安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Way too many ♥♥♥♥♥♥♥♥ about it yet theres no trace about it being hacked aside just "Oh its just another security issues being exploited from Hardware" but this time its software.
Local EoP is pretty much the worst non-remote exploit you can find—it's literally "owning the box"—so I don't really understand what "far worse things" you're talking about.
Steam enables this EoP and they refuse to acknowledge it, that tells me that they're not particularly serious about security—at least not as long as it only affects their users.
Steam has already administrator privilege, even if the user hasn't it. And this is granted by Steam to all Steam games by a service Steam install in the system.
So a malicious update to a game can use Steam privilege to install everything in the system, even if the user don't have administration privileges.
No, because the games don't have admin privilege. So if a game try to do something malicious (writing in the registry, or in some protected area) the system will block and/or notify it.
As reported, Steam service give to each games administrator privileges, so they can do what they want without being blocked or raise an alert. This is done in order to avoid asking administration rights each time a game is installed, but it's really a security hole.
But you are right about platforms : other clients (GOG Galaxy and Origin) install a service in the system for the same purpose, so they suffer from the same security hole. But GOG and Origin are both curated stores, Steam isn't. So a malicious update to a game can always slip unnoticed.
In my opinion the only solution is an option (but in those days companies hate to give options) to enable or disable this behaviour.
Steam games are checked only before they are published. Updates aren't checked.
This is GREAT for both developers and users, because an update go live as soon as possibile, but at the same time this mean that updates can't be checked by Valve.
Having unchecked updates from third parties with automatic administration privilege is a security hole that can be exploited.
I mean, there are games on steam that have their own updaters, their updates wouldn't be checked by valve.
Also games aren't exactly known for their security aspects, there's quite a few examples of (network) inputs not being vetted enough ( https://www.unrealengine.com/en-US/blog/epic-games-enlists-revuln-to-augment-security-efforts lists the authors/company of a May 2013 publication about certain such exploits being hired by epic after their discoveries)... I doubt valve checks all games sufficiently for buffer overflows and so on (not that they could or should, it's just the reality of complex software) that lead to (un-privileged at first) arbitrary code execution and could be used before the EoP.
Wait....Games vulnerabilities are responsability by developers, and not Valve.
But if Steam distribution method has vulnerabilities or security holes, then this is Valve responsability.
But claiming games are checked for strange behavior when they're allowed to load their own data from elsewhere is kind of a ... how do I put it nicely... limited scope?
Agreed.
That is demonstrably false. There are examples/PoC presented here: https://arstechnica.com/gaming/2019/08/severe-local-0-day-escalation-exploit-found-in-steam-client-services/
If that is thecase I can see why its low prio. If someone already has their malicious software on your system...that is able to call the steam clienty to do this.... then, well they're literally already running on your system so they can already do their sneaky tricks without the registry tweaking.
Translation any malicious person exploiting this already has high-level access to your opc and resources...so they wouldn't need to do this.
And as for a game.. yeah uit would take a monumentallty stupid developer to pull such a stunt.
Yep, it requires your system already be infected.
Now if a game developer did it, then it would be very short lived and those involved would be going to jail. Not to mention that there are other ways those same dev's can already run a variety of things on your computer.