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I would stay away from games that have major core elements missing, and games that make big promises which it doesn't look like they have the budget/time/personnel to back up.
Examples of good EA experiences: Killing Floor 2, Deep Rock Galactic
Examples of bad: I wouldn't know cuz I don't buy those. ;P
They are early access games at best. And alphas at worst. Alll of them are cash grabs, with the ingame shops, the games were build around.
Nova Drift, I have on GOG, is still Early Access but having sunk nearly 25 hours into it I'm happy with the purchase...
My Time at Portia is my most played game and was Early Access...
The general rule of thumb is, if it's already fun to play and has a substantial amount of content, it'll likely get finished. Worst case, you at least get a good amount of entertainment and your money's worth.
And some game devs really leverage Early-Access. For example, it's absolutely crucial for rogue-lites. Hades wouldn't have been half the game it is today, without all the player-feedback and data.
From my 80 or so games, that have the early-access-tag, only a handful are still in Early-Access and only 2 of those seem to have been abandoned (GRAV & Spacebase DF-9). Spacebase DF-9 doesn't say "Early-Access" anymore, but arbitrarily slapping "1.0" on your game before abandoning it doesn't make it a fully featured release.
If the idea of Early-Access doesn't suit you, simply stay away from them.
but i like the idea of early access and the process of
game development.... yet dont like the idea of the lack of time
limit and or management of the devs... its too easy to have people hanging on
and on and on and on...
bad management is bad management...
i would like steam to provide more statistics on Early Access
times for games that have been completed
reason for not completing games
problems devs have
time management
part time full time casual..
or is steam providing this already...
did i say... bad management is bad management..
Valve is not publishing EAG's, and they're definitely not in the business of managing developers.
Some developers may manage themselves poorly, but that's fully within their rights to manage themselves.
Time limits sound great to laymen. The reality is if you put a limit on Early Access people will just release the game and keep working on it. All Early Access really is is a developers opinion about the state of their game. All a time limit adds is the idea that the developers opinion doesn't matter arbitrarily. Forcing games out of Early Access to satisfy an idea of a time limit only removes the developers opinion and transparency about the state of the game according to the developer. It doesn't help games get done faster. It doesn't make for better games. And it offers no gaurantees about released games. Unless you also start adding silly ideas like the developer having to prove to Valve the game is "complete", which is even less likely to occur than EAG time limits.
It would be interesting data. But I suspect laymen would just use it to wail and moan and demand Valve manage EAG's, which is never going to happen.
Valve doesn't manage developers with games in Early Access.
yeah i know i know..... i know i know....
but some people do need management training before they go
into these things...
its a money maker for steam... they get their 30% all the time
steam is giving access to a captive audience as usual
and no responsibility... bare minimum would be stats with
not much effort involved... and it would also give the devs
something to think about before they enter into the EA
arena... be it a target or deterrent
Doubt it wouldmake a difference anyway. The term "Valve time" exists for a reason, Valve is terrible at communicating and Valve doesn't really enforce things.
Though, that ship has sailed a long time ago with the introduction of Steam-direct. 100 bucks and you get a spot on the Steam-store to do with as you please, except for straight up illegal activities.
Sometimes, i wonder if we're still VALVe's customers, or if it's devs and publishers.