圣女战旗 Banner of the Maid

圣女战旗 Banner of the Maid

Let's rate every character on a Tier List
Wish I could delete this thread...
Отредактировано Forester; 30 ноя. 2023 г. в 9:36
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Ok, so I reread the conversation I made in this post and actually watch through his video. It appears that OP was making a tier list based solely on beating the main objective, not side mission and achievement. So it does make sense to have Ernestine and Adelaide on top tier since rushing main objective would only take a few turns and easily re-rollable for favorable outcome.
https://i.imgur.com/NugktCl.png
It is weird that all the characters starting with D are D tier characters well, except desaix.
Автор сообщения: how is padoru even real
Here's my list: https://imgur.com/a/m6y1Um6

Charlotte, Laure, and Eugenie are probably my top ranked units. Charlotte and Laure do dummy amounts of damage with just their standard stats and up to date items, frequently one shotting things they're not supposed to counter (I also had the easiest time with chapter 26? because with 50/50 rng I could just beat up Lafayette in 2 turns). Eugenie is also top tier by association, because she's the fastest musician and the extra move music is an extremely strong support move (I prefer putting march on Aimee). The other light infantries are still strong but have significantly less one shotting potential. They're all still really strong, especially with heroic reload, so they're all S tier. Rose is a really good, permanent (unless she dies) special skill, and you get an artillery unit as a bonus.

I put the heavy cavalry here because if you build one of them for defense and as a cuirassier (they're pretty much identical for this purpose, but desaix/antoinette may technically have less conditionals),
they become dummy tanky in midgame and unkillable by endgame (and the rest are stuck as C tier). It's not an exaggeration, but you do have to build for it. If you do, they'll become able to hold and whittle down an entire flank on their own. Reason why I don't say it's S tier is because they take forever doing so. If you're on a timed map, it usually doesn't help much. Murat is also in here because while not nearly as strong as Charlotte, he's actually extremely dodgy if you build him for it slightly. His dodging rivals Adelaide and his natural counter is only heavy cavalry which show up less frequently and in more concentrated groups (so they're easier to avoid) than the light cavalry that counter Adelaide which are scattered everywhere on maps, not to mention Adelaide also being soft countered by ranged light infantry. Pauline's in here because her high base defenses means she's extremely tanky as a grenadier (not old). I built all my line infantries as grenadiers with a counterattack star setup and extra defense so they can beat up enemy light infantries, and Pauline was no exception. I can just force my line infantries straight into enemy positions, not have them die instantly, and clean up the next turn. You do have to build for it but it's how I can comfortably rank the rest of them as B (except Lannes because his stats are somewhat low for it). Plus Pauline's special skill which needs no explanation.

Adelaide and to a lesser extent Ernestine seem to be a point of much contention here...Adelaide's evasion level is definitely stronger midgame than lategame, but even in lategame there's still situations to be had where you can dodge tank with her in the middle of enemies. Ernestine falls off significantly harder than Adelaide does.

C and below are all cannon fodder tier. My opinion of artillery is pretty low because they do somewhat unreliable damage (ranging from one shots to almost nothing on line infantry but on average somewhat mediocre), basically don't chase attack, and are too fragile to take more than 0-1 hits. They're usually not useful outside of niche mission uses. Any heavy cavalry that isn't being built for invincibility suffer from much of the same issues, ironically including fragility with their mediocre base defense as they get instantly marked for deletion by any sentient infantry within 8 tiles, which is all over the place. I always take horse transport with all my artillery pieces because otherwise, they can't even move fast enough to keep up and be in range to contribute in the first place. It was fun to spam heroic attacks on chapter 28? with all 3 artillery pieces and stunlock whole groups into submission though.

Press F to pay respects for Deon.

Ernestine may be worse than Adelaide due to personal skill. IDK know if that's enough to consider her C to Adelaide's A but hey, it's your tier list. Rose is also barely around so S seems really high except you're talking NG+. As for Pauline, I find Grenadier old guard to be better but I guess I just prefer speed. The defense doesn't seem to mean much whereas the speed can help her double some slower enemies.
Here's my Tier List Overview [i.imgur.com]. The criteria I used to make the list is a combination based on availability (how early they join your army), relevance (how often they get fielded based on the the enemies that appear in missions), and functionality (stats and how they perform based on their class strengths and weaknesses). It is tailored for new game from scratch (not NG+). Below is the detailed review of the units organized by class and for the most part in order of availability.

