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Αναφορά προβλήματος μετάφρασης
The developers would basicaly have to create the benchmark, costing them more money.
Demos are terrible for benchmarking.
And use the game's assets, so it is a developer decision.
Would still cost the developers to make the becnhmark as people need to be paid for their work.
2. Demos are not good. In most cases they won't have the same optimization because it's not going to have the same changes they made to the main game, so perforamnce may be worse, or better than the full game. Example Final fantasy 15, benchmark either say you have hard time playing it on high at 60 fps, yet i'm playing it at max settings on full game. The issue is that it just a waste of time to keep pumping out.
3. When they do demos, or benchmarks they do it to promote the game, but again, just wasted money if the demo, and benchmark wasn't even needed, which if you look on youtube, you see people do benchmarks for the full game, and giving you an idea what to expect for what kind of hardware setup, which is basically free advertisement for the game devs, and the fact it be taking the guess work out for how the game will run, as you be watching the video seeing it for yourself.
^This. If you don't meet the system requirements, don't expect you have good gaming experience for performance.
system requirements exist for a reason , and you dont need to run a benchmark or play a demo to see if a game works with your specs , you can have the specs and it wont work because its a bad port ,thats why steam has refunds
but generally demos and benchmarks arent needed , you only need a benchmark if you want to reach 144 fps without setting the graphics to low straight away , lower one setting a bit and see how it affects the fps in the benchmark
If you make a little stressful benchmark people will complain it's not reliable when the game gets more busy and performance drops.
If you make a more stressful benchmark people will complain 'the game runs like crap' when running the benchmark.