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The actual satisfyingly difficult levels are in the New Game+ levels.
Beat the main game to unlock.
There is a cute story gimmick justifying the replay featuring a tabloid journalist girl trying to figure out what really happened during Pauline's spectacular career. She writes propaganda and lies for public consumption. As it happens, some of the characters in the story relate to her the adventures from the main story missions...but with embellishments.
The gimmick is that you play an embellished version of the missions you've already played in order for the journalist to make sense of what is purported to her as having happened.
It's very cute and I love it.
These missions are tweaked versions of some of the missions in the main story.
All enemy units are at max level 30. As long as your army is also at max level 30, level differences will have no bearing on your success.
Your tactics alone will decide victory.
Though the missions have similarities to the missions you've already beaten, they are not identical to the main story missions.
It's not just that the enemy compositions and number of enemy units are different from the original missions, there are all new complications and game mechanics introduced as well.
And it's not the bad kind of increased difficulty of the sort I hate. These missions aren't harder because the enemies are more powerful than they should be or because the game cheats.
As usual for this game, level design in NG+ is very fair. I think the game mechanics designers and the level designers on this project have done an exceptional job on this game.
For instance, NG+ chapter 4, which is now my all time favorite level design in any tactical rpg game I've ever played, requires you to keep a lot of factors in your head as you play. The increase in difficulty is due to the increase in complexity of compounding complications and challenges. Yet, the increased complexity doesn't overwhelm you even if it does feel daunting at times.
As you play through the problems posed by the mission, you are able to discover and understand what must be done to beat the level. So you're not really kept in the dark too long about what you have to do.
So in the end, it's up to your imagination to form and execute the strategy that will beat the mission in a way that will suit your playing style.
I think you'll enjoy the NG+ missions. Generally, they are more entertaining and satisfying than the missions in the main game.
Do you get all of the characters that you unlocked in your previous playthrough from the beginning in new game + or do you not get them until you normally would like in the first playthrough?
So if you missed a secret weapon, you won't have that. If you missed picking up secret commanders, you won't have them. If you let Desaix die, then you'll use his sister. etc.
For anyone lost there's a free DLC you need to download to play this extra content.
I find it much more difficult and entertaining than the story missions.
But I guess everyone's skill is different.
Right now I'm working through the 5th NG+ mission. But every time I fight the boss around the second javelin, someone on the right side of the map keeps dying. D:
So I keep having to start over. But I'll figure it out.