=== Line Infantry ===
Pauline: She's the protagonist and is naturally a solid unit throughout the game. Her personal skill upgrades as you progress through the story and benefits your entire army. With reorganization and artillery protection, her squad functions like a tank. Forming a defensive position with other line infantry further bolsters combat effectiveness. What keeps her from S-tier is basically her unit class, which is second to the superior light infantry class.

Lannes: He joins very early in the game and your go-to second line infantry. He shares similar characteristics to Pauline but is a little slower and has less defense, making him a bit more susceptible to firearms. He is still a solid unit with the aforementioned skills and very usable throughout the game. He shines when in a pinch since his personal skill makes him deal more damage and receive less when under half HP. His naturally high HP stat makes good use of this trait. Like Pauline, he is barred from S-tier only because of the unit class.

Dutheil: He is a bit of an interesting case for me. While I certainly find the skills he brings useful, he simply does not have a place in the army for me at the point he joins. By the time I have room to include a sapper, Julie becomes available and at a higher level, which cuts down on the grind. I also find his personal skill a bit restrictive because it only affects adjacent male units. He would be more of a contender if it has a range of 2 tiles and affects all friendly units. This niche status makes him a C tier for me.

Julie: The earliest she can join is before Ch.20 if you fulfilled certain requirements. Her personal skill certainly has a leg up over Dutheil and her join time is just right for my gameplay purposes. She hits harder than Dutheil, making the sapper unique skills routing and fortification damage even better. Her DEF is a little less than Dutheil's but it's high enough for her unit class to function well. She's at the bottom of B tier for me only because she's not a necessary core unit for my army, only fielding her when there is room.

Nicolette: She joins towards the end of the mid-game. While she may be able to promote to either line infantry or light infantry, you have enough of them by this stage and you likely have built up a solid army with no more room for others. It is because of this situation that her personal skill makes sense but unnecessary. She doesn't do as well as the others in the light infantry class because her low SPD hurts her damage output and therefore her kill potential. It all comes down to preference if you want to field her or not. As such, she's in C tier for me.

Napoleon: He's quite the powerhouse and a very useful personal skill that buffs himself and units that are within 2 tiles of him. (Dutheil can certainly learn from him). What really sets him low on the tier list at B despite his skills and great stats is because he is only available in the last chapter. By that point you have a built an army that doesn't really need much help anymore.

=== Light Infantry ===
D'Eon: For anyone very familiar with SRPGs, there is always that one unit whose character trope is to be some sort of mentor for the protagonist and help out mostly in the early game and then falls off once the composition of your forces becomes refined. D'Eon is such a character that fills this role and as such he has arguable the worst stats in the game. Not even belonging to the best class and joining early with a level or two over his contemporaries at that time will save him from outperforming anyone else in any role for the rest of the game. Tier D'Eon is definitely the decisive classification here.

Cosette: She is the cream of the crop for me not just in class but the entire roster. Available early in the game, she is fast and can easily double attack especially from range thanks to the suppression attack skill. Her personal skill effectively makes her deal more damage even at a low level. Along with adapt and heroic reload, she can cover a lot of ground without being bogged down by terrain while eliminating enemies. She can dispose of any unit regardless of class easily when she strikes first and being able to do so from a distance is definitely a useful tactic. As such, she is fielded for the rest of the game and sits proudly at the top of S-tier.

Adelaide: Some would argue she is the best unit, even over Cosette. I humbly disagree as the voltigeur subclass cannot match the raw damage output of the carabinier, but she is definitely S-tier. I personally ensure all my light infantry have adapt and heroic reload because I place great importance to mobility for superior positioning and range. The voltigeur also has access to the roundabout skill, enabling more positioning options. Dodge tanking, which is what the subclass excels at, is a nice gimmick and very useful in drawing out the enemy if you do not wish to take damage but there is a good amount of light cavalry out there and wouldn't recommend using this tactic often. Her personal skill somewhat offsets this as long as her HP isn't higher than the enemy (don't feed her HP increasing items) so that's a bonus for her.

