Xaelath Sep 21, 2017 @ 7:40am
Steam actually Helping or Destroying PC Gaming..?
At some point i am concerned which path PC Gaming are going now.

Most of the game are a ported version of console instad made originally.
Some of these port are actually bad and abandoned like Nier or some other games that barely on playable state.

Some said why console publisher wont bother to port the Game to PC mostly because piracy. Is it true?
Though Steam actually decrease piracy or is it?
I do agree that porting it to PC 6 months or a year later seems a good idea than releasing it along with console because these Piracy they concerned could affect their sales. (and hey they got time to do some optimization too).

What about Monopolising PC Gaming DRM?
Some people dislike the idea of Steam taking control for most of the game that ported to PC because publisher mostly release it to Steam.
Why is that?

Do Digital Selling with Steep Discount actually destroy industry? or is it helping it?
Console do have DRM and its own sale except its not often than PC and PC had alot of sites that legally sell keys.

Well that said having both console and PC seems pretty much solve my concerns.
Buggy port? Play it on console?
Want a better mod support and tweaks? Play it on PC
Simple.. as that.
< >
Showing 1-15 of 63 comments
Tux Sep 21, 2017 @ 8:21am 
Steam solves and has solved the entire console port observation you just made.

your just looking at the wrong games. if you are AAA fan then the industry is worse now (but not because of Steam) if you like indies however its the best thing that has ever happened in the history of gaming.
sfnhltb Sep 21, 2017 @ 8:25am 
Steam will have little to do with the console ports vs PC originals, that is a business decision made by the big AAA publishers of whether to concentrate on mostly doing console games or PC games, and presumably the large install bases of the main two consoles, and the demographics of the user bases - for such titles with huge development costs, they need audiences that are going to buy the next big thing as soon as it comes out, and then move on when the next big title is released, which is a pattern common on consoles historically, but the PC market is far more fragmented into niche audiences, people that play one or a few games for years, etc., that make it harder for their business model to be profitable.

Steam if anything will have helped at least keep the PC market big enough to bother porting to, there was certainly a point at the height of console gaming maybe 10 years ago when the market on PC was small enough few were bothering to even do ports (or they were so half-assed and buggy they were never even moderately successful). Especially given the increased issues of piracy and the massive increase in hardware issues to deal with on PC compared to console.

Regarding the discounting issue and sales, I would say this would be one of my biggest concerns with Steam historically and into the future - sales and discounts get games a huge amount of space and tools and marketing focus in Steam, quality is harder to highlight and promote so gets little space or attention, so it does seem like this focus is pushing games to be ever cheaper over time. And it is difficult to conclude that if most of the gamers on Steam demand shovelware prices for all the games and endlessly complain on discussion forums and in reviews when the prices are higher than that, then the result is going to be no one apart from shovelware developers are going to be able to run a business selling games here in the end.
Xaelath Sep 21, 2017 @ 8:29am 
Originally posted by Tux:
Steam solves and has solved the entire console port observation you just made.

your just looking at the wrong games. if you are AAA fan then the industry is worse now (but not because of Steam) if you like indies however its the best thing that has ever happened in the history of gaming.
I am not really an AAA fan, i dont have much of it either and mostly play simple A tittle.

I liked indies eversince it introduce me to great story and soundtrack which is far more superior than just a graphic representation of AAA tittle.

I am just concerned that more and more port will likely worsened than good although theres some notable publisher and developer are getting better on porting.

That also follow exclusive, if their game likely to be more riskier to port and likely end up a loss than a gain they probably stop porting although this doesnt seems to be a problem for smaller company with actually had lesser fans or copies sold compared console counterpart.
Even some of them had a good port and keeping it updated which is great.

