Lossless Scaling

Lossless Scaling

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Showing 1-7 of 7 comments
Vornir Jan 10 @ 10:17am 
Im not sure thats much of a review, they dont even bother with image quality analyses
Gizzmoe Jan 10 @ 10:21am 
"In almost all the games I tested, LSFG 3.0 X4 introduces noticeable frame pacing/stuttering issues."

Wow, what a sh1tty review, he's clueless af, he doesn't even know that it's a good idea to cap the framerate. I tried LSFG 3.0 x4 in a lot of games in the past two weeks and had zero frame pacing/stuttering issues. I simply capped the fps and tried to stay below 90% on GPU usage.
Last edited by Gizzmoe; Jan 10 @ 10:22am
Doko Jan 10 @ 12:59pm 
That review up there talking about Stalker 2 frame pacing issues... i have a 4090 and 13900K, no frame pacing issues.

1440p

Step 1: Set up game to window borderless and make sure the game can run NATIVE 60FPs+ , 80 FPS is ideal in my opinion. (change setting to lower quality in game or use integrated DLSS from the game to achieve around 60-80fps native)

Step 2: Limit the FPS to 60 FPS inside the game.

Step 3: Set up LSFG 3.0 to 4x FG with 2 max frame latency for a 240 hz/240 fps. DOnt use any Scaling modes, only the LSFG 3.0

Profit smoothness
kth Jan 10 @ 1:56pm 
Originally posted by Doko:
That review up there talking about Stalker 2 frame pacing issues... i have a 4090 and 13900K, no frame pacing issues.

1440p

Step 1: Set up game to window borderless and make sure the game can run NATIVE 60FPs+ , 80 FPS is ideal in my opinion. (change setting to lower quality in game or use integrated DLSS from the game to achieve around 60-80fps native)

Step 2: Limit the FPS to 60 FPS inside the game.

Step 3: Set up LSFG 3.0 to 4x FG with 2 max frame latency for a 240 hz/240 fps. DOnt use any Scaling modes, only the LSFG 3.0

Profit smoothness

Thanks! I have a question, why 2 frame latency instead of one?
Don't know what's so hard to get how to use this app... if at X resolution that you want to play at your game goes around 60-120 fps or whatever freaking fluctuation you are getting the proper way to use this app is to see what you can get out of your gaming monitor and cap the framerate to 1/2 and 1/3 or 1/4 of it and use the app to bring to to your max possible refresh rare (or whatever you want to target) and ELIMINATE any of the jitter/lag/latency you get from fluctuating framerate in the first place.

If X resolution is to low you can also go down to Y resolution and then use the actual upscaling to get to X resolution again with a capped framerate and then generate whatever frames you want 2-4x or however best it works for your situation (I take it the new version can do crazy stuff like 10x-20x now).
My rig: 4090 + i7 12700F (32GB) + LG C4 42" OLED (144Hz)

I have v-sync forced on globally via Nividia App, as it removes microstuttering/framepacing issues when enabling FG (to my eye).

I also have motion blur turned off in every game tested, as it introduces horrible noise around the player avatar when FG is enabled in basically every game I've ever played. If you can get the game to 60fps without FG, then disabling motion blur seems to ensure no noise when FG boosts a game to 120fps+

1st test - Gotham Knights. Using LSFG, at first I was getting microstuttering at 144fps, so I set the max framte rate to 72FPS in the nvidia app. After that, it was _flawless_ 144fps. I've never seen GK so smooth.

2nd test Black Myth: Wukong, everything cranked up to 11, except DLSS which I kept on balanced. LSFG 3.0 _combined_ with in game FG increases the FPS from ~100fps (with just one of the FG techs enabled), to a rock solid 144fps. Again, I've never seen the game so smooth. specifally setting the max fps in the Nvidia App to 72fps really seems to helps the FG and LSFG in the game also

Will test more games as I go.

[everything below is re-written: I discovered that setting a max frame rate globally to 72fps in the Nvidia App locked all games to 72fps when LSFG was enabled, even after subsequently disabling max framerate globally. Games with native frame gen would continue to work, but LSFG was totally borked. I confirmed the behaviour by going back to Gotham Knights and noting it was also now borked. Solution was to do a clean reinstall of latest drivers via the Nividia app]

Witcher 3 (DX12 with all the bells and whistles): works fine, but I think internal FG is just fine.

Horizon Forbidden West: Internal FG works fine, but LSFG also works fine.

Elden ring: another OMG it just works moment - very clean boost from 60 to 120 fps, with no other tool required.


Last edited by Ebotomaus; Jan 10 @ 9:33pm
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Date Posted: Jan 10 @ 10:12am
Posts: 7