Lossless Scaling

Lossless Scaling

DLSS 4 vs LSFG
Looking at NVIDIA presentation, I guess they'll make some king of tensor core multi-framegen. Why isn't it possible to make LSFG use tensor cores? It still uses some models, as some language model AI's and so on, but they are able to utilise tensor cores, why LS isn't?
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Showing 1-15 of 75 comments
Attis Jan 7 @ 11:16am 
I'll stick with LSFG with the 3080 :D

There are a few basic rules:

Resolution scale: 60%
Performance: ON
Keep GPU load around 85% with the FPS limit set in the game.
There will be no lag.,
I'm curious about the future of LS. It's uncertain with the new DLSS. But it's super necessary for old games that run poorly as DLSS4 requires games to support it.
Originally posted by Ceceli Δ:
I'm curious about the future of LS. It's uncertain with the new DLSS. But it's super necessary for old games that run poorly as DLSS4 requires games to support it.
I really don't think the author is just going to end support for it, if that's what you're insinuating.
If what GPU manufacturers were doing was a concern for them, LSFG wouldn't have existed at all.
Originally posted by Attis:
There are a few basic rules:

Resolution scale: 60%
Performance: ON
Keep GPU load around 85% with the FPS limit set in the game.
There will be no lag.,
Hopefully that might not be necessary anymore in a few days when the improved version comes out. If it improves input delay enough to be unnoticeable then it will pretty much be a superior DLSS 4.

And if not, well no biggie, there's always next update. Because unlike Nvidia, LS doesn't require you to buy a brand new multi-thousand dollar card every time they update the software.
When I first bought LS, it didn't even have any framegen. Then completely for free, it added LSFG1, then LSFG 2, and now LSFG 3 (not to mention all the incremental updates inbetween). Whereas with Nvidia, that would have required you to get about 3 GPU upgrades lol.
Last edited by Revalopod; Jan 7 @ 6:52pm
Originally posted by Revalopod:
And if not, well no biggie, there's always next update. Because unlike Nvidia, LS doesn't require you to buy a brand new multi-thousand dollar card every time they update the software.
When I first bought LS, it didn't even have any framegen. Then completely for free, it added LSFG1, then LSFG 2, and now LSFG 3 (not to mention all the incremental updates inbetween). Whereas with Nvidia, that would have required you to get about 3 GPU upgrades lol.
There's another topic here calling LS "the DLSS4 we have at home", and that gave me a good laugh for totally misunderstanding the purpose of LS as software as compared to hardware and built-in (to the game) methods of framegen and scaling.
Last edited by Space Detective; Jan 7 @ 6:58pm
"man why would you ever spend six dollars on this program that offers a variety of different scaling options and frame generation for literally any software in existence, when you can spend hundreds of dollars of a graphics card that offers frame generation in select games and one or maybe two scaling options"

(i realize this is unfair to the quality of native framegen support, but like, lsfg is still pretty good and it's not like it's the only feature ls offers)
Last edited by Space Detective; Jan 7 @ 7:16pm
Originally posted by Space Detective:
Originally posted by Ceceli Δ:
I'm curious about the future of LS. It's uncertain with the new DLSS. But it's super necessary for old games that run poorly as DLSS4 requires games to support it.
I really don't think the author is just going to end support for it, if that's what you're insinuating.
If what GPU manufacturers were doing was a concern for them, LSFG wouldn't have existed at all.

That makes no sense. Thanks for the input though :crashthumbsup:
Originally posted by Ceceli Δ:
Originally posted by Space Detective:
I really don't think the author is just going to end support for it, if that's what you're insinuating.
If what GPU manufacturers were doing was a concern for them, LSFG wouldn't have existed at all.

That makes no sense. Thanks for the input though :crashthumbsup:
Well what I mean is, I think they're going to carry on doing their own thing, because LS is not really competing with Nvidia or anyone; there is overlap in what GPU manufacturers and LS offers, but one can't really do the other's job, and LS has more applications to be concerned with simply upscaling 3D games and doing framegen.
We might see native support for exploiting tensor cores added, if that's reasonable and would provide an improvement, but I see the current GPU-agnostic approach as staying indefinitely as an option for those who lack Nvidia GPUs.
Originally posted by Space Detective:
(i realize this is unfair to the quality of native framegen support, but like, lsfg is still pretty good and it's not like it's the only feature ls offers)
After like 200 hours of playing cyberpunk with dlss framegen, I finally decided to turn it off and try lossless scaling just for fun. I wish I tried it sooner. You might find it hard to believe, even I do, but somehow it actually looks better. With dlss framegen, objects leave behind ghosting/smuging/smearing when moving if there's a surface behind them, for example when you wiggle your weapon around against a wall, it leaves a smudgy trail. With LSFG, that doesn't happen. Now the only artifacts I can notice are just at the very bottom edge of the screen which is fine by me. So not only can I now get higher fps and smoother experience thanks to 3x or 4x framegen instead of just 2x, it actually looks better to my eyes. Oh and my CPU is about 10 degrees cooler as well. So to me, it's still absolutely worth it even in games with native dlss support lol.
Last edited by Revalopod; Jan 7 @ 7:48pm
Originally posted by Space Detective:
Originally posted by Ceceli Δ:

That makes no sense. Thanks for the input though :crashthumbsup:
Well what I mean is, I think they're going to carry on doing their own thing, because LS is not really competing with Nvidia or anyone; there is overlap in what GPU manufacturers and LS offers, but one can't really do the other's job, and LS has more applications to be concerned with simply upscaling 3D games and doing framegen.
We might see native support for exploiting tensor cores added, if that's reasonable and would provide an improvement, but I see the current GPU-agnostic approach as staying indefinitely as an option for those who lack Nvidia GPUs.

