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Videogames are not going anywhere. It isnt 1982.
Im quite confident Valve isnt going anywhere either. I have a years long backlog of games to wait out any "crash"; and the industry would be better for it in the long run.
I think you are also right about many things. For example the art, if profit gets in the way of that...
Sometimes is good to take some holidays from gaming and pursue other hobbies.
Truth is you can't have 'quality' and please everyone. If Steam gatekeeps what gets in it's sure they'll leave out stuff people will want 'in'
That's why people asked for ages to 'decide what games were sold on Steam' which resulted in Greenlight, which resulted in the revelation people don't really know what they want. Which evolved into Steam letting games float or sink at the checkout line.
That's already done on development teams. It's called QA.
But you can't have a bug free game nowadays. Specially if one plans to comply with deadlines. And gamers will rise hell over your head if you miss a release deadline. In this regard gamers want to have their cake and eat it too. More than often games being released with bugs is a drawback of the actual business model, where gamers don't want to wait and some other game will take your place if you delay yours (I.E. Battleborn & Overwatch)
People value achievements in different levels. Again this is a 'you can't please everyone' situation.
But the world doesn't work like that. Day one DLC happens because (a series of) people actually want and spend money on it. Business models evolve over time. So do monetization schemes.
See point #3. A person who gets lost on a game or can't continue will totally not have fun if they can't find any help online to solve their problem. No one forces people to follow guides. Removing them is only bound to make some people's gaming more miserable.
Not gonna happen. As said before monetization schemes change. And there's people who feel better by spending money on a game through MTXs than over spending the same ammount of money in bulk on a single expansion. Like day one DLC it's here to stay. You can for the most part no longer sell games like in the 80s
Again a 'can't make everyone happy' situation.
See the former point. Early Access also has many success stories. No one forces you to buy into an Early Access title. No need to take that fun from people who enjoy it.
But people like to do it. Forcing people not to preorder games isn't going to make them not want to. And forbidding preorders is not going to solve the problems people blame on preorders (Because they're largely NOT related with people preordering games)
I've been hearing that since the 90's and that's 30 years of 'the end of the world is coming'
The end of the world is always happening the day after tomorrow.
Yes
Thank you. Lets ee how it goes
Thank you aswell!
@Tito
You've some good points too, but I've the feeling you're thinking in short terms. I am thinking in long terms. I do admit I am perhaps burned out or do not see the magic of games anymore, cause I do see what they are really are nowadays.
I think there should be some radical overhauls how studio's and publishers treat games and thus customers. Games are big business. I know that. But where's the art and passion into making games? There are lots of devs and publishers who just release a game that's just one big bugfest and they are like: buy our DLC, buy our MTX. and meanwhile they are 'fixing' the game. (if they do)
That's not how it should and must work. A game should and must work on day one. It can happen there's a bug or two, but it should work as intented.
I've also the feeling with all the achievements, the stress of making a game 100%, the fear of missing features and endgame content cause you don't read guides etc are also a real big deal. I don't know. I think games should be made for the games. To explore, to have fun playing with, to feeling the magic, but nowadays you can just look up a steam-guide or on the internet and spoil the game with 10 beginner tips and such and more. It's crazy.
If VALVe is willing to make changes how studio's and publishers treat games then it will all be a good thing on long term. More durable games, more passion and investements into the games, expanions that actually change gameplays and add new stuff, etc. Now it's all one consumption hunger where all the games are the same, but with one or two differences.
There are some tumors, like preordering, early acces, dlc, mtx achievements, sales and such that needs to be cut from the body. Otherwise it will get infected and sick.
And it's hard to really polish a game when it's a task that takes time, gamers have VERY little patience for delays and there's hundreds of other devs eager to take your place and release their game before you do (because you're busy polishing and bug fixing yours)
Look at Battleborn, Overwatch stole its thunder and the game never took off or made money back. There's a lot of risks involved in delaying a game. A patch can be issued fast and globally in an easy way. Your userbase spending their money on the competition because your game still wasn't on the shelves is not so easy to solve.
