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This is my build. I effed up on a second boss because of my poor choice of cloning a wrong card and nor paying attention to boss ability to dispell all my buffs before his turn.
https://steamcommunity.com/sharedfiles/filedetails/?id=1709134541
(this deck has 3 Guard cards)
I beleve i wouild be able to get to the last boss otherwise.
The run was done on challenge mode - it gives more skill points, but hard to do without levelling her properly.
https://www.youtube.com/watch?v=y32dzp6han8
https://www.youtube.com/watch?v=vnsE6ZBTH2c
She also has the best card in the game in Crazy Sword Dance.
CSD is completely unbalanced, I don't know why that card is allowed to exist.
In this deck I win Hunter Mode with only 3 cards for attacks. One of them was only used because the cost is zero (Cut).
https://steamcommunity.com/sharedfiles/filedetails/?id=1709978166
https://steamcommunity.com/sharedfiles/filedetails/?id=1712951711
Last boss was an infamous "crab" .
1. Radioactivity, AKA "damage between turns".
2. Shooting, AKA "multiple hits with one card".
Combining shoothing with self radioactivity, you can stack tons of radioactivity with just one turn. Of course, those comes with 2 weaknesses:
1. Radioactivity forces you get a skill that nullify it's damage when wear a shield, or even a skill that nullify that damage at all.
2. Shooting cards normally comes with Overheat, a great debuff that makes you lose max HP if you end a battle with Overheat on.
She combo very well with the "pause" card (I got 2) which allow you to easily build high levels of radiation while the enemy suck their thumbs.
I also got Crazy Sword Dance and while it didn't combo with my Rad build at all, it's hard to pass 30 AoE damage for 1.
If she is what pass for "weak" those day the other 2 are powerhouses.
I'll have to go back and try Naya again, just to see if it was just me getting better at the game, or if she really was a bit ineffective.