It also Seems Steam doesnt fully monopolize game following some tittle are not available on steam such as Titanfall/Overwatch/Destiny or perhaps Age of Empires 4/State of Decay 2 later.
Tux Sep 21, 2017 @ 8:34am 
Originally posted by Xaelath:
Originally posted by Tux:
Steam solves and has solved the entire console port observation you just made.

your just looking at the wrong games. if you are AAA fan then the industry is worse now (but not because of Steam) if you like indies however its the best thing that has ever happened in the history of gaming.
I am not really an AAA fan, i dont have much of it either and mostly play simple A tittle.

I liked indies eversince it introduce me to great story and soundtrack which is far more superior than just a graphic representation of AAA tittle.

I am just concerned that more and more port will likely worsened than good although theres some notable publisher and developer are getting better on porting.

That also follow exclusive, if their game likely to be more riskier to port and likely end up a loss than a gain they probably stop porting although this doesnt seems to be a problem for smaller company with actually had lesser fans or copies sold compared console counterpart.
Even some of them had a good port and keeping it updated which is great.

It also Seems Steam doesnt fully monopolize game following some tittle are not available on steam such as Titanfall/Overwatch/Destiny or perhaps Age of Empires 4/State of Decay 2 later.

1. Steam isnt remotely involved in porting games from console. They usually dont even have those game here so how is porting console games related to Steam affect on the industry? there is zero connection there.

2. Games like Titanfall do not need more expsoure then they already have. If Steam didnt exist the exposure of those games would be the same as it is now so again its not related to the question of if Steam is damaging the industry.

3. In my opinion the problem of the gaming industry before Steam was a vaccum of games. Very few games to choose from, very little variety of game play to choose from. Crafting and building a game was almost unheard off, now its common place...100% because of Steam

Xaelath Sep 21, 2017 @ 8:39am 
Originally posted by Tux:
Originally posted by Xaelath:
I am not really an AAA fan, i dont have much of it either and mostly play simple A tittle.

I liked indies eversince it introduce me to great story and soundtrack which is far more superior than just a graphic representation of AAA tittle.

I am just concerned that more and more port will likely worsened than good although theres some notable publisher and developer are getting better on porting.

That also follow exclusive, if their game likely to be more riskier to port and likely end up a loss than a gain they probably stop porting although this doesnt seems to be a problem for smaller company with actually had lesser fans or copies sold compared console counterpart.
Even some of them had a good port and keeping it updated which is great.

It also Seems Steam doesnt fully monopolize game following some tittle are not available on steam such as Titanfall/Overwatch/Destiny or perhaps Age of Empires 4/State of Decay 2 later.

1. Steam isnt remotely involved in porting games from console. They usually dont even have those game here so how is porting console games related to Steam affect on the industry? there is zero connection there.

2. Games like Titanfall do not need more expsoure then they already have. If Steam didnt exist the exposure of those games would be the same as it is now so again its not related to the question of if Steam is damaging the industry.

3. In my opinion the problem of the gaming industry before Steam was a vaccum of games. Very few games to choose from, very little variety of game play to choose from. Crafting and building a game was almost unheard off, now its common place...100% because of Steam
1. That is true, but it felt like The game released will likely ended up destroying PC game quality. Although Steam indeed doesnt had connection with this issue.

2. So it doesnt affect at all even its available on steam?

3. Yeah, it felt like both good and bad thing..
Tux Sep 21, 2017 @ 8:44am 
Originally posted by Xaelath:
Originally posted by Tux:

1. Steam isnt remotely involved in porting games from console. They usually dont even have those game here so how is porting console games related to Steam affect on the industry? there is zero connection there.

2. Games like Titanfall do not need more expsoure then they already have. If Steam didnt exist the exposure of those games would be the same as it is now so again its not related to the question of if Steam is damaging the industry.

3. In my opinion the problem of the gaming industry before Steam was a vaccum of games. Very few games to choose from, very little variety of game play to choose from. Crafting and building a game was almost unheard off, now its common place...100% because of Steam
1. That is true, but it felt like The game released will likely ended up destroying PC game quality. Although Steam indeed doesnt had connection with this issue.

