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GOG does indeed do curation, and their aim is generally to have a store that pleases the classic PC gamer, so they're slow to pick up smaller games and more obscure games. The downside of this is that they are less good at serving other niches.
Indie games is one thing, but allowing games that are cash grab scams or games that have been in early access for several years needs to stop. "thousands of new games every day" is not a posivite sales pitch to me. Its an obvious lack of quality control.
Their focus is on what they think will sell well, which generally means they're picking the safe choices. GOG is not a store that even has the option to do what Steam does. They are where Steam was a couple of years ago, before the flood doors opened. They're limited in the amount of games they can release within a certain timeframe, and as a result of that, they optimize which games they release. And just like Steam their release numbers are also going up over the years.
Even Steam wasn't in a place to open the floodgates till only a few years ago and they've been heavily focused on automation. GOG won't get there any time soon but if they could sell more i have no doubt they would.
They've quaintly nicknamed it 'curation' but in reality it's just a limitation of their infrastructure, same as most 'smaller' stores have dealt with. Steam is one of the few to have actually outgrown that, and in opening those floodgates they've made mistakes, which they appear to be learning from at least, and hopefully if GOG gets there they can simply skip those mistakes and go straight to a good/better system.
They've brought in all the simulator junkies and now all the anime and VN aficionados. It's a point worth noting how important is for niche markets to have an aggregator the size of Steam for their games.
When I was young there wasn't anything close to a 'comic store' you'd have to go through kiosks and bookstores in hope some carried the comic you were looking after (And if it was japanese manga you were basically screwed)
Until a comic bookstore franchise opened in the city. Man was that day like christmas morning.
That's what Steam has meant for niche markets.
That's not a problem, that's a principle. Because no one can foresee which game is going to be the next big thing (And the next big thing was a piece of buggy and optimized early access game called PUBG)
So Steam works on the premise that it's better to offer everything and let people decide than not have everything and risk not foreseeing what's going to be the next big thing.
Right now are there 1,171,917 Steam users playing PUBG on Steam. None of them are playing (or bought) the game on GOG.
'Quality control' as you call it isn't exempt of drawbacks.
If the store is the same for both how come the experience is so different in both cases? You and I must be doing something quite differently.
The deffrence is they doing it dose not block someone else from getting that game if they wish to
STeam has a wider selection. which means while you will see games that you do not like, otheres will look at those games and say that's exactly what they want/like. Yeah weird I know but is it any weirder than people paying money to watch an Adam Sandler movie?
There are however quite a few things GoG missed out on because of their policies. PUBG was one of them Killing FLoor, there are actually no MOBA's sold through GoG, or MMO's. And then there's that Litte franchaise called FNAF.
Curators, branching searches, New and Trending, changing the sort order are fine tools buut TiTo we both know a common counter is... 'but I mjight miss a hidden gem'. The curators might miss it. It might not be popular enough to hit New & trending. etc etc. People I think are trying to be the first one to get their hands on the next breakout indie success. At least that's the only logic that makkes sense.
You on the other hand may take the 'if it's good I'll eventually hear about it' approach and aren't overly concerned about being the first to play the next Undertale. Ergo Your experience and exposure to trash is limited. Heck its practically a running gag that most people never hear of the trash games until some youtuber does a video or someone mentions it in a thread like this.
And I'll also state that the arguement of 'but developers are having their good games buried and losing slaes. No they're not. That mentrality comes from the physical retail. It doesn't quite apply to digital. in physical retail the lonegr it takes for your stuff to sell out the less likely the store is to order another batch from you. WIth digital, you hyave between now and the heat death of the universe. Its why many hold games are experiencing a bit of a revival in the digital market place because the different mechanics of the market allow developers to play the long game. They don't need hyper bombastic $$$$$ ad cmpaigns to makje sure people buy their game in the launch month. No they can take the time to slowly develop and target their promotion.
1. I don't watch for new releases; I don't keep up with industry/fandom news; I rarely hype over releases. Maybe it's because gaming is more of a personal than a social hobby for me. (I actually haven't played Undertale, beyond the demo.)
2. My tastes are different; I actually like stuff like 2D platformers and top-down JRPGs, while I never was big into "modern" (so to speak) mainstream PC genres like first-person action games and open-world 3D WRPGs. Even though I don't like some other genres that have been popularized in indie stuff (e.g. chock-full-of-fanservice visual novels), I've found more to enjoy in PC gaming now compared to what I thought of it a decade ago.
