Idle Wizard

Idle Wizard

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beletage Aug 9, 2020 @ 7:36am
Offline spells
I've been playing this game for 3 years now, and I still don't understand why I can't use autocast when offline. I'd still spend the same amount of time actively playing, just be offline instead of idle the rest of time. (also annoying: time warps with no additional spell count, but that's not really something I use that often anyway).
Leaving the game running day and night is messing with my computer, and is totally unnecessary in my opinion. Other idle games I play don't stop progression in that way when I'm offline.
So please please please make offline spells happen!
Idle wizard, you are not Realm Grinder, do your own thing ;-)
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Jey Aug 9, 2020 @ 11:06am 
a quote from one of the devs (you can find it on the discord server if you doubt the authenticity) :
Offline is a difficult topic
it'd be a viable thing to consider if it wasn't a problem code-wise - but it is, since spells etc. have a lot of very complex interactions, ton of things work like a series sum like pet xp, void, all that can't really be measured properly offline to just be reimbursed later. We'd probably have to spend months to make a stable and not easily (like save/load/system time)-abusable system even resembling offline stacking of various stats. So, compensating most of the things there are in the game now is either done (pet xp, dust gains, trials going) or isn't realistically possible (maybe casts amount by itself, but those won't be a deal-breaking thing that'll let you rest easily offline).
Some other off-shelf bonus is a thing to consider but that might end up being a necessity (and we're very aware of minmax mentality of our players and try to not to overcomplex the game even more and make minmaxing even harder). Like, you'll probably have to balance offline/online to some optimum point if it has a completely separate bonus mechanic, and that'll only make it more irritating than allow you to feel some progress offline.
Some games do this through time-acceleration, but from what I've seen it's a faulty approach. You stack, say, 12 hours of offline time that can be done through x10 accel for 1.5 hours of real time - this causes you to just not play any other time aside from that, since x1 after an 1.5 hours of x10 feels sluggish as hell. Playing at x10 becomes new meta, while also dragging performance issues and special cases like catching entities or being impossible on Chrono/Tempo due to x100 scaling limit along with it.
This sums it up to conclusion that making offline possible comes along with really core design decisions that just aren't there in IW =/ the game's too complex, and has been built upon the principle of being super-complex for too long at this point.

TL;DR : No.
beletage Aug 9, 2020 @ 12:40pm 
Thank you!
I get now that it is difficult and probably won't happen. I still wish it would though :-)
Alternatively, making runs with decent progression shorter would also be an option. Anything past 2 days seems excessive to me.
Arkhne Aug 10, 2020 @ 6:59am 
Originally posted by beletage:
Thank you!
I get now that it is difficult and probably won't happen. I still wish it would though :-)
Alternatively, making runs with decent progression shorter would also be an option. Anything past 2 days seems excessive to me.

More than 2 days IS excessive. Most things have linear (or worse) scaling. Outside of something like Oni with exponential Incantation stacking (unless that was changed), the longer your run, the less efficient it is. If it's taking more than 2 days of stacking to make progress, you should probably re-assess your class, pet, build, items, enchants, etc.
tokumeiko Aug 19, 2020 @ 3:50am 
Originally posted by Warchild:
Originally posted by beletage:
Thank you!
I get now that it is difficult and probably won't happen. I still wish it would though :-)
Alternatively, making runs with decent progression shorter would also be an option. Anything past 2 days seems excessive to me.

More than 2 days IS excessive. Most things have linear (or worse) scaling. Outside of something like Oni with exponential Incantation stacking (unless that was changed), the longer your run, the less efficient it is. If it's taking more than 2 days of stacking to make progress, you should probably re-assess your class, pet, build, items, enchants, etc.

oni doesn't seem to do incantations as well as the ironsoul did, i was rather disappointed that my strategies for ironsoul couldn't transfer, but there are two classes that benifit from excesivly long runs by design, the necromancer and shaman hit their soft caps for idle bonus after about a week, though it doesn't have to be a week of online time.
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Date Posted: Aug 9, 2020 @ 7:36am
Posts: 4