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So with calibur, let's say the damage is:
300 normal damage
- 100 normal defense
= 200 damage
With brandish a similar tier of attack would need to be:
200 normal damage
+ 200 elemental damage
- 100 normal defense
- 100 elemental defense
= 200 damage
This gives both swords the same damage against a neutral enemy, but watch what happens when you apply max damage for a 24% damage boost:
Regular sword:
372 normal damage
- 100 normal defense
= 272 damage
Split sword:
496 normal/elemental damage
- 200 normal/elemental defense
= 296 damage
The split sword wins! But okay, that's like 9% extra damage which isn't a big deal right? The problem is that all of the swords attacks are a function of the basic attack. The third hit is 15% stronger than the main attack, the charge attack might be 40% stronger than that again, and so on and so on. That's why Levi's charge attack does a few hundred damage per charge hit while brandish is well in the thousands.
Here's a chart I compiled years ago:
https://docs.google.com/spreadsheets/d/11myaO3o-cYxF-pX0ly6l_MRH54koq1XbkInRi0W5LRc/edit?usp=drivesdk
Dear god, it was hell...