steam wallet money to send money and later chargeback on the Steam wallet funding.
As a rule of thumb: every single restriction is meant to inconvinience or deny criminal actors. The argument of "there will be some anywhere" doesn't hold up against "they are everywhere".