The Legend of Heroes: Trails of Cold Steel III

The Legend of Heroes: Trails of Cold Steel III

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GasT Apr 6, 2021 @ 8:48am
Things to know/do before starting?
Just got the game, is there so mod or configuration recomended before starting? Should I get a save file for full points like in I and II?
Originally posted by Bobucles:
Take advantage of the default 500 save slots. Use the first page for ordinary saves, and feel free to throw a backup down every few events or new chapter or whatever. Not that you actually need backup saves or anything.

I think that just about every achievement can be done on the first run, with a bit of save/load near the end. Beyond that, just enjoy the ride. Try out different quartz combos, farm hundreds and thousands of u-mats, and never forget that Musse is best girl.
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Bobucles Apr 6, 2021 @ 9:23am 
Take advantage of the default 500 save slots. Use the first page for ordinary saves, and feel free to throw a backup down every few events or new chapter or whatever. Not that you actually need backup saves or anything.

I think that just about every achievement can be done on the first run, with a bit of save/load near the end. Beyond that, just enjoy the ride. Try out different quartz combos, farm hundreds and thousands of u-mats, and never forget that Musse is best girl.
GasT Apr 6, 2021 @ 10:27am 
Originally posted by Bobucles:
Take advantage of the default 500 save slots. Use the first page for ordinary saves, and feel free to throw a backup down every few events or new chapter or whatever. Not that you actually need backup saves or anything.

I think that just about every achievement can be done on the first run, with a bit of save/load near the end. Beyond that, just enjoy the ride. Try out different quartz combos, farm hundreds and thousands of u-mats, and never forget that Musse is best girl.

Thanks, yeah playing the previous ones I would always keep multiple saves just in case, also saw that there is a mod that fixes some item descriptions, should I install that one or where they are fixed already?
Bobucles Apr 6, 2021 @ 10:52am 
The descriptions remain bugged in vanilla. Feel free to fix them if there's a patch handy.

Alternatively, this guide is pretty comprehensive and should covers item errors pretty well:
https://gamefaqs.gamespot.com/ps4/204985-the-legend-of-heroes-trails-of-cold-steel-iii/faqs/78073/1st-period-combat-fundamentals

Most of the errors relate to the cooking recipes giving CP instead of EP, and a handful of small quartz descriptions (like delay reduction).
Khorm Apr 7, 2021 @ 6:08am 
- If someone leaves your party they give all non-fixed things back,
- unless you have abundant quartz, focus on unlocking slots for New Class VII first,
- You can sell old weapons/armour (with exception of Heavy boots/armor), it wont be used
- Good to grab at least 1-2 units of every accessory / item to exchange later (check exchange show to see )
- You can exchange some powerful, accessories only once, but you can make more than one unit at that time,
- Collect Mishy Accessories to turn into decent one later,
- fishing get easy once you buy more parts and get even more from every 3 types caught


- Neoseeker has decent walkthrough if you look for quick run before ToCS4 drops

Mistfox Apr 7, 2021 @ 11:31am 
2 key points if you are an old CS player.
1- Do NOT spam S-crafts here, they are no longer as powerful comparatively as they were before. Spamming them will simply drop your CP to 0 and your damage output will suffer accordingly when you can't finish off the enemy, so use them only if you are very, very sure it can kill or if you have a bonus that you cannot let the enemy have at all costs.

2- Breaking the enemy is important. Some of them have very insane healing rates and the only way to stop it from triggering is to concuss them with a break before killing them. Breaks also counter berserk enemies, so keep that in mind.
Bobucles Apr 7, 2021 @ 1:53pm 
Oh yes, breaking enemies is super valuable. Enemies lose a turn and it removes lots of buffs. They will also drop an item on the spot, guaranteed loot drop. Try to keep break damage quartz on hand and pay keep an eye out for Orders that boost break damage.

S crafts have a special ability to be injected into the action order at any time. Don't bother using them on a character turn. Worst case scenario, they can do a normal action and then inject their turn again with an S craft. When things look bad, when an enemy is just a turn away from nuking your group but they have a sliver of break bar left. That's the time to drop it.
Last edited by Bobucles; Apr 7, 2021 @ 1:56pm
Mistfox Apr 7, 2021 @ 11:56pm 
Originally posted by Bobucles:
When things look bad, when an enemy is just a turn away from nuking your group but they have a sliver of break bar left. That's the time to drop it.
Or a boss has one turn that is on a +50% HP. Hell, no, not going to let him take that! lol.
GasT Apr 8, 2021 @ 9:25pm 
That's how I used S breaks on the other ones too, specially in the first normal playtrough jaja
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