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2. You must have a payment method from the country you are in to use it on Steam. Refer to this.
3. If the difference in price between the 2 steam stores after currency conversion is greater than 10% you can not gift the game. Higher or lower.
It is already like that and based on where you are making the purchase from, just like on Steam.
Just because a candy bar is $1 in your home country does not mean you can buy it for the same price if you go to another country where the prices is higher.
Try going down the Steet, show them your passport and demand the cheaper price.
That candy bar also cost money to make every time. That game only cost money to make until a final version is reached.
And you can take that candy bar, read the ingrediants list, copy it an add something to it and sell it as a new good. But if you take that game, copy it and add something to it, you cannot.
And that candy bar maintains its value for a while. But the digital good has no value once bought. Its worse than the loss of buying a new car and driving it off the lot.
We all know why some regions have lower prices. A dev makes a game for a target market like america or japan or china or eruope where people have money. After that the dev wants more money, but poorer countries can't afford it. So they lower the price (Because they can, as digital goods don't cost much to copy) to make whatever they can get. Sometimes they even let fans do the translation for them (Without compensation of course, similar to modders).
Some people can't afford the prices in the expensive countries or want a better deal. So they go for another countries version. The Dev still gets paid, just less, But if you close up this loop hole, are these people going to buy? Or will they not pay at all now and the devs will get nothing?
It can be quite frustrating for sure to know some countries can buy a year of food for what I spend for lunch at a 7-11. And if I saved up every penny and retired at 40 I might live like a king in one of those places.
Wages in some states in say america can be wildly different. Min wage in some is 7 dollars, others its 10 and some even want 15. When is it going to become we can't gift if we are from a different usa state?
Anyways, the new gifting restriction is very "nationalist" as you know you'll be able to gift people in your own reigion very easily. And any other friend from anywhere else you won't know. Maybe a friend you make today in one country has an economic change and you can no longer gift one another?
Its a very pro dev change. but what are you gonna do? If you chase all the devs from steam, your just left with steam direct's "master pieces".
That doesn't matter though. The final price is still decided by the location it is sold at.
The developer needs to get money. That candy? That cost a few dimes to make and ship. That game? That can cost millions for a single game and if they don't sell, the studio goes under and there are no further games made and no support for current games.
Reginal pricing is fair for the most part and satisfy the majority of both parties.
Good luck living like a king though. It isn't that easy as you won't have access to those luxuries you are used to where you currently are. There are reasons why things are cheaper and it is usualy not good ones.
But you want to pay the lowest price taken somewhere else on the planet, where people only earn a fraction of that in average?
You should make a demonstration in front of your local stores. Demanding to pay the prices people pay in poor countries. Because you feel discriminated.
That aside.
The gifting restrictions were a bad move.
People trying to get financial gain with exploiting that most likely caused this to happen.
Now the fair trade, over the period of time, has seen some publishers relax, take a back seat and adjust the prices accordingly, wheras before, some games where heavily inflated.
Take for example, 2K, they've done it and still do it but likewise toned it down since they now understand what the actual figures turn out to be after the conversion.
So it is fair but not entirely fair.
And to note, gifting doesn't work unless you decide to send a present to someone in the same country where you reside. Best course of action would be to send them funds through Paypal so they can add it to their wallet or buy a Steam gift card, one or the other.
Then claim other people can't do the same with the finished product.
Developers have to cover the costs to employ their team, software costs, and hardware costs when it comes to testing, then you have the publisher pulling the strings and dictating at the same time.
Or do you just want to profit by price from what they can pay as price?
Usually how it goes. Game companies get tax havens, regular gamers don't.