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...to replace it with a system where people can just pay a fee to have their game on Steam.
Get ready for even more garbage.
This guy gets it.
Scummy devs only have to spend $40 and an afternoon to make an asset flip. Legitimate indie devs give up years of their lives and thousands of dollars. The only people who can afford the higher fees in this equation are the Asset Flippers. With this move, Valve is stamping out legitimate developers and catering to the Asset Flippers.
It's nothing definite yet, and Valve is reviewing the communities feedback from other developers alike of what they believe would be a good system. Regardless, that's merely a submission fee -- it's not a definite "your product will be released for "X" amount of money"; Valve makes the finalized decision of bringing a product to their platform Steam or not.
As a developer that isn't an asset flipper, I can understand what you're saying, and I do see quite a bit of submissions like that. So, I'm looking forward to the future to see what happens.
Oh, that's just talk. What are they gonna do, actually have a human being play the game? That'll never happen. It's Valve. They have literally billions of dollars to work with according to Forbes. They can already afford to hire some people. (I hear back before Greenlight, it was almost impossible to get Valve employees to tear themselves away from their own projects to actually do the curation, which was why it took so long to get approved. So it'd have to be new people.)
I just don't see it happening. Best-case scenario, what if the person Valve hires to do curation has different tastes than me? He might reject some game that I would have liked.
I wish I had your optimism. Just hearing that they're going to put Steam behind a paywall killed my enthusiasm for development. Why should I pour years of my life into a game, just to pay Steam $5000 for the privelage of being told that it's not what they're looking for?
So it will return the fee, as long as you can sell the game.
Users then play it review it and warn if something is not good
Buttom line, aslong as you can sell your game the Fee is going to be cheaper then the greenlight one, as the fee be 0$ after some sales
And playing every last game can take too much time, Valve can pay for it sure, they can play for lots of stuff, dose not make it offecent way to do it
and some users care if there game will not get on Steam just as the Valve employ of the day is not with a taste for it