Ernestine: As she is similar to Adelaide, she's a solid unit overall for reasons already mentioned above. Her personal skill is nice but unnecessary and is just a money sink overall. On missions with a tight schedule, you don't want to be using up turns to consume items and would rather just be dealing damage right away. She has slightly less DEF than Adelaide but makes up for it with higher HP. Not much else to say that hasn't been covered but a definite S-tier unit.

Laure: She has the highest ATK in the game on par with Oscar but unlike the latter, it belongs to the best class. She would have no trouble getting overkill damage hitting twice like a truck, and is just further augmented by the carabinier skills. Her personal skill basically allows you to form a death ball of infantry units that can quickly overwhelm fortified positions because the extra range allows for positional plays and mitigate retaliatory strikes. She's only behind Cosette in S-tier only because Cosette's skill conditions are more easily met and practical throughout the game.

Therese: She joins a bit late and by this time your light infantry roster is a bit saturated but I still field her when there are openings. Her personal skill leaves much to be desired because more often than not, my light cavalry units are away from everyone else. It is more suited for heavy cavalry which normally functions as tanks to bait out enemies. But even then, she would be more likely be out there killing stuff instead of just simply buffing the cavalry with some DEF and MRI (morale increase). She has slightly less speed than the others of her class (tied with Laure but she has very high ATK) so she may not be able to double until higher levels. For these reasons, she's the only original light infantry class besides D'Eon that isn't S-tier.

Mu Zhiyun: She's a DLC character and is able to join as early as Ch.3. She has some very unique mechanics that becomes more useful in missions with weather effects. Her personal skill is also useful in delaying enemies that try to reach an objective. Being able to steal items with heroic attacks is also a nice bonus to have when you want extra stuff to sell or improve characters with stat boosting items you may come by. Because she's a light infantry class, she has access to heroic reload skill and you can chain heroic attacks this way, being able to steal from multiple enemies in one turn. She could also function as a pseudo tank with a high HP and being able to counter-attack from 2 tiles away, allowing her to hit both melee and ranged attackers. In the rain, she can recover some HP with each strike. Overall a nice and fun unit to have that can use both firearms and blades but not necessary for the completion of the game. Her ATK is on the low side and with middling SPD she may not be able to kill some targets in one round. At the very least, you want her to double attack to build up morale for her heroic attack and get to stealing items. It is the only way to earn higher quality weapons for her. The low LDR stat can make this a challenge and will require the assistance of Aimee or Eugenie to increase her morale with their abilities. For all of these reasons, she is at best a B-tier for me.

=== Light Cavalry ===
Murat: He joins early and you will most likely field him throughout the game due to the high number of light infantry enemies you will face. His personal skill will always be active on himself and any other blade wielding units with 2 tiles of him, bolstering their ability to land attacks and their survival with decreased hit on the enemy. Light cavalry are fast units and will have no trouble doubling most enemies. This makes the hit hard skill a staple, granting 2 more damage on the second strike. They also have access to roundabout and pressure skills, which offer positioning options and hit healthy targets for more damage. He has a low ATK stat though and may fail to kill targets even with a double attack. I pretty much gave any ATK stat boosting items I come across to him. For this reason he is placed in the A-tier.

Charlotte: She joins not long after Murat so you'll have a second light cavalry available to you soon, making missions easier to complete in a timely manner with the amount of ground you can cover securing objectives and eliminating targets. Because she has 4 more points of ATK over Murat along with the unique class skills of the light cavalry previously mentioned, she makes it into S-tier.

Philipp: The chasseur subclass of light cavalry is both a fortunate and unfortunate situation. On one hand, they use rifles and therefore can attack in range. On the other, the class they are good against naturally have high DEF, which reduce the effectiveness of firearms. The somewhat low ATK of the class makes it even worse. The class unique skills don't offer much either to help with the intended match-ups. The low SCO stat makes things a bit harder to hit the enemy consistently and as a ranged unit having a high hit rate is very important. He joins a bit late in the mid game and will likely have trouble fitting in your army. His personal skill doesn't do him well either as he is not supposed to tank hits (although the class trait disables chase attacks on you) and morale build up will be painstakingly slow and grant him a much needed power boost. For these reasons, he is more of a niche unit that can only be placed in the C-tier.

