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In Cyberpunk 2077 when i dont use native FG everything runs smooth etc. the moment i enable native Framegenration in the game menu and i go back in game the reaction on my Xbox gamepad is like a half second.
I turn right on my gamepad it happens like a second later on the screen. If i disable FG in the games everything responds normal.
Dont know if im doing something wrong.
Does that lag happen in every game or do you have games where it runs ok during framegen? It could be helpful to post your system specs, LS settings, frame rate cap and what refresh rate you use for your monitor.
RTX 4090 32gb DDR5 R7 7800X3D windows 11 nvme 2Tb
Samsung Odyssey 7 monitor 1440p Gsync ( upscaled to 4K 240hz capped at 120Hz for better frametimes.
settings LS
aspect ratio auto
2.1 X2/X3
framerate is capped at 60fps through RIva Turner
Have you capped it at 120 or have you actually set it to 120hz in the display properties?
Even in the settings of my monitor i have set the hz to 120.
So basically you are watching your game in "replay" - and if you do something, it takes a short while until you can see it - this is the lag that you describe.
There is no way around it - however, the higher your initial framerate is, the less lag you will have.
You can minimize it by getting the game/window to tear. I got DOOM and LSFG to x3 40fps with excellent input lag. Setting Lossless scaling to allow tearing and setting it to fast sync in the NVCP seems to help as well.
so you think this can be fixed in future updates ?
This is probably because of lower GPU usage/calculation time. The less work your GPU has to do, the quicker that work is done and the faster a frame can processed and display by Lossless Scaling.
interresting !