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Though if your base framerate is only 30, it might not be able to be improved much.
you mean using nvidia's frame limiter(in its control panel) instead of using RTSS, right? I'll give it a shot. I've been using RTSS to limit my fps to 30.
fg = lsfg 3.0 x2 @60% res scale
ls1 = from 2560x1080 to 3440x1440
api = DXGI
sync mode = Off
Max frame latency = 2
i measured, on hell let loose, with FLM (frame latency meter):
60 fps native (no upscaling - no fg) = 55ms input latency
120 fps (60x2) = 60.1 ms input latency
240 fps (60x4) = 66 ms Input latency
i didn't try with only 30 fps, but try to look at frame pacing, if you use rtss to monitor your fps you should see a flat fps line, if you don't that's probably the problem, so you either have too much gpu overhead or the game engine is not optimal. (i tried in the last of us and i can't really get a flat line even when min settings with 60% gpu usage, so some games have this problem, and it causes your latency to spike up)
hope you find a solution, maybe with the next update we can get minor to none input latency.