Here's hoping! Someone has got to keep NVidia on their toes.
Last edited by Ceceli Δ; Jan 7 @ 7:48pm
Originally posted by Revalopod:
Originally posted by Space Detective:
(i realize this is unfair to the quality of native framegen support, but like, lsfg is still pretty good and it's not like it's the only feature ls offers)
After like 200 hours of playing cyberpunk with dlss framegen, I finally decided to turn it off and try lossless scaling just for fun. I wish I tried it sooner. You might find it hard to believe, even I do, but somehow it actually looks better. With dlss framegen, objects leave behind ghosting/smuging/smearing when moving if there's a surface behind them, for example when you wiggle your weapon around against a wall, it leaves a smudgy trail. With LSFG, that doesn't happen. Now the only artifacts I can notice are just at the very bottom edge of the screen which is fine by me. So not only can I now get higher fps and smoother experience thanks to 3x or 4x framegen instead of just 2x, it actually looks better to my eyes. Oh and my CPU is about 10 degrees cooler as well. So to me, it's still absolutely worth it even in games with native dlss support lol.

That's great to know. But at january 30 NVidia will be pushing the update and that won't happen anymore with DLSS4. Ray Reconstruction seems to be much better now. I bet it's gonna work with 2x FG too.
Originally posted by Revalopod:
After like 200 hours of playing cyberpunk with dlss framegen, I finally decided to turn it off and try lossless scaling just for fun. I wish I tried it sooner. You might find it hard to believe, even I do, but somehow it actually looks better. With dlss framegen, objects leave behind ghosting/smuging/smearing when moving if there's a surface behind them, for example when you wiggle your weapon around against a wall, it leaves a smudgy trail. With LSFG, that doesn't happen. Now the only artifacts I can notice are just at the very bottom edge of the screen which is fine by me. So not only can I now get higher fps and smoother experience thanks to 3x or 4x framegen instead of just 2x, it actually looks better to my eyes. Oh and my CPU is about 10 degrees cooler as well. So to me, it's still absolutely worth it even in games with native dlss support lol.
Ya know that's another reason having LS is totally valid; even if a game has native framegen support and your GPU can do it, the actual implementation may not be as good as LSFG is. This is basically why LS was made in the first place, but applied to framegen rather than methods of upscaling games to fit your display.

Having options is always a good thing!
about 6 years ago Nvidia released the RTX 20 series with Raytracing and resolution scaling technology build in.

To this day almost no games, except for AAA titles, use these technologies.
It was an empty promise for me at least and on top of that, i would have to buy new hardware for at least half a grand ever few years.

AMD at least made its tech usable for everyone but it suffers the same issue of game implementation and inferior quality on top.

Now comes LS. For a few bucks everyone can use subjectively better scaling and framegen compared to fsr and without having build in game support.

Lossless Scaling will not be going anywhere in the coming years.
Guldo Jan 8 @ 9:14am 
Originally posted by SpeedFreak3:
about 6 years ago Nvidia released the RTX 20 series with Raytracing and resolution scaling technology build in.

To this day almost no games, except for AAA titles, use these technologies.
It was an empty promise for me at least and on top of that, i would have to buy new hardware for at least half a grand ever few years.

AMD at least made its tech usable for everyone but it suffers the same issue of game implementation and inferior quality on top.

Now comes LS. For a few bucks everyone can use subjectively better scaling and framegen compared to fsr and without having build in game support.

Lossless Scaling will not be going anywhere in the coming years.
I dont know why more people dont know about this piece of software. People go oh amd is cooked because of DLSS 4 and 4X frame gen and reflex 2 and im like guess what. we already get 4X frame gen with LS and a reflex 2 equivelant is coming to LS on january the 10th.
Originally posted by Kenshiro:
Originally posted by SpeedFreak3:
about 6 years ago Nvidia released the RTX 20 series with Raytracing and resolution scaling technology build in.

To this day almost no games, except for AAA titles, use these technologies.
It was an empty promise for me at least and on top of that, i would have to buy new hardware for at least half a grand ever few years.

AMD at least made its tech usable for everyone but it suffers the same issue of game implementation and inferior quality on top.

Now comes LS. For a few bucks everyone can use subjectively better scaling and framegen compared to fsr and without having build in game support.

Lossless Scaling will not be going anywhere in the coming years.
I dont know why more people dont know about this piece of software. People go oh amd is cooked because of DLSS 4 and 4X frame gen and reflex 2 and im like guess what. we already get 4X frame gen with LS and a reflex 2 equivelant is coming to LS on january the 10th.

Is that official?? That just shuts my mouth. So the future of LS is not uncertain.
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Date Posted: Jan 7 @ 4:08am
Posts: 75