A delay can pretty much mean going from 'the next big thing' to 'another crappy [genre] knockoff'
Achievements and guides do not change the way you play games. Take it from someone who hasn't cared about achievements, game completion & such for a long life of gaming. I play as I have fun playing, how I have fun playing and for as long I have fun.
Others do care about it but that shouldn't detract from your enjoyment.
You don't ban professional sports because you have fun playing them casually. Both sides can and do coexist
You greatly underestimate how much leverage Steam can do in that regard.
And I consider Early Access the best thing to happen to gaming in a long time. I've had more fun with early access games than from non early access ones. And my library is filled of Early Access games that made it to the finish line.
And I don't bother MTX in general, just some implementations of it. It's a really flexible way to provide long term revenue to a game. Lengthening it's lifetime and allowing for more continued development over time spread sale peaks from expansion packs.
Not every game works well selling DLC and not every game works well with MTXs.
My friendly advice is to stop caring that much on how others play their games (achievement hunting, reading guides, game completion...) and focus on finding the way that makes YOU have fun playing.
Search those games made with passion (they're there and there's lots. You've never had as many games being made as nowadays), put your money on them and enjoy playing them at your own pace & way.
I don't need Valve to tell my what I should buy and what I shouldn't. If you need a company to hold your hand and tell what you should like and buy, that's on you. But do not assume that everyone should need the same.
Most games are released in a working state. But you can't have a bug-free game nowadays. Also, you can't make your game to have no issue whatsoever with every system in the world, that's just not how computers work.
Most gamers don't really care about achievements. But what you want is basically remove them from people who do like them. What's the point, anyway? At what point the game or Steam force you to do them?
Even if I kind of agree with cut-content DLC, waiting more than year to release a DLC is pretty useless for a solo game. A lot of people would already have leave it and uninstalled it and won't likely come back for a DLC after such a long time.
Again, at what point you're forced to read them, exactly? The kid who has trouble with his game and is unable to get any help whatsoever, how is it good for him ?
I'm also against them but as long as people will want them, they will be here. There's no offer without demand.
That is pretty stupid. I don't know about you but I like to pay my game less than the full release price. If you feel the need to bulk up games, again, that's on you.
No point at doing that. Some developpers need those EA to make their games or finish them. You also have a huge warning in the store's page about that. EA are beta/alpha, of course they have issues. You don't buy an EA game while expecting to get a finished and fully functionnal game. You buy them to help the game.
Why? You can cancel pre-order at any time or refund them after the release anyway.
To be honest, you look like someone with absolutely no willpower. See a guide? You have to read it. See an achievement? You have to complete it. See a game you kinda wanted on sales? You have to buy it. And then, you complain about those things existing.
Also, don't worry about the videogames industry. It generates even more money than Hollywood. It's not gonna crash anytime soon.
1. You may as well say, every game that isn't CSGO must be banned from Steam because it isn't CSGO! Every developer and publisher has their right to post their products on Steam, just as much as you have a right to buy it or even ignore it.
2. Developers have their own internal test teams and if they don't like in early access games, they use everyone else who buys into that as the test team, either way all the bugs and issues are reported on, collected and fixed. having a seperate team to be on the beck and call of any developer would be silly.
3. since when have achievements ever actively contributed to taking away from the sense of value to seek out satisfaction based on such milestones? You may as well say, i will take bacon away from a fry up and then sausages because they don't add anything to the overall meal, yet they are the core component on what makes and enhances the overall quality of what you got, they are the satisfying components of a great meal or in this case a great playthrough.
4. That is on the developer, complain to them about it.
5. And leave players bewildered and confused by where to go from here? Try play X3AP right away without help as a new player, play the paranid start in that freighter and try escape from paranid space in that slow thing, then wonder how to build an empire and regain the trust of your kinsmen all without getting any help.
Psh! You'd be lucky to figure out how to fly properly let alone ordering your ships about,or how to construct a station and mass produce space weed!