Leclerc: Like Philipp, he shares many of the drawbacks of the chasseur subclass. He joins quite late in the game too to be of relevance as by this point you have already formed a stable army with little room for modifying compositions to make use of him. His personal skill is better than Philipp's as it helps boost ATK if morale is high. Still for the reasons mentioned about the subclass in general and the late availability makes him arguably slightly worse than Philipp in the C-tier.

=== Heavy Cavalry ===
Oscar: Joins early in the game and will likely be your first true tank. There are quite a number of missions that have lots of light cavalry in them and heavy cavalry will be useful against them as they could die upon retaliation. The heavy cavalry unique skills secondary defense and rise allow you to take less damage from chase attacks and grants you 50% chance to perform chase attacks regardless of the speed check as this class has low base SPD. She ties with Laure for highest ATK in the game and most units will die to her if she manages to double attack. If she moves many tiles before attacking, she deals even more damage. She sits at A-tier for me as she does very well with what she's designed to do.

Desaix/Antonette: Desaix is available early but depending on your gameplay he might be replaced by Antonette but they are essentially the same unit with a 1 point difference in HP and LDR stats. The replace skill is available to him by default and is a very useful positional utility (which Oscar can also learn). It comes in clutch when you need that extra tile or two so that your units can reach their targets. Compared to Oscar, there are minor differences in stats though he has 2 less ATK. He becomes unavailable for some chapters and if you include the missions where you don't have room to field him it makes Oscar more of your go-to heavy cavalry and for this reason he gets bumped down to B-tier. Antonette is technically in the same tier but since the list counts them as separate, she is ranked C-tier in terms of NG+ (unlike Desaix, she doesn't come with replace skill, which requires you to spend resources to learn it).

=== Artillery ===
Paulette: She's the first artillery unit you can get and is available early. Her personal skill is similar to Ernestine though you consume alcohol instead of food. I didn't particularly need it for her to function. However, I don't normally use artillery often and only field them when there is room after I have already fielded my core units. There are a few missions that make use of their superior range by using the high ground. Having splash damage is nice against a group of enemy units clumped together and soften them up. But because of their poor mobility (the horse transport skill allows you to move further but you are unable to attack that turn) and inability to counterattack at melee range, I can only grant her a place in the low B-tier.

Lafite: As I have mentioned above, I don't field artillery often for said reasons and I certainly don't need two of them at once. He joins in the mid game and doesn't have much of a place in my army at that stage. Since I have Paulette, I just use her if I need an artillery unit. His personal skill is only good for survival. Then again, you are probably doing something wrong if the enemy gets to close in on melee range. I can't really justify him being over C-tier.

Rose: While I have already explained my reasoning about artillery units, she easily outclasses Paulette and Lafite solely due to her personal skill, which is a global buff on all of your units (the effects vary depending on the terrain they're on). If she were a light infantry class (and have the appropriate SPD for that class) with this effect, she can absolutely contend with the likes of Cosette and Adelaide for best unit in game. Alas she's only a B-tier being heavily tied down by her artillery class and late game availability.

=== Military Band ===
Aimee: Support units are just as important as the units who eliminate the enemies. She is available early and can heal, boost stats, increase morale, and grant another action to units who have already acted. She's only in A-tier because of her movement class. There is a superior version coming up but I field both of them anyway and are a core component of my army throughout the game.

Eugenie: Basically Aimee but on a horse. Thus she can cover more ground to get to your units and do the same things as Aimee does. As I emphasized the importance of mobility before, this gets her a leg up over Aimee and ends up in S-tier.
Отредактировано Ghoulvarine; 15 окт. 2022 г. в 18:58
I'm late to the party but D for D'Eon is genius because he covers both D and E tiers. Truly one of the Jagens of all time. Overall I think it comes down to who you invest into the most, as per Fire Emblem traditions, apart from the few units that are truly irredeemable or have bad availability (see: D'Jagen for the former and Desaix for the latter)
Автор сообщения: Forester
Wish I could delete this thread...
never
Автор сообщения: Forester
Wish I could delete this thread...

I wish I knew what happened to you so that you deleted literally every single solitary social media account you had...
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