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first off, construct are immune to sleep, so freeze is really the only choice for them.
sleep is otherwise generally preferred, since it stops enemies from attacking altogether while also still letting them be pushed about (essential for things like vortex or brandishes).
the healing from sleep is generally negligible, since the sleeping enemies were probably not yet hit anyways. the real downside is that sleep cant be chained, so think about if one sleep cycle is enough for setting up your combo or clearing other enemies.
You can also put enemies to sleep at full health just to keep them out of action while you take out other targets, or combo sleep with poison to negate healing.
The biggest downside with sleep is you can't "chain" it with freeze, due to the awake status effect.
You might also consider stun.
If he's in a Shivermist Buster's AoE, he'll get refrozen again, so he can generally only turn a little bit if he isn't facing anything he'd like to attack
Otherwise, I tend to keep freeze potions on me since both of my hits have a very wide arc and the charge for it strikes the same place twice. Sleep is nice, but like they said above, it doesn't work on constructs and more often than not, you can dodge the frozen enemies since they can only look one way. (perfect for gun puppies!)
Overall, I've personally found that Sleep doesn't always work for me, but I also have Stun built into my sword, so it just doesn't fit with my playstyle very well.
Shiver mist is outdated meta for advanced players during vana. I still DON'T think it's fine for newer players though because eventually you'll take off the training wheels and know that SMB is completely unnecessary and a waste; one person sacrificing all of their DPS. It's better to predict/bait his attacks in a circle while avoiding traps/enemies doing DPS for the team - assuming you're not clipping into him.
We now get inside vana by clipping through the hitboxes between his fire orbs. This allows practical invincibility from all attacks so heavy DPS is achieved and SMB isn't really needed. Not going over all the technical drawbacks etc but it infuriates me when one player just spams shivermist in a trio of low rank knights and I do 60% of active DPS just for the other two players to die lmao.