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G-Sync isn't resolution dependent, it would work on lower resolutions, though some games are not supported in windowed mode.
If I run a game at a lower resolution than my native monitor resolation, with gsync enabled, it produces a black border around the entire screen. In other words, I only get 1080p worth of my 1440p displaying a picture.
I was hoping I could use this app to run a lower rez for higher perfomance, because my 1440p is small and I doubt I would see a difference if I ran a game at only 1080p. But it's not really made for that.
Nope, set to scaling.
But I did check, for arguments sake.
in NVIDIA Control Panel under [Set up G-SYNC] i have set [Enable G-SYNC for windowed and full screen mode].
in G-SYNC Pendulum Demo Configuration i set the resolution to 800×600 and clicked OK. then i hit alt-enter until it was windowed, and then pressed my hotkey to enable Lossless Scaling.
both the pendulum and the test pattern moved more smoothly when trying the G-SYNC option in the demo versus the Vsync option. so i believe it works
or if a game allows custom resolutions like the Turok remaster i can set it to exactly half (960×540) or a third (640×360) of 1080p and lossless upscale it for a nice lower resolution look without blur
It's questionable whether it's truly necessary when scaling a 720p image but it might be useful for those wanting to scale 1080p to 4k.
Note that G-Sync for windowed mode is a bit glitchy at the best of times, and requires the game to have focus and running in the foreground as otherwise it will not work properly. If you're experiencing sudden frame rate losses or similar that mode is almost certainly the cause of it.
I also highly recommend restarting the computer (a full restart, not a shutdown -> power on as that isn't a full restart if Fast Startup is enabled, which it is by default) whenever toggling G-Sync for windowed mode since the hack is so glitchy and might not working properly (or be disabled properly) until a restart is made.
https://youtu.be/SzyqLZM0VhU