2. So it doesnt affect at all even its available on steam?

3. Yeah, it felt like both good and bad thing..

2. Games like Titanfall not being on steam is not Steam damaging the gaming industry. It has zero negative affect.

3. its been by a very large margin mostly a good thing.

so in my mind Steam isnt only good for the gaming industry its very literally the best thing that has ever happened to the gaming industry since the invention of home gaming. So yes that makes me a fanboy but I have to say if you like building and crafting games you really do not want to go back to 7 years ago
Last edited by Tux; Sep 21, 2017 @ 8:45am
76561198395564815 Sep 21, 2017 @ 12:56pm 
the future is cross platforming.ps4/pc/xbox.direct x 12,it has started already and will kick into gear in a year or two.
Tux Sep 21, 2017 @ 1:02pm 
Originally posted by (Q):
the future is cross platforming.ps4/pc/xbox.direct x 12,it has started already and will kick into gear in a year or two.

I am really not a fan of the idea.

but we shall see
Originally posted by Xaelath:
Most of the game are a ported version of console instad made originally.
Some of these port are actually bad and abandoned like Nier or some other games that barely on playable state.
What's wrong with Nier? (I assume you mean Nier Automata.)
Steam is the saviour of PC gaming. Without Steam PC Gaming could have died - or certainly lost its AAA status.

Good ports from consoles will sell well. Bad ports won't. The excitement and sales around Nier Automata and Bayonetta coming to Steam mean a lot of console developers are looking to make money from Steam. It has a colossal user base - 15 million + individual users at any one time. And converting a game is a lot cheaper than building from scratch.

Overall Steam should do well. It's attracted quality developers from area outside Europe, North America, and the Far East. Check out "Tower of Monsters" for the best of South American gaming.

Its weaknesses are: -

1) Paid mods. If there are attempts to penalise free mods there could be a major gamer backlash.
2) Early Access Games are still an unpoliced Wild, Wild West of broken games and broken promises. Before Tux jumps down my throat - some very good games have emerged from Early Access. But it remains a roulette wheel where all the risk is on the gamer.
3) Abuse of DLC. Too many AAA games appear to be withholding core elements of the game as DLC and charging over the top prices for added content. As Valve is one of the worst offenders on this (Team Fortress 2 and CS:GO) nothing is likely to change soon.
4) Being so big. Steam's market dominance means that its customer care has been allowed to get very shoddy. A well funded determined competitor could take it on.

S.x.
Tux Sep 21, 2017 @ 2:05pm 
Originally posted by gallifrey:
Steam is the saviour of PC gaming. Without Steam PC Gaming could have died - or certainly lost its AAA status.

Good ports from consoles will sell well. Bad ports won't. The excitement and sales around Nier Automata and Bayonetta coming to Steam mean a lot of console developers are looking to make money from Steam. It has a colossal user base - 15 million + individual users at any one time. And converting a game is a lot cheaper than building from scratch.

Overall Steam should do well. It's attracted quality developers from area outside Europe, North America, and the Far East. Check out "Tower of Monsters" for the best of South American gaming.

Its weaknesses are: -

1) Paid mods. If there are attempts to penalise free mods there could be a major gamer backlash.
2) Early Access Games are still an unpoliced Wild, Wild West of broken games and broken promises. Before Tux jumps down my throat - some very good games have emerged from Early Access. But it remains a roulette wheel where all the risk is on the gamer.
3) Abuse of DLC. Too many AAA games appear to be withholding core elements of the game as DLC and charging over the top prices for added content. As Valve is one of the worst offenders on this (Team Fortress 2 and CS:GO) nothing is likely to change soon.
4) Being so big. Steam's market dominance means that its customer care has been allowed to get very shoddy. A well funded determined competitor could take it on.

S.x.

I would like to see more numbers on this but I dont agree with your assessment.

