Lossless Scaling

Lossless Scaling

(ノ°□°)ノ  [developer] Jan 14 @ 9:36am
1
2.13.2 released | 3.0.0.2 beta
- Fixing the LSFG 3 bottleneck on Intel iGPUs (HD, UHD, Xe) boosts performance by a massive 100-200%, with smaller but noticeable improvements for other vendor iGPUs like Vega and RDNA, as well as some dGPUs.
- Added Danish language.
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Showing 1-15 of 18 comments
Good job.
God bless you Dev, you saved me from buying a new computer.
Last edited by Jiggy Von Liggy; Jan 14 @ 10:24am
RX 6600 user here, this update is FIRE! i noticed that this update brings low latency and performance. Currenty playing HLL with this version and i'm amazed good job devs
griPP Jan 14 @ 10:22am 
on my old 7700k and rx6800 LS is repair bottleneck CPU in some games.. TY!
Coffee Jan 14 @ 12:13pm 
Didn't fixed for me.
Gizzmoe Jan 14 @ 12:24pm 
Originally posted by Coffee:
Didn't fixed for me.

System specs?
slowmanual Jan 14 @ 12:43pm 
Having poor performance all of a sudden (even when using the old algorithms)... is there a way to revert back to the pre-LSFG 3 version of the app so I can test?
Last edited by slowmanual; Jan 14 @ 12:47pm
(ノ°□°)ノ  [developer] Jan 14 @ 12:52pm 
Originally posted by slowmanual:
Having poor performance all of a sudden (even when using the old algorithms)... is there a way to revert back to the pre-LSFG 3 version of the app so I can test?
Yes, Steam - LS - Properties - Betas - 2.12
Bwoah Jan 14 @ 12:58pm 
Works very well for me. Thank you dev.
Mozgus Jan 15 @ 12:13am 
Cant you pin these threads?
SgtScum Jan 15 @ 12:42am 
I rarely use this for games but oh boy does it make anime play smooth especially the ones with low animation frame rates. Once you start using it for that you can't go back to non frame genned stuff. Plus the version 3 frame gen is even better at it! :steamhappy:
DUXCRO Jan 15 @ 12:42am 
Is there any way to measure this latency while playing a game? I have riva tuner overlay running and that just shows frame time among other info.
Mozgus Jan 15 @ 1:12am 
Originally posted by SgtScum:
I rarely use this for games but oh boy does it make anime play smooth especially the ones with low animation frame rates. Once you start using it for that you can't go back to non frame genned stuff. Plus the version 3 frame gen is even better at it! :steamhappy:
I find its amazing for a lot of CGI movies especially. Minimal glitches.
Spook Jan 15 @ 1:15am 
Originally posted by DUXCRO:
Is there any way to measure this latency while playing a game? I have riva tuner overlay running and that just shows frame time among other info.
https://gpuopen.com/flm/
Bit finicky, but it works. Requires a bit of documentation reading.

Allows you to measure the latency increase compared to running without LSFG. Which also makes it useful for testing different sync and limiter combinations.

Alternatively, latency can also be read with Intel's Presentmon 2;
https://game.intel.com/us/intel-presentmon/

Works on any GPU, requires a bit of figuring out.


Both have (rare) scenarios in which they fail to function correctly. Try both, see which works. If one doesn't, the other might. The readings on both appear to accurately reflect what different latency figures feel like.
normal that the new beta consumes around 500MB of ram ? seems a lot.
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Date Posted: Jan 14 @ 9:36am
Posts: 18