Lossless Scaling

Lossless Scaling

fsr3.1? :)
fsr3.1 when? :D
the new FSR looks really good

could you please implement it or your own version of it using the new source code
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Spook 2024年6月28日 2時35分 
The frame generation portion (and probably the scaling portion as well) uses a game's motion vectors to function properly. LS does not have access to that information. It merely observes a games output.
Spook 2024年6月28日 2時39分 
So yes, would be awesome. But is likely impossible for now.
FSR 3.1 would be awesome! I hope there is some way to implement it in LS.
brettaw の投稿を引用:
FSR 3.1 would be awesome! I hope there is some way to implement it in LS.

It can't be implemented, Spook explained that already. Same goes for XESS.
Xavvy 2024年6月28日 17時28分 
Gizzmoe の投稿を引用:
brettaw の投稿を引用:
FSR 3.1 would be awesome! I hope there is some way to implement it in LS.

It can't be implemented, Spook explained that already. Same goes for XESS.

BUT FSR3.1 HURR DURR BE AWESOME BRUH. HURR DURR DURR MAKE LS HOOK INTO YOUR GAME AND GET YOU BANNED HURR DURR DURR.

LOL i'm obviously kidding. I see this crap every damned day.. Like you tell them it doesn't work because it's literally impossible and they just repeat the same nonsense.
WHEN? NEVER!!! :ac6_angry: :er_angry:
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投稿日: 2024年6月28日 2時04分
投稿数: 6