Lossless Scaling

Lossless Scaling

Julian 28 JUN 2024 a las 2:04 a. m.
fsr3.1? :)
fsr3.1 when? :D
the new FSR looks really good

could you please implement it or your own version of it using the new source code
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Mostrando 1-6 de 6 comentarios
Spook 28 JUN 2024 a las 2:35 a. m. 
The frame generation portion (and probably the scaling portion as well) uses a game's motion vectors to function properly. LS does not have access to that information. It merely observes a games output.
Spook 28 JUN 2024 a las 2:39 a. m. 
So yes, would be awesome. But is likely impossible for now.
brettaw 28 JUN 2024 a las 6:06 a. m. 
FSR 3.1 would be awesome! I hope there is some way to implement it in LS.
Gizzmoe 28 JUN 2024 a las 6:13 a. m. 
Publicado originalmente por brettaw:
FSR 3.1 would be awesome! I hope there is some way to implement it in LS.

It can't be implemented, Spook explained that already. Same goes for XESS.
Xavvy 28 JUN 2024 a las 5:28 p. m. 
Publicado originalmente por Gizzmoe:
Publicado originalmente por brettaw:
FSR 3.1 would be awesome! I hope there is some way to implement it in LS.

It can't be implemented, Spook explained that already. Same goes for XESS.

BUT FSR3.1 HURR DURR BE AWESOME BRUH. HURR DURR DURR MAKE LS HOOK INTO YOUR GAME AND GET YOU BANNED HURR DURR DURR.

LOL i'm obviously kidding. I see this crap every damned day.. Like you tell them it doesn't work because it's literally impossible and they just repeat the same nonsense.
kripcision 28 JUN 2024 a las 7:05 p. m. 
WHEN? NEVER!!! :ac6_angry: :er_angry:
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Mostrando 1-6 de 6 comentarios
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Publicado el: 28 JUN 2024 a las 2:04 a. m.
Mensajes: 6