3. Maybe my standards are just lower. In particular, I'm okay with games not having "innovative" gameplay in favor of things like control schemes that feel familiar to me, while some people complain that this makes games boring to them and criticize "shovelware" for this.
Again, this isn't to say I like all the games that are being released. I have little interest in many of them -- in fact, one way I deal with the volume of games coming out these days (as well as my growing backlog) is actually to decrease the avenues from which I discover games. I no longer check out bundles, for example, and I'm frankly content to sit on my backlog and wishlist for the next few years with no new releases so I don't seek out news at all about new releases.
With digital games, there's less of this effect, but there is still some. For example, if someone has the habit of checking all the new releases on Steam and picking something to buy every month (for example), then they might get more annoyed if there's a greater number of games but a disproportionately smaller number of releases for their taste. Or maybe even if the proportion's the same, someone might stop earlier in looking (if they just check the same number of games) and thus pass up something they might like more.
It depends on a person's discovery process for new games to buy.
They can "play the long game" with regards to their gaining a fan/customer following, but it may be more difficult to sustain a business this way, with less reliable revenues.
Total ♥♥♥♥♥♥♥♥! I do not know their exact policy what they will not allow but I bet my ass of that they will pretty much sell ANYTHING from ANYONE that is willing to sell DRM free so to claim that the will not alow anything is just rediculous. Blame the devs who put devuvo on their titles or think its great to force legit owners to have steam spyware running while gaming or that steam DRM causes less pirated copies when they release groups already have automated script that release no-steam versions of those games immediatly or even b4 release not GOG.
And to the fact that steam is full of so called crap is just capitalism and human behavior. Steam is actually making more money selling cheap indie and crap titles in the masses then they do selling AAA games. Because kids and people like to pay a few bucks for some game but won't pay $40-60 for a new AAA title and I do not blame them. Thats why sales are so big on steam, its psychology. The so called "piles of shame" are stacking up. People buy ♥♥♥♥ they to now even play and I even joined them, I have serveral titels i got though humble bundle or some sales that I have not even interrest in playing. And that are not even those crap games.
Also tastes are different so what do you expect that they compile a list of games that might just fit you personally? They will just sell pretty much everything. Unless you are a dev who produces crap games and then tries to send lawyers after you for giving bad reviews lol. They banned this studio I forget the game and the studio name but that story was funny.
If you look for games on steam that you are just silly. The review system and this entire place it build for so you buy something fast. Go on the web and find games that might fit you and buy them when and where you like and do not get pressured by some summer sale. I think I did not buy a single title this summer sale and I do not think I regret it. In fact I bought dying light on some shop because I cant even buy it here because of stupid german laws but thats another story.
Look up the Tale of Alltynex trilogy -- Alltynex 2nd, KAMUI, and RefleX. All available DRM-free on Humble Store. None on GOG. Just three examples, among others, of games published by Nyu-Media (or localized by Nyu-Media and published by Capcom, back when Steam demanded a bigger publisher for backing the project).
Want another example? Want another three? The eXceed games, which are on Steam, are technically DRM-free even on Steam. Also not on GOG.
Want a more recent example? GOG doesn't want to sell Mystik Belle.[darkfalzx.blogspot.com]
Multiple indie devs I've run into who've tried to sell stuff on GOG and been turned down, have pointed out that GOG wants to keep the "feel" of their store a certain way, and that they feel certain kinds of games don't "fit" the rest of their offerings. It's rather clear that they aim to please primarily the mainstream PC gaming audience.
Heck, this pattern can be seen even in the games they do offer. One might say "hey look, they sell No Man's Sky, and that game was crap!". But, take a step back and think about the kind of game that No Man's Sky is. Now think about the kind of stuff GOG offers[www.gog.com]. Yes, I just linked its frontpage, where you can see its latest offerings, as well as its recent top sellers. You can guess why they'd go with No Man's Sky rather than some doujin bullet-hell shmup with little reputation in the west, for example. And heck, basically all of their indie offerings are well-acclaimed ones.
They may be changing, albeit slowly. They recently allowed a few acclaimed visual novels from publisher Sekai Project on board their store. Like, they added fault milestone one and fault milestone two side:above...but not Mhakna Gramura and Fairy Bell, its side-story, from the same developer, which is currently only available through Steam. And this is years after fault milestone one (a 2013 release) proved its chops to the world.