The impact of Steam has been almost 100% related to indie tiles and nearly 0% related to AAA titles.

AAA games and ports existed before Steam and have pretty much stayed steady. Those games are created by a handful of developers and those games sell just fine in other apps.

The boom in PC gaming is 100% related to indie titles.

one number I am aware of is this: Witcher 3 on all platforms (one of the best selling AAA titles around) sold as much as Rust + Ark + Space Engineers
Last edited by Tux; Sep 21, 2017 @ 2:06pm
Hooch Sep 21, 2017 @ 3:23pm 
Originally posted by Xaelath:
At some point i am concerned which path PC Gaming are going now.

Most of the game are a ported version of console instad made originally.
Not true at all. Most games are not ports.

What about Monopolising PC Gaming DRM?
Some people dislike the idea of Steam taking control for most of the game that ported to PC because publisher mostly release it to Steam.
Steam can't "take" anything from a developer. The developer chooses where to sell their PC games.

Steam happens to be the biggest platform for doing so, but it certainly isn't the only kid on the block.
Viking2121 Sep 21, 2017 @ 10:15pm 
Im not at all worried about PC gaming, I think its thriving, I converted a few people and they have never looked back at a console, specially since more and more games are supporting controller so if they want to relax and play they can.

Now them games that are ports, well nothing that can be done really, Ubisoft is really bad at porting games and every game lately has been or still is a mess that they publish. Only way to get them to listen is to well voice you're opinion and hope their is enough people doing the same or don't buy the game, they will eventually see the loss of sales.

Don't ride the hype train, I try to wait after I can watch some reviews of a game before buying, although I did drop the ball on Grand Theft Auto 5, I love all the games back in the day and some thing on GTA5 disappoint me but I'll say its worth it.
76561198001062896 Sep 22, 2017 @ 3:16am 
Originally posted by sfnhltb:
Steam will have little to do with the console ports vs PC originals, that is a business decision made by the big AAA publishers of whether to concentrate on mostly doing console games or PC games, and presumably the large install bases of the main two consoles, and the demographics of the user bases - for such titles with huge development costs, they need audiences that are going to buy the next big thing as soon as it comes out, and then move on when the next big title is released, which is a pattern common on consoles historically, but the PC market is far more fragmented into niche audiences, people that play one or a few games for years, etc., that make it harder for their business model to be profitable.

Steam if anything will have helped at least keep the PC market big enough to bother porting to, there was certainly a point at the height of console gaming maybe 10 years ago when the market on PC was small enough few were bothering to even do ports (or they were so half-assed and buggy they were never even moderately successful). Especially given the increased issues of piracy and the massive increase in hardware issues to deal with on PC compared to console.

Regarding the discounting issue and sales, I would say this would be one of my biggest concerns with Steam historically and into the future - sales and discounts get games a huge amount of space and tools and marketing focus in Steam, quality is harder to highlight and promote so gets little space or attention, so it does seem like this focus is pushing games to be ever cheaper over time. And it is difficult to conclude that if most of the gamers on Steam demand shovelware prices for all the games and endlessly complain on discussion forums and in reviews when the prices are higher than that, then the result is going to be no one apart from shovelware developers are going to be able to run a business selling games here in the end.


i wouldnt be so afraid of the rush for pennies killing pc gaming

Unlike on mobile, people are very much willing to buy full priced games on pcv, this includes indies. If anything then human impatience gets the best of them.

Complains means nothing because most of those people wouldnt have bought games at full price to begin with, and only a fraction of those people keep themselves to their word.

If anything Steam helped paving the way for a better alternative for gamers which combines the best of both worlds.
Last edited by Zetikla; Sep 22, 2017 @ 3:17am
utkaan_ VAC Sep 22, 2017 @ 8:23am 
sea ben elhamdülillah türküm
< >
Showing 1-15 of 63 comments
Per page: 1530 50

Date Posted: Sep 21, 2017 @ 7:40am
Posts: 63