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how so? I was trying to cap my fps at 90 and have LS do 180fps for me but because my monitor is 75hz it wont go over that.
I see. The only reason I wanted this was for reducing input lag as much as posible.
gotchu. thanks for the insight
If those were real, native 180 fps, indeed you will have at least the benefit of less input lag, even if you don't see the extra frames because you have a 75Hz monitor.
But this is not native extra fps, you will get no benefits. In fact you will get a small input lag penalty. Frame Generators give you zero input lag improvements.
EDIT: oops, late reply.
Is there any reason it's limited to 3x? I have a 4090, a 1080p high frame monitor and would like to boost past 3x. Especially for 30 fps games it would be good to get to 240hz instead 90.
However, you can technically frame generate the generated frames if you use DLSS Framegen in-game option. I believe DLSS-FG is x2 so it is possible to double/triple that to x4/x6 with LSFG.
I also forgot this thread existed so updated the guide to reflect current version of LSFG if you want to check it out again. There were couple parts that have been improved since then.
I have literally had no issue with 80% GPU usage and under but I've had issues where higher than that would cause juddering especially in the 120fps base x2/x3/x4 range. I have replicated this on a wide range of high end CPUs from AMD and Intel as well GTX GPUs all the way up to an RTX 4080/90 and 7900xtx.
This is before turning on LSFG right? Therefore if my game is at like 99% GPU since I am not capping my FPS, you recommend to cap it so that I am at 80% GPU usage before turning on LSFG?
After it's been turned on. "An important rule of thumb is to keep GPU load under 85% after frame gen".