Lossless Scaling

Lossless Scaling

Deuc3zz Jan 25, 2024 @ 1:46pm
Is fsr2 or fsr3 going to be added to this?
will they be added?
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FSR 2 and FSR 3, impossible (they require interaction with the graphics engine) but what is possible is for the developer to implement the frame generation (it is actually frame interpolation) of FSR3.
I hope that the developer can implement it in the future because it is less taxing for the hardware.
SirNinja Jan 25, 2024 @ 3:42pm 
FSR 2 and up requires some direct level of implementation with the game's engine itself; they can't just be injected.

Though for what it's worth, I find that LS1 + LSFG can at least approximate FSR 3 in a lot of games. I usually upscale from 1440p72 to 2160p144, and aside from some occasional jittery weirdness with user interface elements, subtitles, etc. it looks like native 4K. It won't ever be as good as native FSR 3, of course, but it comes remarkably close.
ogioto Jan 26, 2024 @ 1:21am 
Originally posted by Santiago - サンティ:
FSR 2 and FSR 3, impossible (they require interaction with the graphics engine) but what is possible is for the developer to implement the frame generation (it is actually frame interpolation) of FSR3.
I hope that the developer can implement it in the future because it is less taxing for the hardware.
That is not possible either because the FSR3 FG module still requires temporal data.
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Date Posted: Jan 25, 2024 @ 1:46pm
Posts: 3