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Games like GTA 5 and the recent monster Hunter World came on consoles first and then got ported over after they sold well and if there was no legal contract preventing doing so.
Oh and not to mention the horror stories of good games with playable versions turning into very broken PC ports? Arkham Knight was the legendary bad example, but looking for something more recent, you have NieR Automata, where the Steam version is still broken compared to PS4 and the new Xbox One(and Windows Store lol) versions.
You won't get anything like Crysis where it will be playable only on the most powerful machines anymore, not even because of console, but the average PCs not being all that great.
No one will make the most amazing game that only NASA can play on their supercomputer at decent fps in between rocket launches, there is no money to be made from that.
Anyway, PC Gaming World is not dying, at least not in the immediate future...it's just transforming itself into an entertainment industry like cinema and tv, with a lot of trash for the majority and some good exception for the rest.
Steam is a good example: while Valve sees its profits growing every year, the general quality of the games is fallen down, but hey, I don't blame them, they are a private company, so.....
To answer the OP: market is changed from the times when people were forced to upgrade their PC: with new high hardware prices, a new audience that looks only for the fun (Youtube, Twitch), new marketing's politics that seek to reach the most vast audience possible for profit's reasons, it's very hard the a well established Software House will risk everything to make new games for a few people and their pumped hardwares.
(Incidentally, at least I can run MN9 at full speed consistently when I put everything on their lowest settings...)
So lets review. AAA only ever accounted for at best 30 games over the course of a year, frequently less. So yeah. not that many, When your game's budget runs in th +100 mil range, you can't really make that many. When your develoipment budget runs in the 100K range you can release more games in a given period of time.
Also the industry itself seems to be moving away from the AAA model.
I'm seeing Monster Hunter World on the Store page...is that the shovelware you speak of? ALso seeing the Arkham series.
AAA games have always had a long release date between them. The developers tend to push for specific seasons in order to increase sales. There are also not many AAA developers.
Indie developers tend to produce games year round and there are far more of them, so you will always see far more indie games coming out then AAA games.