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this is true for some games but not for others, yes if a game releases and has no intention of adding DLC or expansion packs to the game that have clearly been cut from the game to be sold as extra then yes game prices haven't moved in decades at least in the US and the UK
however if your going to add on all DLC gameplay content then games are actually more expensive now then they were 20 years ago
this of course is only looking at AAA game prices, i've had just as much if not more enjoyment out of indie titles recently and this is looking at a game price at launch, ignoring the massive amount of sales we now get which will also bring the cost to the consumer down if they wait
I remember back in the 1990's paying over £40 for some PC games including the likes of Myst and Actua Soccer. Nowadays I can pick up newly released games form the likes of GMG and save 20-25% right off the bat. Also some games have deep discounts early on like Doom which was 40% off just weeks after releasing on Steam and Dishonored 2 which was 33% off soon after lauch.
Of course some cheaper entry priced games offer more than some more expensive AAA games but that is a completely different matter. In terms of you paying $20 for Rust; irrespective of your playtime; you've paid full price yet many users could get that much cheaper elsewhere so it sounds like perhaps you need to rethink your consumer shopping habits.
Short campaign usually mean multiplayer focused games. Like Titanfall.
And where do you pay EUR 90 for a base game?! Limited Ultra Special Iconic Collector's Editions are not reflective of the pricing.
Steam is the single most expensive place to get games from. You're lucky if the price on Steam at least matches the price everywhere else.
So no, games are not getting more expensive. My guess is children then paid no mind to the hardships their parents went through to buy games for them, and only now that they're adults with responsibilities do they realise money doesn't grow on trees.
Contrary to the majority opinions here I think games have been going up in price certainly over the past four years. Release prices are higher, post release prices are dropping much slower, and to a lesser degree, and although sales percentages are as high or higher as they've ever been since the base costs are higher the prices are higher.
Titanfall 2 is Origin, the sales arm of E.A., and prices there are notoriously high. I own five times as many games on steam as I do on Origin and half of the Origin games were "on the house" (i.e. free give aways).
The rule on Steam is shop in sales and when prices have dropped from launch. Once you could get really good bargains from three years (or even less) after launch. Now I think you can add another couople of years onto that before prices seriously drop.
There are good deals - there are some good deals this weekend on the Lego franchise for example.
There are other places to shop than Steam too. GOG has Baldur's Gate 1 and 2 Enhanced editions for $5.00 US each this weekend.
Companies try to sell at the level that brings them the greatest profit although policies can shift according to short term or long term goals.
Bearing in mind the longevity of the best games they are still good value for your leisurre dollar - if you shop smart.
S.x.
Overall, prices are certainly cheaper now in real USD terms than they were in the 1990s. Though relative to a few years ago, sales don't seem to be quite as deep typically (e.g. replacing -75% with -70%).
I'd say it's today's children that are balking at game prices, while today's adults have gotten used to waiting for sales and probably also have a large enough library that they feel less inclined to pick something up immediately.
Since USD and EUR are pretty much equal in terms of game pricing, who cares? Your answer has nothing to do with my question: where do you buy games that cost 90 bucks?! And why should a game that potentially offer thousands of hours of gameplay not be priced 90 bananas just because you opt to ignore the main attraction?
Actually No. Because you see. back in the old days you just wouldn't have gotten the extra content or that content would have been sold to you as a sequel. MOst of the content in any given franchise installment is content they ♥♥♥♥ from the previous installment due to time and budget constraints.
And yet indie titles are no less likely to layer on DLC.