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If the game is on steam that means there is at least someone who has interest in the game.
Well.. have you ever wondered what 'organic fertilizer' is?
Your local lawn care store beat Gaben to the punch.
As for music and movies. Well, strangely, because people requested it and because there was actually a need.
Many devs sell the soundtrack as a dlc or bonus content, so it made sense for steam to have an easy way of playing it.
As for movies, well, why not?
Stuff you don't like != crap
Ah, My favorite Dr. Suess book.
S.x.
Citation pending ...
If you are talking about Steam Direct: we know literally nothing about it now. Less how it will affect the store. The only thing we can say for somewhat sure is that you actually need a game now and not only a concept with a tech demo video for your Greenlight page.
Pretty much as I've been advocating for a LONG time. Now who were the three people who disagreed with me and argued vociferously against any form of quality control ? Well there was Start Running. There was Satoru. And there was you.
S.x.
Again: we know literally nothing about how Steam Direct will work or affect the store. The idea of it being a form of Quality Assurance is purely in your head. As far as we know they will let anything in if you can cough up the fee. The only factor is it has to be a functional game. Which is no different to how it is today.
If you take a look at Greelight, there are lots of projects stating they have just begun and the videos shows literal tech-demos and WIPs. This is the stuff that will get "removed". Stuff that you have not seen on the store anyway with the current system.
And even then we do not know how this will affect Early Access applications.
There is no reason at all to assume that anything will change for the normal customer.
Well since I remember the games that were bouncing around the BBSes and sites like Tucows and Happy puppy in the day. I can't say I've even noticed a difference. Steam is just like anywhere else. I mean even consoles weren't spared this. Go back and really look at the entire library of games available on any given console. YOu'll find like at least half the titles released are not games you'd consider wirth money.
I'm really more curious as to where the notion of this mythical golden age where only 'quality' PC games were available, ever got started. Oh wait. I guess if you only ever looked at the stuff pushed by publishers and devs with a million + to throw around on an advertising budget well yeah, that'd skew the numbers a bit.
Not by much, but just a bit.
As dfor Steam Direct. BAsically it'll function like Greenlight, sans the community involvement.
The difference is in the levels of investment necessary to gain access to the market. For most of computer game history you'd have to deliver some form of hard object to a shop for them to sell - be it cassette tape, floppy disc, CD, or DVD. It would have to have a box with a cover. You'd have to persuade a retailer to sell it. There were exceptions but that was how the majority of the market worked. And most games were sold by large national chains with no shelf space for very small indie products.
What Steam did was effectively remove all those barriers. Anyone with a spare $100 could become a games publisher and developer. And lots of people did - even though many of them lacked the necessary skills to produce a competent game. And Steam let them all sell here.
Result - Steam became swamped with hundreds if not thousands of amateur hour games. At first this wasn't perceived to be a problem. You and others advised them that this was just facilitating customer choice. And so they went along with it until I expect three things happened: -
1) Customers complained they couldn't find the good games because of all the reallly bad ones everywhere
2) Quality Developers complained that their games were getting inadequate promotion and were being confused with really bad games with similar names.
3) Someone totted up the figures and worked out that many of these games were costing Steam far more in digital sales of cards from (free) third party keys than they were making on sales.
There were some god awfully bad games out there. Indeed only a couple of years back I bought a mega strategy pack from "Game" with ten games. And in there was a game called "Disco Tycoon" which was one of the worst I'd ever played.
But those entry barriers did tend to keep out most of the dross. Not all, but most. And there are always games which have tens of thousands of highly skilled man hours put into their creation bu still turn out rubbish.
A lack of effective quality control means that Steam became more junkyard than store - and that was bad for business.
S.x.
Anyway to OP. Steam is a Store that sells games, if the game is working it's probably ok to be on Steam store.
Oh? You have numbers on the sales that Steam generate? Because I very much doubt that.
When Valve made the decision to get rid of most games or gimmicks during sales they made record number of sales and it kept going up.
You might not like how Steam approves of games but when Steam actually tried to ban some games from being on Steam gamers got really really mad about it.