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But yeah they're totally doing 'nothing'
Here's a tip. "Not doing what I want" does not mean they are doing "nothing"
They also said there are likely working on a new VR title
Valve are making it easyir for developers to get there games out, to create a stronger PC market, and open new ways for developers to make games (VR)
Are there making a game? maybe, maybe not
But these:
Ya i mean, just look back at there back log sooo many games...
But really man, valve has there own time and way to work, they take a game out when its ready and they are ready, that is better then taking a game out no one really wants
Also, I think it's kind of hilarious that you think the development of the most immersive VR system on the market is "simple" and "beneath the original valve" when they're literally working on the most cutting edge gaming technology there is
I couldn't care less about VR. What does ValVE do for me as a gamer that does not care about VR?
help you find games
make torments
And with VR set you to what may be later on the way to play some games
Many gamers who were around for the launch of Half Life and Half Life 2 will have stopped gaming now or some even shuffled off this mortal coil. I'd expect probably somewhere in excess of a third of Steam's customer base now weren't around (as in were PC gaming) when Half Life 2 launched.
Valve has ridden a wave of success. It has a claim to arguably be the most consistent developer of top PC games. But the world has moved on a lot since their last release. Rockstar, Bethseda, 2K, Blizzard, and even to a degree Electronic Arts have brought out top games in genres where Valve had once been supreme. And the allegation that Valve is now making large sums of money by charging heavily/ overcharging for colour changes on in-game items is not entirely unfounded. You could get an older AAA game complete in the sale for the price Valve puts on a single TF 2 taunt.
The longer Valve stays out of PC gaming the greater the expectation will be on their next release and it may be very hard for any new release to match that expectation after all that elapsed time. Being a private company frees Valve from the obligations of public companies where there would er Annual General Meetings attended by shareholders to tell of your future plans. Valve seems to take a perverse delight in not communicating with its customers when, through Steam, it has a better means of communication with them than 99% of companies.
When you're hot and your customer base is predominantly fan boys who think you can do no wrong this aloofness adds to the company's mystique. But away from that pinnacle of cool that aloofness begins to resemble arrogance and you end up with people celebrating yor misfortunes, not commiserating with you over them.
If I was in charge of Valve's marketing I'd have a regular online newsletter, accessible from the homepage, with company announcements and previews and reviews of games (there'd be a "broadcast" programme as well as a written document).
S.x.
VR = a fad that will die 3 years from now, at most. Valves too busy reaping money from csgo, doya 2 and tf2 microtransactions to develope new games.