You'll want those guides to help you figure out how to play the game, figuring out the UI, how to properly get things setup and eventually build your own empire.
6. referred to point 4.
7. Valve needs to make money and so do publishers and developers, having a sale will generate a lot of income. so i don't see that happening in this space time continuum.
8 & 9. no.
For me it's the other way around, I spend much more time on my games than I did 25 years ago. Mostly because I got older and started appreciating the mechanics and designs much better. I've also expanded the genres I play while getting older. Nowadays I'm allround in genres, though I still have some favorites.
Also can't say I've ever really seen games as art. Or at least not any different from a movie, comic, song, book, etc. It's all entertainment.
You're right, you shouldn't blame the studios. Blame the gamers who pay for all these things. There are markets for such things and due to that developers and publishers adjust their business model and the way they earn their revenue.
If gamers wouldn't pay for it, it wouldn't exist.
Can't say I share that feeling. To me it sounds more as if you're not exploring the game market really. I find sweet indie gems every week and I put them on my wishlist.
I disagree on that, though it's mostly because of the rose tinted glasses that you portray. Gaming wasn't "better" back in the day, it was merely "different". Plenty of crap, useless games back then as well.
Quality is subjective. For you and me achievement-hunter games have less value, but for other people they're quality.
For me multiplayer games are useless games that shouldn't be in the store. For others it's sports games, or JRPGs.
The Steam store is not there to cater to your personal needs or wants.
I haven't come across many non-working games. In the case of older games they can use a tweak or two, but that's to be expected if you want to run an old game on newer hardware and software.
No bugs is impossible, every software has bugs in it. People design and code it, people make errors. It's up to the game devs to make sure testing is done. If they release a game in a bad state, we still have the review and refund system.
It's also still up to the customer to research the product they want to buy. Something people often tend to forget.
And how about the people who have fun going for achievements? They should be robbed of their pleasure simply because *you* don't like achievements? I'm by no means an achievement guy, for me they're worthless. But if other people like to play their games by trying to 100% a game on achievements, what exactly is wrong in that?
How does the way someone else plays their game influence you? I'm asking it because the emergence and existence of achievements in games hasn't changed anything in the way I approach my games.
DLC isn't always cut content. In some cases it is and that's not good, on that I agree. And if it's pay-to-win DLC, that's horrendous. But plenty of DLC is the equivalent of the expansion packs of yore and there is nothing wrong with that.
But even then, it's still up to the consumer to vote with the wallet. They're the ones who decide to spend their money.
Why? If people want to use them, let them. People decide themselves how they enjoy their games.
Like you I love the exploring and finding out myself how things work, but I also know that plenty of other people don't.
Why are you so set on trying to decide how other people should enjoy themselves?
Depends on the the MTX. Pay-to-win stuff, yes, please get rid of it. If it's merely cosmetic stuff that has no influence on the gameplay, I don't see the issue. It's not necessary to purchase it and it can even be used as an extra payment to a favorite dev.
I disagree on that. Without the sales, I wouldn't have tried some of the wonderful games I actually played.
People bulking up on games is their own decision. Games are an entertainment product, not a gold bar. Some people like to collect them while other people like to have options, so just let them.
Again, why are you so set on trying to decide how other people should handle their own things?
And most of those problems are not with the games or the devs, but with the customers who have issues with managing expectations and reading. Without Early Acces, some of the gems of the past years (Darkest Dungeon, Slay the Spire, etc) wouldn't have been released or made possible.
People fooling themselves into thinking they're owed more than they actually purchase and thinking that buying a "promise" means something, that's the main issue.
Pre-ordering is from another era, when there was the possibility that the stock would be sold out. But if people are happy to pre-order, let them do that.
You seem to think much has changed. It hasn't. Game developers always have been a business first and foremost. The game industry simply has grown bigger and more casual, giving businesses other possibilities. And as said, gamers like to pay for them, so there obviously is a market for these things.
I seriously doubt there will be a crash, mostly because digital has "infinite" keys. And with so many different gamers, there will always be something for people to find and game.