安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Indie doesn't mean poor, necessarily. Indie is simply Independent of a publisher.
Bohemia Interactive is a large company with huge success, and they're indie.
Though, most people assume indie is a term associated with the likes lower budget games because 9 times out of 10 that's exactly what it is.
$100,000 budgets for indie games is very common and, in the grand scope, fairly small.
So any fee would have to be recouped almost exclusively through card sales. Since most game sales won't be accounted as they'll happen mostly out of Steam.
Card sales were net gains through greenlight, since release costs were 0. With a game release fee they stop being net gains since every game has an upfront release cost.
Its hard to find the good stuff amongst all the crap.
Oh just go with "This month's most popular meme simulator". Those are going to be the cha-ching mods, my powers of clairvoyance tell me.
Think abut it like these
For these games to get cash they need to sell
To get back the fee they have to sell on Steam over some amount
Meaning if the game cost 3$ the fee will be 300$ per agame, that means they need to sell over 100 copys just to cut even (Valve takes 30% likely)
So far with greenlight they had to only pay 100$ once, then sumbit as many games as they like
Over all there likely to end on a lose, and the higher the fee the more risky it becomes for them
Also its a recopble fee, as in after you past some profit/amout of sales you get the fee back, so even if it will be 5000$ the legit indie is likely to get it back, as long as there game sales
The main issue i think is for small markets that may not be selling much even if its a great game
Majority of decent titles make it to console....in a playable state .
You are not alone in your thoughts ....
I found myself requesting alot of refunds for games becuase they just don't feel like they are worth the money payed that they where a couple of years ago. Recently tried origin access becuase I got so damn bored of waiting for a good anticipated game to release on steam. Yet as I play EA games again (as I did years ago on console) I am reminded of the pure dead community of origin. We need some juicy game drops soon man :c
On the other side of this I do still love steam. Games like insurgency for example are cheap, constantly updated, modable, fun to play with people who actually talk to you and so on.
But yeah, Steam is filled with awful, trash and horrible games, look for 'Temper Tantrum', this game was made in like, 4 hours and the guy used Unity Models, And it is PAID!
That piece of trash is PAID!
Steam is a trash right now, they don't care about us anymore, they got money already, f**k the players, right?