Lossless Scaling

Lossless Scaling

Input lag
so i got it up and running and it appears to work and do what it says so far in my testing. the input lag is certainly noticeable, i've taken a look at some of the guide videos, right now though would specifically like to know or be pointed to tips to reduce the input lag, if possible. i am using the 30 to 60hz X2 method(my monitor is 60hz).
Last edited by buttcheese34; Jan 29 @ 2:29pm
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If you have a supported Nvidia card you can use RTSS to inject Reflex, which reduces latency. Otherwise, try disabling all Vsync and/or allow tearing, and in the control panel settings, set Low Latency Mode to ultra.
Though if your base framerate is only 30, it might not be able to be improved much.
Last edited by Revalopod; Jan 29 @ 6:20pm
I always lock my fps via nvidia control panel. When fps is locked I have zero input lag, or nothing I could notice.
Originally posted by Revalopod:
If you have a supported Nvidia card you can use RTSS to inject Reflex, which reduces latency. Otherwise, try disabling all Vsync and/or allow tearing, and in the control panel settings, set Low Latency Mode to ultra.
Though if your base framerate is only 30, it might not be able to be improved much.
thx i think it did help a little. still can notice but a little better.



Originally posted by Earl Lemongrab:
I always lock my fps via nvidia control panel. When fps is locked I have zero input lag, or nothing I could notice.
you mean using nvidia's frame limiter(in its control panel) instead of using RTSS, right? I'll give it a shot. I've been using RTSS to limit my fps to 30.
Last edited by buttcheese34; Jan 29 @ 10:15pm
the$silver Jan 30 @ 1:22am 
i had a similar question, though i have an amd card, so no reflex, but what helped me was setting max frame latency to 2. With these settings:

fg = lsfg 3.0 x2 @60% res scale
ls1 = from 2560x1080 to 3440x1440
api = DXGI
sync mode = Off
Max frame latency = 2

i measured, on hell let loose, with FLM (frame latency meter):

60 fps native (no upscaling - no fg) = 55ms input latency
120 fps (60x2) = 60.1 ms input latency
240 fps (60x4) = 66 ms Input latency

i didn't try with only 30 fps, but try to look at frame pacing, if you use rtss to monitor your fps you should see a flat fps line, if you don't that's probably the problem, so you either have too much gpu overhead or the game engine is not optimal. (i tried in the last of us and i can't really get a flat line even when min settings with 60% gpu usage, so some games have this problem, and it causes your latency to spike up)

hope you find a solution, maybe with the next update we can get minor to none input latency.
Lock your framerate by driver, put max frame latency in the app to 1 on Nvidia or 2 on AMD. Use Reflex if youre able.
Originally posted by buttcheese34:
Originally posted by Revalopod:
If you have a supported Nvidia card you can use RTSS to inject Reflex, which reduces latency. Otherwise, try disabling all Vsync and/or allow tearing, and in the control panel settings, set Low Latency Mode to ultra.
Though if your base framerate is only 30, it might not be able to be improved much.
thx i think it did help a little. still can notice but a little better.



Originally posted by Earl Lemongrab:
I always lock my fps via nvidia control panel. When fps is locked I have zero input lag, or nothing I could notice.
you mean using nvidia's frame limiter(in its control panel) instead of using RTSS, right? I'll give it a shot. I've been using RTSS to limit my fps to 30.
I think using RTSS framerate cap is better than NVIDIA control panel framerate cap in terms of frametime or something, not really sure, but that's what I've heard.
Originally posted by buttcheese34:
Originally posted by Revalopod:
If you have a supported Nvidia card you can use RTSS to inject Reflex, which reduces latency. Otherwise, try disabling all Vsync and/or allow tearing, and in the control panel settings, set Low Latency Mode to ultra.
Though if your base framerate is only 30, it might not be able to be improved much.
thx i think it did help a little. still can notice but a little better.



Originally posted by Earl Lemongrab:
I always lock my fps via nvidia control panel. When fps is locked I have zero input lag, or nothing I could notice.
you mean using nvidia's frame limiter(in its control panel) instead of using RTSS, right? I'll give it a shot. I've been using RTSS to limit my fps to 30.
Yep. Works perfect, at least I can't notice any lag even with 30 fps lock in mp games (I tested Halo Infinite). I lock some games for 30something fps, some games 42-46, etc, depends on how the game works on my hardware. Most fighting games with original 60 fps don't lock at all - MK with 120fps on 120Hz display feels amazing. And vsync is always on.
Last edited by Earl Lemongrab; Jan 30 @ 7:48am
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Date Posted: Jan 29 @ 2:26pm
Posts: 7